View Full Version : Is there a point to even be PvP flagged??
mintut0182
01-15-2008, 11:50 PM
Ok, for starters, im not trying to whine, cry, or any of that. I know being flagged gives you no aggro and more speed in the open-sea.
However, for PvP reasons, it is an extremely poor system. I dont mind losing my ship and being ganked by 5 people--but when I attack a player 1v1 head-on, how would the devs even come up with the idea that it would be a great idea to have NON-flagged people just randomly joining the fight??
To me, that is just an unacceptable thing to do in a game like this, but that's just me. I know a lot others feel that way, and I was hoping this would change it. I love pvp'ing, and I know there are repercussions to it, as there should be--that's not what bothers me. But for once, I'd love a CHANCE of winning in a fight where I can at least fight DOWN to TWO people at the same time, as I like solo pvp'ing from time to time...you should not be forced to group pvp.
I played SWG and liked the covert/overt system, even though I was always flagged, but in this game, I dunno...it's just different...probably because losing your ship can be a big pain.
Non-flagged enemies that join the battle late start out wherever they want, even though they would be 20 miles away when the fight started. 1v1 quickly turns to 5v1. So why would anyone other than me (because I am stubborn and refuse to take my flag off) want their flag ON? To me, this just makes no sense whatsoever, and I hope they change it somehow.
I know there are others that agree with me...at least I hope? Enemies can travel really far distances in the 60 seconds they are alotted.......
Danicia
01-15-2008, 11:51 PM
Moved to Discuss: PvP & Conquest
PandaRuns
01-15-2008, 11:59 PM
This has been discussed highly before and there is a mixed opinion on it. My take is simply that flag opens you up to everyone. Yeah it sucks to get attacked by non-flagged players but you're basically making it so everyone can attack you, like a NPC in other words. I always say that, that flag is not meant to provide a fair-fighting ground and never will be. Most people won't play 1v1 and hell some won't even 2v1. People will fight if they know they will win because they don't want to lose their ship or their things. Me, I'm okay with the flag as it is. If I want to win some PvP I can find random people who're bored and will go out looking for players to beat on. I don't wear a PvP solo and probably never will. That's just me though. Things will be much different when the 22nd rolls around. It's going to be a blast. At least for some...I expect a lot of crying/complaining to go up when popular ports get red rings around them.
mintut0182
01-16-2008, 12:04 AM
Yeah, I posted this in the wrong section, and I see it's been covered a lot. I understand pvp is not always fair, as well as wearing the flag, and even the classes/careers--they should not be.
But to me, it just does not make sense...if non-flagged people want to join in, fine! But to me it just does NOT make sense that they can enter the fight being so many miles away...there should be a decreased timer, a decreased range, or some kind of sea-battle range penalty.
But you are definitely right about the release...it will be much easier to find solo pvp'ers, but the system is just still flawed in my opinion with people joining in a battle from so far away.
bpdlr
01-16-2008, 05:25 AM
Non-flagged people only have 60 seconds in which to join the battle. So if you see someone targeting you, or you target someone else who's flagged, make sure there aren't other players within 60 seconds sailing time of your position.
Some people cry because their group mates can't get into fights within 60 seconds to help them, and they want that time extended. If they had their way, more non-flagged players would be able to join ad-hoc fights because they'd have more time to get into them.
keline
01-16-2008, 06:09 AM
Non-flagged people only have 60 seconds in which to join the battle. So if you see someone targeting you, or you target someone else who's flagged, make sure there aren't other players within 60 seconds sailing time of your position..
Given how you can go ~300 miles in 60 seconds with good wind and current that's pretty much impossible.
bpdlr
01-16-2008, 06:17 AM
Given how you can go ~300 miles in 60 seconds with good wind and current that's pretty much impossible.
If someone's sailing directly towards your battle when it's initiated, they have the wind with them and the current, and they can be bothered to join, then you're SOL, yup :)
Half the people here want the timer reduced, so that no-one else can join the battle. The other half want the timer increased, so all their group mates can join their battles. Does no-one understand what "balance" is? I think the devs have got it just about right.
Spinnaker Sam
01-16-2008, 08:30 AM
Given how you can go ~300 miles in 60 seconds with good wind and current that's pretty much impossible.
Your ship would have to be travelling at just over 200 knots to travel 300 miles in a minute. I haven't heard of anyone getting their ship to that speed. At 110 knots you could travel 150 miles in 57 seconds. The problem is that at that range you wouldn't know where the battle marker is since it wouldn't be displayed at that distance.
keline
01-16-2008, 08:34 AM
Your ship would have to be travelling at just over 200 knots to travel 300 miles in a minute. I haven't heard of anyone getting their ship to that speed. At 110 knots you could travel 150 miles in 57 seconds. The problem is that at that range you wouldn't know where the battle marker is since it wouldn't be displayed at that distance.
Unless you used voice chat and be told exactly where it is. 95kn is possible in any ship and would easily place you far outside spotting distance.
ikers494
01-16-2008, 02:34 PM
The reason that i put the flag on is that i know that people will attack me. However my group mates also know this so they stay back, wait for someone to attack me and then attack them. Thus we have the advantage when the intial attacker or attackers thought it would be 3vs1 it is now 3vs5 or whatever the group cap is
Deckeon
01-16-2008, 03:27 PM
Bottom line is, people are getting to participate in PvP on the open seas, without any risk(not flagging). Might as well get rid of the flag because it is really only used by some few people for the OS bonus movement and some one out of six people in a gank squad.
Less people will flag, not more. Real PvPers want more people to flag.
Spinnaker Sam
01-16-2008, 04:21 PM
Unless you used voice chat and be told exactly where it is. 95kn is possible in any ship and would easily place you far outside spotting distance.
Without knowing the exact pixel position of the marker how can anyone do more than say I was 35 miles NE of Belize. I have not seen a coordinate system that allows you to pinpoint your location.
My flag is always on, as with most of my crew. Being flagged means you can get jumped anywhere at any time, you either enjoy that, accept it and are happy FLS gave you some ****e or you dont.
But if you don't, than don't flag, boom, problems solved.
PandaRuns
01-16-2008, 04:58 PM
Real PvPers get port flipping in 5 days.
:)
mintut0182
01-16-2008, 09:01 PM
60 seconds is way too long of a timer, period. You can just travel too far in that long of time. What takes 500 yards to catch up to someone in Combat takes the same amount of time to go like 150 MILES in the same amount of time in OS. I understand they do this to decrease the length of travel time, but that is just silly.
And Poe, no one is arguing about being pvp-enabled...it's the system that's flawed. Like I said, I don't even mind losing a battle, I know the consequences, which is why I still WILL flag myself. If non-flagged people wanna ruin the fun a little more and join in, that's fine, so be it...but the timer needs to be decreased heavily (I'm talking 10-15 seconds max), and/or the range that your groupmates are from each other.
People that are exploiting this are just ruining PvP imo...if you don't want to partake in PvP and are not flagged, you should not be able to participate and jump people with 4 of your friends to help out a poor Frenchie that is getting his *** kicked by a Pirate--but I guess we'll see how it goes when the game is released.
Heck, I would even like to see a huge penalty on NON-flagged people in a battle towards the PvP-flagged opponents...a severe damage/speed/acceleration/reload/whatever reduction in combat. It's better than nothing.
If this system continues, no one will flag for PvP, and without PvP this game will eventually die off, and quickly.
Spinnaker Sam
01-16-2008, 10:22 PM
If this system continues, no one will flag for PvP, and without PvP this game will eventually die off, and quickly.
The lack of one is not tied to the fate of the other. PvP will not die off just because no one is flagging themselves. There will still be the red circles, there will still be final battles, there will still be Player Created PvP events. The PvP flagging is just one small, addition to the whole PvP system. I imagine the devs are sitting on a few other PvP ideas that they haven't really discussed yet. So, this is really just the beginning of consentual PvP.
mintut0182
01-16-2008, 10:55 PM
The lack of one is not tied to the fate of the other. PvP will not die off just because no one is flagging themselves. There will still be the red circles, there will still be final battles, there will still be Player Created PvP events. The PvP flagging is just one small, addition to the whole PvP system. I imagine the devs are sitting on a few other PvP ideas that they haven't really discussed yet. So, this is really just the beginning of consentual PvP.
I see what you mean, but there are a lot of people out there that like to participate in random PvP as well. The red circles will be all fun and good, but people will EXPECT PvP there, and I also enjoy random encounters.
I just hope they don't completely persuade people to sail the waters unflagged if they are by themselves, because I would like a good fight when one occurrs (that does not mean 2+ vs. myself :) ).
sinclair
01-17-2008, 12:28 PM
One reason to flag is to avoid NPC's, as they won't attack PVP flagged players.
johnnyjet
01-17-2008, 02:14 PM
"I imagine the devs are sitting on a few other PvP ideas that they haven't really discussed yet. So, this is really just the beginning of consentual PvP."
Sam:
Not flaming you at all, but are you aware of any of these ideas. I would be really interested in anything the DEVS have said lately regarding eventually improving PVP.
I haven't seen anything but I could have missed it and any of their comments to address the many PVP issues raised would be very helpful reading.
Might also clarify some things so these threads don't need to go on endlessly.
Just curious.
Thanks.
Spinnaker Sam
01-18-2008, 04:49 PM
I have nothing but speculation. But, knowing these developers they will continue to expand and provide different avenues for PvP so that more and more of the more hesitant players are more likely to try it out and actually find that it is fun.
garborg
01-18-2008, 05:01 PM
Reasons to turn on PvP flag when not actively looking for PvP...
1. Speed
2. NPC Open Sea Aggro
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