Rook
01-14-2008, 09:51 AM
The last time I was able to take part in a port battle was before open beta started. I know since then it has changed, but the question I pose to you is how? This will also help inform some of the pre-order new comers on what to expect if they happen to get a port battle invite.
The last I remember.
Invites are not asked for, it’s based off of contention you personally have caused around the targeted port. If you hunt Spanish ships around Havana, you will earn contention points. If and when the time comes for Havana to flip and the port battle begins, 25 invites will go out to the nation with the most contention points on that city. The invites from there are broken down into priority based on personal points. So, it is possible that if you nabbed a few fat merchantmen as you were casually passing by, you may get an invite. The invite can be declined and it will be passed on to another player. Invites for the defending nation work the same way I believe.
The battle itself will begin 20 minutes after invites. These 20 minutes is used for fleet planning and strategy. Yes, use strategy. Please don't resort to your WoW WSG experience and zerg the fort. It won't work here.
Everyone plays a part in a 25 vs. 25 battles, even the guy in Halifax and B. Sloop. Just because you have a small ship, or low level, doesn't mean you can't deal damage and harass the enemy. For the love of all that is holy, if you are sailing a small boy, do not sail in front of a larger ships main firing arc! Stay in between and behind taking shot as the become available and help protect the larger ships from attacks from other small ships. Once the battle line is in motion, it stays in motion and doesn't change direction unless it becomes unavoidable.
Now, everything after that I'm unclear on. I know changes were made where av-com was involved, but I remember it as obscenely unbalanced. Also durability loss was a topic too. What became of these two issues and is the above examples still pretty much the general idea?
The last I remember.
Invites are not asked for, it’s based off of contention you personally have caused around the targeted port. If you hunt Spanish ships around Havana, you will earn contention points. If and when the time comes for Havana to flip and the port battle begins, 25 invites will go out to the nation with the most contention points on that city. The invites from there are broken down into priority based on personal points. So, it is possible that if you nabbed a few fat merchantmen as you were casually passing by, you may get an invite. The invite can be declined and it will be passed on to another player. Invites for the defending nation work the same way I believe.
The battle itself will begin 20 minutes after invites. These 20 minutes is used for fleet planning and strategy. Yes, use strategy. Please don't resort to your WoW WSG experience and zerg the fort. It won't work here.
Everyone plays a part in a 25 vs. 25 battles, even the guy in Halifax and B. Sloop. Just because you have a small ship, or low level, doesn't mean you can't deal damage and harass the enemy. For the love of all that is holy, if you are sailing a small boy, do not sail in front of a larger ships main firing arc! Stay in between and behind taking shot as the become available and help protect the larger ships from attacks from other small ships. Once the battle line is in motion, it stays in motion and doesn't change direction unless it becomes unavoidable.
Now, everything after that I'm unclear on. I know changes were made where av-com was involved, but I remember it as obscenely unbalanced. Also durability loss was a topic too. What became of these two issues and is the above examples still pretty much the general idea?