Welcome to the Burning Sea!
The servers are live with version 1.26.27.0 See Patch Notes tab for details.
Defiant, Blackbeard and Rackham are longer be available on the server select screen.
Any characters that remain on these servers have been given one credit so that they can transfer to Antigua or Roberts. If you want to transfer a character, please visit our transfer page. All other transfer credits have been removed.
Antigua - Online (1.26.27.00)
Roberts - Online (1.26.27.00)
Testbed - Online (2.00.47.00)
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Port battles are scheduled during the following windows on each server:
| Server | Port Battle Time Slot |
| Antigua | 7:00pm - 5:00am GMT |
| Blackbeard | 7:00pm - 5:00am GMT |
| Defiant | 5:00am - 1:00pm GMT |
| Rackham | 5:00pm - 5:00am GMT |
| Roberts | 1:00pm - 11:00pm GMT |
Release Notes for build 1.26.27.0
This milestone patch is mostly bug fixes as we focus our efforts on getting Power & Prestige ready for primetime. However, check out your Character UI! Nice to see yourself instead of a generic male, no? Also, if you’re a Naval Officer, please visit Sadet in the Headquarters in Port Royal – he’s got a tale to tell. :)
Please note: starting with this build, it’s no longer possible to build 1st or 2nd Rate ships of the line. Lum has written a devlog to explain why.
Release Notes for 1.25.28.0 are here.
Differences between 1.25.28.0 and 1.26.27.0 include but aren’t limited to:
Ships / Outfitting:
- Corrected the levels of fallback ships. For example, at level 9, a Naval Officer would receive a Bermuda Sloop even though that was a level 12 ship. Now it’s a level 9 ship.
- Conquistador: The high resolution version was being used in low resolution situations such as the Open Sea. Fixed. We use low resolution models on the Open Sea and for ships at a distance to improve performance.
- Corrected an exploit in Ship Storage.
Ship Combat / Skills:
- Demoralize Shot (Privateer): Corrected the tooltip. It does not, in fact, require round shot.
- Previously, it was possible to sail into a number of forts as if they weren’t really there, and possibly even fire through them. We believe we’ve fixed this in almost all cases. Let us know if you find a fort that seems to behave strangely now or NPCs that get stuck where they shouldn’t because of this.
- Improved the look of ship explosions. This may cause a performance hit – let us know if you think it causes a big problem.
Missions:
- Community Spotlight – Sadet: Talk to Sadet McTavish in the Naval Headquarters in Port Royal to hear the sad tale of the wrong flag and sail. Note that the sail has been fixed. :)
- Damien Dessain (in the Naval Headquarters in Pointe-a-Pitre) was a Freetrader. He has now been commissioned into his king’s Navy. He now has new clothes as do his British and Spanish counterparts.
- Red Tide (and missions using that same ship room): The fort appeared to be floating above the water. Fixed.
- Groundbreaking: You could end up fighting 7 Mayans when there should be only 6.
- Speedy Delivery to Golden Lake: Corrected text.
- Smash the Squadron: The fort no longer floats in the room used in this mission (and several others).
- Thieves in the Night: Gave Helen Zandweg a weapon so she can help you fight.
- Curious Pistol: They are now laying on the desk like proper keys should instead of floating in the air.
- Heirs in Judgment: You must now use the door to leave – the Exit Encounter button won’t do it. Also, the enemy was lame. This mission should be more challenging now.
- You Get What You Pay For: This mission was too difficult with the recent AvCom changes. Changed the personas used for a better-tuned experience.
- Beach Head: Fixed some confusing destination references. Also, fixed the hovering rowboat. Rowboats float, they don’t hover. And we fixed a similar rowboat issue in Delivery Pains.
- Old Money: Fixed a bug that caused problems on the zone server.
- Several missions in the Jaqueme arc did not have the destination information formatted correctly. Fixed.
Economy:
- Removed the recipes for the Invincible, Prince, Trinity, and Triumphant. These First and Second Rate ships can no longer be produced.
- The Ironwood Logging Camp did not Harvest Common Wood like all other logging camps. Fixed. Similarly for the Advanced Ironwood Logging Camp.
- The icons for Fine-Grained and Pre-Measured Gunpowder were swapped. Fixed.
- The Careening Camp was missing Rebuild recipes for the Locust Corvette (Captured) and the Mediator Cutter (Captured). Fixed.
Open Sea:
- The red circle showed larger than it should in the local map. (The compass was accurate, though.) Fixed.
PvP / Port Contention:
- Corrected the port model in the Jawbone Bay port battle room.
- Skirmish: Added tooltips to the Avatar Skirmish Create UI and to the Victory UI.
Art / Sound:
- Fixed a bug that prevented clicking on Josette Liborne in some taverns.
- Floaties were appearing in some avatar portraits. Fixed.
- Cayo de Marquis: Corrected some lighting issues.
- Fort de France (and towns that look like it): Fixed a hole in the world that was letting water leak in.
- Jenny Bay: Improved the lighting in this town and fixed a number of graphical issues.
- Oranjestad (and towns that look like it): Corrected a number of camera issues.
- Fort Spire: Fixed a number of graphical issues.
- Hedge Maze Skirmish room: Fixed a number of graphical issues including preventing the camera from getting outside the world quite so easily.
- Langridge Bay: Fixed a bug in the local map and other graphical issues. Also moved the floating fort down to the water.
- When females rubbed their hands together, the hands often went through each other. Fixed.
- We have long had an issue where animations could remove props. One example was crew repairing ships – they’d pull out their tools, put them away, and them mime repairing. They should be using their actual tools now.
- Several of our horses looked as if their right rear leg was broken. Fixed.
- Tweaked graphics to improve shadows.
UI:
- Your own character (rather than a generic male) shows up in your Character UI.
- Fixed the bug that would stick the Alt key down when you Alt-Tabbed out of the game and back again.
- The tooltip for Underdog Points in the Conquest UI was code instead of text. Fixed.
- Fixed a typo in the “Report Spam” UI.
Misc:
- Group Strength wasn’t showing up correctly in German. Fixed.
- The battle map info wasn’t showing up in the Conquest UI for the Russians. Fixed.
- Updated translations from SOE.
Shop with your Drops
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07.27.10
During the Closed Beta I saw a post by Elessaria asking us to streamline the loot collection turn-in process. I had never given those missions a great deal of thought before. They seemed clunky and time consuming, but we …
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New Avatar Lighting in Power & Prestige
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06.22.10
One of the graphical changes we’ve made for Power & Prestige is a new avatar lighting system. The new lighting system makes our characters fit in better with the rest of the lighting in the environment. I’m going to talk …
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Ship Tuning in Power & Prestige
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06.08.10
In Power and Prestige, we’ve done a ton of tuning and balancing to the big combat systems. This devlog is about ship tuning, and some of the more important parts of it.
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