View Full Version : What happens when other nations take over pirate towns?
Bad'Boy
01-12-2008, 10:42 AM
???
thx
Bonham
01-12-2008, 10:50 AM
Same as happens when pirates take a national town. Winner gets possession for three days then it reverts back. For nationals I don't think there's a whole lot of incentive to take a Pirate port. I can see driving it into contention for the PvP zone for tactical purposes however.
Arronax
01-12-2008, 10:50 AM
If a National group takes over a pirate town, they own it for two days, after which it returns to Pirate control with no contention points. It's basically the same thing that happens when a pirate group takes over a national port.
Captain Lackey
01-12-2008, 12:45 PM
I've heard 24 hours, 36 hours, 48 hours, and 72 hours.
Someone take over a Pirate port and figure out the exact answer?
Bonham
01-12-2008, 12:56 PM
Pretty sure it's 3 days, 72 hours, from the end of the port battle.
NameTry2468
01-12-2008, 01:43 PM
I'm gonna go with 3 days as well.
Spinnaker Sam
01-12-2008, 02:16 PM
You will still get 3 permanent victory points for a successful suppression of a pirate port. So if the pirates don't actively defend their ports, it will be an easy 3 points for the national side. The pirate port will still count for 10 points each if you are holding them when the server does it victory check.
It should be a week (7 days). The insignificance of taking a port may be horribly misplaced as the vast majority of players wont even notice or care since it wont even impact their game-play experience or tangibly reward the game-play experience of that nation that takes it.
Garbad_the_Weak
01-12-2008, 09:03 PM
What happens when other nations take over pirate towns?In a nutshell, nothing. That's why no one ever does it.
Spinnaker Sam
01-12-2008, 09:24 PM
A 7 day period without other changes to the system would be disasterous. Each of those ports would be a PvP zone during the entire period. So you could wind up with possibly 3x as many ports in a PvP status than currently possible. Which would not go over very well with alot of players.
A 7 day period without other changes to the system would be disasterous. Each of those ports would be a PvP zone during the entire period. So you could wind up with possibly 3x as many ports in a PvP status than currently possible. Which would not go over very well with alot of players.
I doubt it. God forbid the game be more immersive and player driven rather than pixel-driven.
Spinnaker Sam
01-12-2008, 11:57 PM
You have doubts that the PvE players would not allow 80% of the contestable ports to be put into a PvP state? That they would silently allow their game to be so completely PvP dominated?
Seems to be some inexperienced expectations as to how extraordinarily challenging it actually is to bring a port into contention and hold it. Therefore, yes; I doubt it firstly and secondly one is sadly mistaken by classifying a customer-base as PvE-centric in what should be a balanced environmentally static and player-influenced game though in it's current state, is in a state of in-balance towards single-player-esque PvE.
Foefaller
01-13-2008, 05:11 PM
The problem isn't more ports in contention Cik, the problem that Spinnaker is talking about is that ports that are flipped by pirates, as well as pirate ports that were flipped, keep a pvp zone around them untill they go back, unlike Nation vs Nation port flips
CaptainAngel
01-14-2008, 07:27 AM
Holy Redzone.
Have any of you guys played with the PvP contention zones, or is this speculation relative to this week only? Red zones have a distinct effect on the map when they are in play. Nations regularly put pirate ports into contention to earn the points.
Half the population cries when the seas are covered in red. The other half complains it is not enough.
Wait a week, then consider your response to the red zone.
karkh
01-14-2008, 07:57 AM
Seems to be some inexperienced expectations as to how extraordinarily challenging it actually is to bring a port into contention and hold it.
You are calling Sam inexperienced? LMAO!
Seriously three days of an ocupation is enough, besides any other reasons it stops the national from raiding it again.
Seriously three days of an ocupation is enough...
No its not and either is the lack of tangible game-play value. The time is too short and the consequences for flipping a port too mundane.
melbach1
01-14-2008, 02:22 PM
The nationals have to leave town in 36 hours and most of them will take a case of the clap with them.
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