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ControTRex
01-18-2008, 08:48 AM
Ok so I understand the whole surrender thingy and the losing/gaining of cargo and what not...but what if you dont want cargo? Say im fighting a french scallywag and it is clear im going to win...i would more often than not ask for a sum of money and let him on his way(this is the way i did it in EvE)...is there a way to trade money in battle between players of opposing nations?...if so i would think that is great because other than merchant ships we are unlikely to get any good cargo from ships as most people who are looking for fight sail low cargo anyway

bpdlr
01-18-2008, 08:55 AM
You can always initiate trade with someone if you are close enough. However, it's inadvisable to respond to someone emoting "/me begs [you] to come closer so he can give some money" as this might lead to a sudden broadside and death :)

Ransom is a good idea and it would be great if FLS could put in a safe mechanic for something that players are already doing themselves with some difficulty.

rocktoonz
01-18-2008, 09:13 AM
You should be able to pull your broadside up to his/her stern and still get close enough for a trade. Little danger to you, much danger to them if they try anything foolish.

beltpouch
01-18-2008, 09:18 AM
It would be nice to have some sort of db surrendering options. Who know maybe they will add it in the future.

In the mean time diplomacy is your friend. For those times when you run into an enemy that also has diplomacy to help you negotiate a surrender.

Just a word of caution, make sure the enemy is demasted and decrewed and your crew is nice and healthy before you get within trading range. Also you should pull your ship accross there bow where they can't move or shoot at you (except bow chasers), just to keep them honest during the transaction :-)

I have managed to negotiate quite a few surrenders this way. As labor hours are very limited people may be much more willing to offer cash over items they may have to rebuild and use up labor hours.

Cat Swift
01-18-2008, 09:34 AM
This is an awesome idea. I am a pirate and I accept surrenders if there is cargo to be gained.

Getting close is not an option in my opinion. If I defeat a higher level player I am not going to risk getting in boarding range. I dont trust my swashbuckling enough to go against a higher level crew.

Currently if someone wants to save their ship, but doesnt have any cargo to offer me, they are screwed. If they could offer gold I would accept and let them go.

So another surrender option could be "Surrender - offer XXXX gold" where they fill in the XXXX with the amount.

I think this is a great idea, without any game breaking dynamics, and fits very well with the theme of the game.

bpdlr
01-18-2008, 10:35 AM
So another surrender option could be "Surrender - offer XXXX gold" where they fill in the XXXX with the amount.

And another emote option could be /demandxxxxg

"Samuel Bonney demands 9999 Doubloons or your life!"

Susua
01-18-2008, 11:22 AM
I sunk 3 Pirates yesterday... Im sure they would of rather paid up then lose have the stuff they were packing. No clue why they had so much on them...

But I think this is a fabulous idea!

+1

/signed

Caerold
01-18-2008, 12:08 PM
Yeah, diplomacy is yer friend.

So, Mr. Simple.... got a 'rat on Bonny yet?
I may happen to have found some dark wrapped gear what *cough*felloffthebackofatruck*cough*.

beltpouch
01-18-2008, 01:01 PM
Yeah, diplomacy is yer friend.

So, Mr. Simple.... got a 'rat on Bonny yet?
I may happen to have found some dark wrapped gear what *cough*felloffthebackofatruck*cough*.

Sorry but I be playing on Rackam. I do have a Jack Simple on Bonny (on every server actually) but he be only 1st level :-)

ControTRex
01-18-2008, 01:11 PM
I dont know if i would want the "safe" option of gaining the ransom though...it makes it more exciting...and more realistic too...it keeps the ransomer from having complete control of the situation...allows the ransomee some degree of decision...i would think it would just require the proper situation for the ransom to take place...or a daring captain...it would require careful and proper negotiation..not some D bag of guys demanding money...i personally am a gentlemen of pirate and have no intention of taking a ship i dont want...nor cargo...but then again if i was in that situation...i would want the chance to catch the other off gaurd...it is just a fun gamble and will require some skill to properly do it...and i will do this while i play...so if i run into you out there...if you respect me ill respect you....but then again i wont be overly mad if you pull a dirty trick =p

Spinnaker Sam
01-18-2008, 04:44 PM
And another emote option could be /demandxxxxg

"Samuel Bonney demands 9999 Doubloons or your life!"

I'd never accept such a deal unless there was a game mechanic that protected my ship after the deal was done. I'm not going to pay some enemy ship 5,000 doubloons only to have them blow my ship out of the water because they can.

It would have to be tied in some manner to the surrender mechanism.

beltpouch
01-18-2008, 06:15 PM
Here is one of my favorite screenshots from closed beta:

rocktoonz
01-18-2008, 06:17 PM
my hero :)

JoeDragon
01-18-2008, 06:24 PM
Here is one of my favorite screenshots from closed beta:


Now, I always thought packed cannonballs were just like unpacked ones and couldnt be lost if sunk or boarded?

Also, I'm planning the stealth route as a french privateer, I just got some Dark Wrapped Gear for 500 DB on the AH, adding stealth sail rigging and Stealth 2 ability... Is that about the max stealth I can get?

(sorry to change the subject but ive been meaning to ask this for a while :P )

beltpouch
01-18-2008, 08:53 PM
Now, I always thought packed cannonballs were just like unpacked ones and couldnt be lost if sunk or boarded?

Also, I'm planning the stealth route as a french privateer, I just got some Dark Wrapped Gear for 500 DB on the AH, adding stealth sail rigging and Stealth 2 ability... Is that about the max stealth I can get?

(sorry to change the subject but ive been meaning to ask this for a while :P )

Actually stealth caps out pretty quick. So unless you are in a very large ship Dark Wrapped Gear and Stealth 2 is all you need to reach max stealth.

Spinnaker Sam
01-18-2008, 11:03 PM
Here is one of my favorite screenshots from closed beta:

I have to wonder about it not being closed beta anymore and how that will affect ransoming. In CB nobody really cared about 20K doubloons. Now? Those 89 tons of cannonballs cost about 4500 to make and maybe sold for 9000. It cost him around 20,000 doubloons to make 400 crates of roundshot. It did save him from losing those 40 hours of labor used to produce the 400 crates, which when sold might have brought him around 40,000 doubloons. So, I guess paying you off with 20,000 means he might just break even.

Personally, I probably would have paid the 89 tons since it was Jack Simple. If it wasn't someone I respected, then I'd probably just unpack the 400 crates and make the ammunition secured cargo and let him take an empty ship.

rocktoonz
01-18-2008, 11:15 PM
only problem with that is, if it happens enough you end up with a crapload of ammo. Once its unpacked, you can't sell it on the AH, and the fence doesn't give much for it.

ironxmortlock
01-19-2008, 02:31 AM
You should be able to pull your broadside up to his/her stern and still get close enough for a trade. Little danger to you, much danger to them if they try anything foolish.

Why would I risk giving you the cash and then have you destroy me anyway?

rocktoonz
01-19-2008, 02:50 AM
That's why we are discussing a way to do this without that risk.

JoeDragon
01-19-2008, 05:20 AM
Actually stealth caps out pretty quick. So unless you are in a very large ship Dark Wrapped Gear and Stealth 2 is all you need to reach max stealth.


Oh excellent I'll put speed rigging in the sail spot then woohoo. (at least I THINK I saw rigging for speed, youd think there would be after all)

JoeDragon
01-19-2008, 05:21 AM
Why would I risk giving you the cash and then have you destroy me anyway?


One word, Reputation.

People Like Jack Simple are known for being honorable. I intend to be just like him in that respect and earn my reputation :)

beltpouch
01-19-2008, 06:37 AM
I have to wonder about it not being closed beta anymore and how that will affect ransoming. In CB nobody really cared about 20K doubloons. Now? Those 89 tons of cannonballs cost about 4500 to make and maybe sold for 9000. It cost him around 20,000 doubloons to make 400 crates of roundshot. It did save him from losing those 40 hours of labor used to produce the 400 crates, which when sold might have brought him around 40,000 doubloons. So, I guess paying you off with 20,000 means he might just break even.

Personally, I probably would have paid the 89 tons since it was Jack Simple. If it wasn't someone I respected, then I'd probably just unpack the 400 crates and make the ammunition secured cargo and let him take an empty ship.

Well at that point I had him where I wanted him and probobly wouldn't have accepted the 89 tons of ammo once he had offered a cash bribe. I don't think it was about the money for him. I have a feeling the ammo was for his society and he didn't want to lose the labor hours.

ControTRex
01-19-2008, 07:34 AM
One word, Reputation.

People Like Jack Simple are known for being honorable. I intend to be just like him in that respect and earn my reputation :)

yes that is exactly what im talking about....if you constantly lie to your ransom and destroy them anyway...you gain a reputation as someone who is not to be trusted because i know if it happened to me i would tell all my society mates...but if youre respectable then you gain a reputation as someone who is ruthless but also honest and fair...it adds to the whole aspect of this game about making your own story which is what the developers want.

ironxmortlock
01-19-2008, 08:13 AM
One word, Reputation.

People Like Jack Simple are known for being honorable. I intend to be just like him in that respect and earn my reputation :)

yes that is exactly what im talking about....if you constantly lie to your ransom and destroy them anyway...you gain a reputation as someone who is not to be trusted because i know if it happened to me i would tell all my society mates...but if youre respectable then you gain a reputation as someone who is ruthless but also honest and fair...it adds to the whole aspect of this game about making your own story which is what the developers want.

I think you guys are flattering yourselves. It's a computer game, does anyone seriously give a toss?

Caldes
01-19-2008, 08:24 AM
Some people do, actually.

RaidSoft
01-19-2008, 01:17 PM
I think you guys are flattering yourselves. It's a computer game, does anyone seriously give a toss?

you'd be suprised...

Black-Duke
01-19-2008, 02:07 PM
It would work if there is a code implemented to make this a secure way to deal with the money and let the guy excape

beltpouch
01-19-2008, 06:20 PM
I think you guys are flattering yourselves. It's a computer game, does anyone seriously give a toss?

It really has nothing to do with if people "give a toss" or flattering themselves :-)

It has to do with playing the game. If you always accept surrenders and always keep your side of the deal when bargains are made then you have the potential for other people starting to take notice of that. If they take notice it can become easier for you in the future to do things like negotiating surrender, which in the end is part of playing the game. I do believe that is all the previous posters were refering too.

If you play nice with others there is a chance they will play nice with you. Basic human interaction really.

JoeDragon
01-20-2008, 05:11 AM
I think you guys are flattering yourselves. It's a computer game, does anyone seriously give a toss?


This is an MMO, it is a Social game. If you go around doing whatever you want not caring about what reputation you gain, your going to end up alone, unable to find a group, ganked constantly, and then you will move onto the next game not learning a single thing.

ironxmortlock
01-20-2008, 05:14 AM
^

...and no one will come to my funeral.:rolleyes: