View Full Version : Something you have to change ASAP
balbuzard
01-16-2008, 03:12 AM
First of all i am Renard don't ask me why i am posting with this account...
Since the begining the dev choice was "fun over realism" and today i agree with them.
The problem : yesterday i was in a pvp battle and at a time my ships as been boarded, i won with 1 crew Vs 3 no need to say i was very happy, but then i have been boarded again and after killing the second enemy captain i found myself teleported in matthew town...
ship sunk
a 2 vs 1 tactic mean the 1 will always loose if the 2 are smart (IQ above 40+), they will take down your masts and chain board you the one not boarding will target your hull. if you are defeating the first boarding crew the second ship will board you and like that they can board you an infinite number of time, switching roles.
You can obviously even refuse to fight at least for a time way too long.
No glory, no fun, just boring and pointless.
so imho the 2 ships the one boarding and the one boarded should be invulnerable, this is not realistic but less frustrating.
Keep in mind POTBS will not keep in game PVE players long..
Also, today the ships are obviouly keeping their open sea position when they are entering the pvp map. do something about that this is plain stupid.
in line 700+ yards away.
bpdlr
01-16-2008, 05:21 AM
There is no crying in the red forums.
Sykomyke421
01-16-2008, 05:21 AM
2/10.
Need to try harder.
1) We don't care what account you are posting on or who you are.
2)Don't try to board with a 2v1 if you know what's going to happen.
3)No, the ships shouldn't be invulernable. There are many other discussions about this.
4) Stupid to keep OS position when they join battle? Nope, accurate (for the most part) and makes it fun.
GundamX
01-16-2008, 05:29 AM
If they manage to take out your sails you will die anyway board or no board. They are simply toying with you.
But yeah the 45s timer on boarding is a good idea, but bad in practice. There also needs to be a 45s timer of invunerability in placed for boarding ships from outside attackers. This is only fair.
findangle
01-16-2008, 05:35 AM
in a 2v1 (you being the 1) you should be thinking about escape.. not winning boarding combats. boarding should be the thing you fear most in that situation.
ship's being invulnerable would open up a few exploit vectors.. think about it. im sure they will become obvious.
I don't think i've heard anyone complain yet about keeping os position hehe. it's gotta be better then the random placement that finds poor captains spawning in circle of enemy's and getting alpha-pwnd.
balbuzard
01-16-2008, 05:49 AM
2/10.
Need to try harder.
1) We don't care what account you are posting on or who you are.
2)Don't try to board with a 2v1 if you know what's going to happen.
3)No, the ships shouldn't be invulernable. There are many other discussions about this.
4) Stupid to keep OS position when they join battle? Nope, accurate (for the most part) and makes it fun.
I have friends on this forum and they know not this account name and don't use we when you are answering me you are talking for yourself only cowards are using we when they should use i.
Now be nice stay on Morgan.
balbuzard
01-16-2008, 05:53 AM
in a 2v1 (you being the 1) you should be thinking about escape.. not winning boarding combats. boarding should be the thing you fear most in that situation.
ship's being invulnerable would open up a few exploit vectors.. think about it. im sure they will become obvious.
I don't think i've heard anyone complain yet about keeping os position hehe. it's gotta be better then the random placement that finds poor captains spawning in circle of enemy's and getting alpha-pwnd.
If you are teleported in the PVP instance with 1 enemie ship 100 yards away on your left and one 100 yards away on your right, because this is the OSsetting, they will take down your mast in no time with starshots. Now you are certainly right some peoples will clearly find a way to exploit a way or another.
So maybe it is just too easy to take down the masts.
bpdlr
01-16-2008, 06:03 AM
If you are teleported in the PVP instance with 1 enemie ship 100 yards away on your left and one 100 yards away on your right, because this is the OSsetting, they will take down your mast in no time with starshots. Now you are certainly right some peoples will clearly find a way to exploit a way or another.
So maybe it is just too easy to take down the masts.
Please, stop trying to justify the fact that you lost a fight. We (and I mean "we", as in a lot of people who have heard these cries before in Beta) do not want more 'ideas' about how to 'fix' the game because you couldn't learn how it works and how to play it well. Just listen to people in these forums who know what they are talking about and who have experienced a lot more PvP than you have.
First of all, it would be a very strange spawn indeed to have both of your attackers 100y from you. The person who initiates combat is always 700y away. It's possible sometimes to spawn closer if you manage your OS position *very* carefully, but never closer than about 250y, in my experience.
Secondly, it's also very unlikely that anyone with any sense will spawn in with Start Shot already loaded in their guns. Star shot's max range with long-range barrels is about 250y, so it's very unsuitable for tackling. So by the time someone has *switched* to star shot, you should be out of their range anyway.
If you find yourself in a 2v1, the last thing you want to do is board one of your attackers, as the other one will inevitably sink you or canoe you, whichever is more appropriate. You want to either run, or sink one of them asap, so that you can deal with the other's sails.
balbuzard
01-16-2008, 06:29 AM
Please, stop trying to justify the fact that you lost a fight. We (and I mean "we", as in a lot of people who have heard these cries before in Beta) do not want more 'ideas' about how to 'fix' the game because you couldn't learn how it works and how to play it well. Just listen to people in these forums who know what they are talking about and who have experienced a lot more PvP than you have.
First of all, it would be a very strange spawn indeed to have both of your attackers 100y from you. The person who initiates combat is always 700y away. It's possible sometimes to spawn closer if you manage your OS position *very* carefully, but never closer than about 250y, in my experience.
Secondly, it's also very unlikely that anyone with any sense will spawn in with Start Shot already loaded in their guns. Star shot's max range with long-range barrels is about 250y, so it's very unsuitable for tackling. So by the time someone has *switched* to star shot, you should be out of their range anyway.
If you find yourself in a 2v1, the last thing you want to do is board one of your attackers, as the other one will inevitably sink you or canoe you, whichever is more appropriate. You want to either run, or sink one of them asap, so that you can deal with the other's sails.
You don't know me, you know not how much pvp i am doing and for someone who know pvp you obviously know not you can start with everyone tangled sometimes less than 100 yards away like the battle i am talking about... so please stop bragging your obviously not what you think you are btu this is always like that with pvpers, you always met the worst players in a game with an ego way too big.
I know your guild since beta and i saw very strange battle settings since beta with players starting right in the middle of the enemy task force and your remaing forces far far away.
I am not trying to justify anything i am just trying to say watch out something could be wrong, i still have hopes in this game despiste the big lack of content, potbs can only be saved by pvp imho.
GundamX
01-16-2008, 06:37 AM
ship's being invulnerable would open up a few exploit vectors.. think about it. im sure they will become obvious.
As opposed to waiting out the 45s invulnerable timer when you get boarded while your friend destroys the enemy ship?
That timer needs to apply to both sides. Im not suggesting complete invincibility. Just have that 45s applied both ways.
EMTsNightmare
01-16-2008, 06:41 AM
I have two comments. (the first better than the second)
1) Losing a boarding combat, whether you are the boarder or defender should result in your ship getting sunk, because lets face it if the defender kills the boarding captain he's not going to let the rest of his crew sail the ship home.
2) due to the 45 second timer, which in all effect is necessary to make sure everyone is in the battle, there should be a 45 second invulnerability on both ships to prevent this from being exploited as it currently is.
bpdlr
01-16-2008, 06:43 AM
You don't know me... <snip>
No, I don't, but I judged you based on the inaccuracy of a lot of your arguments, the quality of your spelling and grammar, and the fact that you are crying over a lost fight.
It was possible to get very bad spawns early in Open Beta but that has mostly been fixed, and it's very unlikely that both enemy ships in a 2v1 will spawn this close to you. The probability becomes minute when you factor in both players having star shot loaded.
OK, let's imagine for a minute that this situation *did* occur. Your tactic should then be to a) repair your sails with whatever skills and consumables you have on you (you did bring some didn't you?), b) make a bee-line for your Best Point and set all your speed skills and c) use whatever speed debuffs you have on your pursuers. If you can't out-run them then, then you never stood a chance in the first place.
But let's face it, this didn't happen because you got into a boarding action with 2 enemies and one of them sunk you. Big deal, now can we please move on?
keline
01-16-2008, 06:44 AM
2)Don't try to board with a 2v1 if you know what's going to happen.
Could you at least TRY to understand the OP? He was being boarded, not the other way around.
4) Stupid to keep OS position when they join battle? Nope, accurate (for the most part) and makes it fun.
Only a pirate that plays without risk in the OS could say that.
About boarding, I agree with what has been said. The boarder that loses should also be considered sunk. There's no risk right now to boarding, you come out of boarding immune for a few seconds so you can speed up and get out. The boarded player can't just instant-reboard you and take you down with your crew of 10.
The 45 second timer needs to go as well or at least be reduced to 10 seconds. If you need longer to load a simple boarding instance, you should not be playing.
Sural_Argonus
01-16-2008, 06:49 AM
Blasting your ship while you are in a boarding action sucks hard.....
BUT it's totally fair, and valid tactic.
I'd do it.
balbuzard
01-16-2008, 07:09 AM
I have two comments. (the first better than the second)
1) Losing a boarding combat, whether you are the boarder or defender should result in your ship getting sunk, because lets face it if the defender kills the boarding captain he's not going to let the rest of his crew sail the ship home.
2) due to the 45 second timer, which in all effect is necessary to make sure everyone is in the battle, there should be a 45 second invulnerability on both ships to prevent this from being exploited as it currently is.
200% agree with you.
balbuzard
01-16-2008, 07:13 AM
No, I don't, but I judged you based on the inaccuracy of a lot of your arguments, the quality of your spelling and grammar, and the fact that you are crying over a lost fight.
Je peu te le dire en Français mais je doute que tu pige un mot sauf peut-être avec un traducteur en ligne. Bref vu ton inexpérience en jeu oui bonne idée passons a autre chose il y a bon nombre de personne plus futés que toi sur le forum...
Sykomyke421
01-16-2008, 07:13 AM
Could you at least TRY to understand the OP? He was being boarded, not the other way around.
Only a pirate that plays without risk in the OS could say that.
About boarding, I agree with what has been said. The boarder that loses should also be considered sunk. There's no risk right now to boarding, you come out of boarding immune for a few seconds so you can speed up and get out. The boarded player can't just instant-reboard you and take you down with your crew of 10.
The 45 second timer needs to go as well or at least be reduced to 10 seconds. If you need longer to load a simple boarding instance, you should not be playing.
Keline, if he was BEING boarded, then that means he was probably de-masted. He was already dead to begin with and is using the forums to cry. If he is the one that was being boarded my statement is valid.
I think you mistunderstand me. First off please don't presume to know my playstyle. I play with the Voluntary PvP flag on 90% of the time so far. I only turned it off to haul some goods around as I switched warehouse locations.
Secondly, I stated what the OP said. He said that "he doesn't like how the OS reflects battle positions and would like to see it changed." I responded by saying that would be stupid as positioning is part of the game.
The OP is first and foremost, crying about losing a pvp battle. Secondly, his responses so far have been one word paragraphs that are murdering the english language as I'm having trouble trying to understand him and frankly at this point he doesn't deserve valid responses. If he can't afford the same courtesy that I'm affording him...you know what...nevermind, I'm just rambling. I dare say that the OP is trying to troll, and failing at it. End.
bpdlr
01-16-2008, 07:15 AM
I have two comments. (the first better than the second)
1) Losing a boarding combat, whether you are the boarder or defender should result in your ship getting sunk, because lets face it if the defender kills the boarding captain he's not going to let the rest of his crew sail the ship home.
2) due to the 45 second timer, which in all effect is necessary to make sure everyone is in the battle, there should be a 45 second invulnerability on both ships to prevent this from being exploited as it currently is.
Both your points were discussed to death in Beta. (1) is not going to happen as AvCom is way too unpredictable and prone to lag, and therefore you can't determine for sure that any boarding action will go in your favour or not. (2) is a good idea, but again it's not going to happen.
Stop trying to fix a problem that is caused by a player error. Getting into a boarding action with a player who has backup is always going to be a losing situation. Avoid it or deal with it.
balbuzard
01-16-2008, 07:15 AM
Blasting your ship while you are in a boarding action sucks hard.....
BUT it's totally fair, and valid tactic.
I'd do it.
Very true but i am actually answering Aether about the fun over realism.
balbuzard
01-16-2008, 07:20 AM
Secondly, I stated what the OP said. He said that "he doesn't like how the OS reflects battle positions and would like to see it changed." I responded by saying that would be stupid as positioning is part of the game..
Look I am on a very fast sloop and you on a hv indianman the indianam want to engage and sink the sloop and the sloop want to escape.
If both ships are begining 700 yards away the sloop will flee, fair enough is only strengh is speed but if you stick to him in the open sea you will be able to open fire with star shot at close range because the ships will be teleported +/- 100 yards away.
We need a minimum of logic in a game, don't you think?
Sykomyke421
01-16-2008, 07:20 AM
Je peu te le dire en Français mais je doute que tu pige un mot sauf peut-être avec un traducteur en ligne. Bref vu ton inexpérience en jeu oui bonne idée passons a autre chose il y a bon nombre de personne plus futés que toi sur le forum...
Ah, finally my 5 and 1/2 years of french studying pay off...somewhat.
He's trying to insult you and rather then be a man about it and talk in english, since he CAN speak in english somewhat he decided to be the coward.
He pretty much just says "I'm going to say this to you in french because you probably don't understand it unless you use an online translator. In short, with your brief inexperience with the game you are a nobody and there are plenty of other people more clever then you on the forums."
It's just a rough translation but you get the gist.
Look I am on a very fast sloop and you on a hv indianman the indianam want to engage and sink the sloop and the sloop want to escape.
If both ships are begining 700 yards away the sloop will flee, fair enough is only strengh is speed but if you stick to him in the open sea you will be able to open fire with star shot at close range because the ships will be teleported +/- 100 yards away.
We need a minimum of logic in a game, don't you think?
No. Because if every ship spawne within about 100-200 yard away from each other it would always favor the ships with more cannons as you would de-mast your opponent faster then they could de-mast you. There is a reason positioning is relavent. If you can't capture your prey at 500-700 yards away then they have a legitmate reason for outrunning you, they had outfittings and buff's for speed and out-played you.
Now I have a message for you balbuzard.
Ne soyez pas s'il vous plaît impolis et insultiez les gens dans d'autres langues. Il montre quel pauvre goût vous avez et montre juste comment vous êtes immature.
keline
01-16-2008, 07:33 AM
Keline, if he was BEING boarded, then that means he was probably de-masted. He was already dead to begin with and is using the forums to cry. If he is the one that was being boarded my statement is valid.
not necessarily, it is trivial to board ships that aren't demasted.
I think you mistunderstand me. First off please don't presume to know my playstyle. I play with the Voluntary PvP flag on 90% of the time so far. I only turned it off to haul some goods around as I switched warehouse locations.takes brass balls to go PVP+ in a captured ship I bet.
Secondly, I stated what the OP said. He said that "he doesn't like how the OS reflects battle positions and would like to see it changed." I responded by saying that would be stupid as positioning is part of the game.It's part of the game because it suits you. Positioning an entire group after the battle has already begun is not good design. If I'm engaging an enemy player and he has a friend 50 miles to the west, his friend should not be able to appear EAST of me, let alone within 100 yards.
balbuzard
01-16-2008, 07:39 AM
Ah, finally my 5 and 1/2 years of french studying pay off...somewhat.
He's trying to insult you and rather then be a man about it and talk in english, since he CAN speak in english somewhat he decided to be the coward.
He pretty much just says "I'm going to say this to you in french because you probably don't understand it unless you use an online translator. In short, with your brief inexperience with the game you are a nobody and there are plenty of other people more clever then you on the forums."
It's just a rough translation but you get the gist.
No. Because if every ship spawne within about 100-200 yard away from each other it would always favor the ships with more cannons as you would de-mast your opponent faster then they could de-mast you. There is a reason positioning is relavent. If you can't capture your prey at 500-700 yards away then they have a legitmate reason for outrunning you, they had outfittings and buff's for speed and out-played you.
Now I have a message for you balbuzard.
Ne soyez pas s'il vous plaît impolis et insultiez les gens dans d'autres langues. Il montre quel pauvre goût vous avez et montre juste comment vous êtes immature.
Let me do that for you, my 1 year of English still > your 5.5 years of French.
Je peu te le dire en Français mais je doute que tu pige un mot sauf peut-être avec un traducteur en ligne. Bref vu ton inexpérience en jeu oui bonne idée passons a autre chose il y a bon nombre de personne plus futés que toi sur le forum...
I can tell you in French but i don't think you can understand a single word or maybe if you are using an online translator. Anyway when i see your lack of knowledge about the game this is a good idea lets move on, their is a lot of smarter peoples than you on this forum.
And this is a fact not an insult, if of course like you i have to juge someone without knowing him.
Sykomyke421
01-16-2008, 07:49 AM
Let me do that for you, my 1 year of English still > your 5.5 years of French.
Je peu te le dire en Français mais je doute que tu pige un mot sauf peut-être avec un traducteur en ligne. Bref vu ton inexpérience en jeu oui bonne idée passons a autre chose il y a bon nombre de personne plus futés que toi sur le forum...
I can tell you in French but i don't think you can understand a single word or maybe if you are using an online translator. Anyway when i see your lack of knowledge about the game this is a good idea lets move on, their is a lot of smarter peoples than you on this forum.
And this is a fact not an insult, if of course like you i have to juge someone without knowing him.
Whatever, Your trolling now. Post reported. This thread is dead to me now.
@ Keline, why exactly are you siding with him? His arguement is based upon him being in a 2v1...which as anyone knows your best bet is to run. Regardless of what the circumstances are. If he doesn't have the foresight to run then that's not our problem.
so imho the 2 ships the one boarding and the one boarded should be invulnerable, this is not realistic but less frustrating.
Is this a joke? Where are the hidden cameras, really. YOU want fun on YOUR terms? So YOU want fun at the expense of someone elses fun? Never happen. Stop trying to dumb this game down any more than it is to a pure PvE game.
keline
01-16-2008, 09:39 AM
@ Keline, why exactly are you siding with him? His arguement is based upon him being in a 2v1...which as anyone knows your best bet is to run. Regardless of what the circumstances are. If he doesn't have the foresight to run then that's not our problem.
Why do you think 2on1 should be autowin for the 2?
Let me do that for you, my 1 year of English still > your 5.5 years of French.
Your 1 year of English appears to be still > his lifetime of English as well.
Caldes
01-16-2008, 09:51 AM
Why do you think 2on1 should be autowin for the 2?
Is that a serious question? Barring a disparity of skill and/or ships (ie, MC Locust vs 2 Chasse Marie), bringing more guns on multiple platforms SHOULD equal win for the two. They have more guns, more hull, more applications of buffs and debuffs, and if they're coordinated, will get you into a position were one is killing you while you cannot respond. The only way it would not result in a win for the two, aside from disparity of skill/ships, is if the two are in slow ships and the one is in a fast ship, and the one runs away. Running /= losing.
As to how late members can spawn in mid battle, I agree that is ridiculous. However, if i recall, there are some serious technical issues behind fixing this, and the now fix would be locked PvP, where only group members in range get pulled in when engaged. This, I suppose, I wouldn't mind, if the 'grab' radius was larger than 10-15 miles (maybe 20-25?).
Marion vanGhent
01-16-2008, 09:54 AM
Reminder: PVP belongs in the game, not in the fora. Kindly adhere to our expectations (http://www.burningsea.com/forums/showthread.php?t=12) which disallow trolling, namecalling, and other puerile behavior.
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