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View Full Version : Concerns about map victory rewards


shockedfrog
01-21-2008, 09:58 AM
I've seen a few posts here and there mentioning that one of the things that citations of conquest can be traded for are skill points. This in itself sounds good - development other than levels, and encouraging players to contribute to their nation - but there's a lack of info around, so I've got a few questions.

1 - How many citations is it going to take to get these extra skill points?

2 - Will extra skill points be available for both career and swashbuckling?

3 - Will there be a cap on how many extra points can be obtained?

4 - Will these extra points (or the citations) be available through other methods than the 3/1 for map victories?

My initial concern is that these additional skill points seem to be the biggest reward in the game, at least in terms of an individual character's development. In the early phase of the game, before many citations of conquest have been handed out, players may be encouraged to join the nation most likely to win rather than balancing the teams. As a result, I'm concerned that some players who do very little to aid in winning the map will end up with more skill points than those who do all they can to support their (weaker overall) side, and I'm hoping those players who do contribute have other ways of accessing additional skill points. I'm also a bit worried that, if there is no cap, long-term players will eventually have so many skill points that new players (new to a certain server, not neccessarily to the game as a whole) are almost completely unable to ever catch up. While this certainly doesn't mean they won't have any chance of winning battles - it does leave new players facing a major disadvantage. What I'm mainly hoping for is that additional skill points are capped to a reasonable extent, and that players are instead offered a range of useful, but not permanent bonuses - for example, consumable items strong enough to turn a major battle around, high quality ships/fittings (which are only good until they're sunk, naturally), bonuses that help in the short term but that won't leave their opponents at a huge disadvantage many months later.

It's never easy to balance a game in such a way that long-term players are kept interested without newer players being pretty much disconnected from them, but I'm ever optimistic that this one's going to be a bit different. Anyway, mostly asking this due to a lack of info rather than any major worries, I'll save those for when the game's actually been launched. :)

Poe
01-21-2008, 10:52 AM
I think (and am not the most current reader of dev posts, maybe Spinny will get in here and confirm/dispell) that it is like this.

It takes 3 euro citations per extra skill point.

The extra skill points are for Carrer skills, not Stabby ones.

I would imagine once you ran out of skills, you would be capped, before then probably not, its the only way to give this game some "legs" at the endgame.

As it is now you can turn in 22 marks of victory to get a European commendation, so every 66 marks of victory for a skill point. As you can easily grind out about 30 a day just doing a port mission loop I suspect that may change thou, or maybe they will take the MoV rewards out of the missions or something.

A "smart" player is going to either go pirate and have at all three nations or join the underdog, so that way he has that many more to fight and earn marks of victory to get his skill advancements. I mean port battles are cool and fun, but they happen sporadically enough to be a no value in the getting the skill point thing I think.

Also don't worry about catching up, much like eve you may never get the 34 million skill points as someone who has been playing from day one, but in any given scrap he is only effectively using 6 million of those points, that you can get to in short order.

Jakkin
01-21-2008, 11:05 AM
I would think the "smart" player would join the side most dominant on a server and simply ride the wave to more skill points (as I'm pretty sure everyone on the winning side gets the commendation regardless of whether they contributed in any way to the victory).

Combine that with the port mission loop you were talking about (which I can see being made harder but not being removed completely) and it's probably the fastest way to accomplish the goal of more skill points with the least effort.

jadedduck1
01-21-2008, 11:16 AM
European commendations were not turned in for skill points.
Citations of Conquest, I believe they are called, were. Its been so long since I looked at the name.

It took 15 Conquest for 1 skill point, career or swashbuckling.

European commendations gave commendations, such as 10 royal commendations to my level 50 NO.

FYI, losers got 1 conquest, winning nation got 3. I believe either everyone got 1 euro commendation, or only winners got one.

shockedfrog
01-21-2008, 11:22 AM
Being like Eve is kinda what I'm worried about, haha. It's a game I really liked the style of but the skill system completely put me off. PotBS's system isn't anything like that at this time, though.

Having no cap has its good and bad points. I'm curious how that would affect balance, particularly with pirates (as they have a greater total amount of skills available - I don't know enough to know how effective their range of skills together would actually be) and if further development after that would simply be making more skills available, which would just create a wider gap between old and new players. Also, if someone did have every skill, respecs would be pretty much pointless :)

Also - posts I've read on map victories mention 'citations of conquest' and 'european commendations'. Other posts including yours mention 'european citations' (another also mentioned 'minor european citations'), and I'm getting a bit confused about them all now. Can someone clear things up?

(Edit - typed the above before reading jadedduck1's post, which helped. slightly. :)

jadedduck1
01-21-2008, 01:01 PM
I believe the minor euro commendation gave some other commendation, such as diligence or whatnot. I think it depended on player level.

If it helps, I was in closed beta and Spain won the map a few times, so that is how it was, and not a random guess.

Gustave Molyneux
01-21-2008, 09:51 PM
Each time a server victory is declared, the losing Nations also get a head start in points the next battle. If it works correctly, winning multiple "wars" in a row should get progessively more difficult for the winning side.

I wasn't in closed beta though, so I'm not entirely sure how it works... perhaps someone else can reply with the exact info.

jadedduck1
01-21-2008, 11:38 PM
Each time a server victory is declared, the losing Nations also get a head start in points the next battle. If it works correctly, winning multiple "wars" in a row should get progessively more difficult for the winning side.

I wasn't in closed beta though, so I'm not entirely sure how it works... perhaps someone else can reply with the exact info.

I do not remember that, at all.

Phaze
01-22-2008, 05:43 AM
I think it would be nice if these lead to a whole set of different boosts... not just extra captain/swashbuckling points.

Things like +1% damage, speed, durability, etc.

Elanimire
01-22-2008, 06:08 AM
Maybe even special skills for your career that can only be earnt through lots of map wins - in addition to your normal set. Make people choose wether they want a special skill or just and extra in one of the normal sets. Allow people to cross specialise - make it cost 5 skill points for every non class skill - eg NO taking trade connections would need 15 total. Or the reverse a FT with that NO defense skill at level 2 would need 15 total.

Give players something long term to work towards. These ideas may or may not be viable but just throwing them out there.

Taelorn
01-24-2008, 12:01 PM
There shouldn't be any skill point rewards for citations.

jadedduck1
01-24-2008, 12:11 PM
There shouldn't be any skill point rewards for citations.

You had them in beta, /shrug. Just curious, can we see all the non-royal commendation turnins at our capitals at level 20? Or are some of the magistrates marks of favor, citations of conquest, etc, turnins hidden?

Cat Swift
01-24-2008, 12:39 PM
Ugh. Giving anything that increases pvp power as rewards is a slippery slope. It has created more problems in games than it has helped.

I really hope this isnt true or they change their minds. My pirate with 30-40 captain skillpoints would be scary. Perhaps even unbalanced.

Although im still unclear on whats really going on. This thread has left me confused.

Taelorn
01-24-2008, 07:18 PM
There was a plan to have purchasable skill points at one point, but it wasn't ever supposed to hit beta because it doesn't work with the respec system.