ccent1
01-21-2008, 11:11 AM
hey. im new to the game. i have come from a game callled darkage of camelot which was focused on pve and pvp. i was in the latter camp and i enjoy pvp. now i have been level 21 for the last week or there abouts, and i have been playing around with the pvp end of the game. i have found afew points that are of worry to me.
1. yesterday i was in my port crafting. a level 15 british player entered the port. i thought great and i poped outside the port and waited for him exit. upon his leaving the port i discover that his pvp flag isnt enabled. now my grip with this is the fact that an english player is able to enter my port (pirate) and im not able to engage him. i can understand if people are at starting ports they cant be engage. however if im at whitby and a brit/french or spanish player is say within 100miles of the port i should be able to engage. i dont quiet like the idea that one can be in an enemy port and not get aggro. any ideas if this is going to be looked at and adjusted to inject some risk into entering an enemy port?
2. upon entering my first pvp fight with another two players from my guild...3 lvl 21 players we engaged 4 lvl 19 british players. three of the english players tac'd with the wind and leave the instance after 45 or 60 of no combat. we did manage to nail one of them. the question i ask however is why is it so easy to escape pvp combat? if a ship can just turn into the wind so easily and run leaving his mates behind so easily why should we bother too engage? i find that its abit too simplistic.....oh i dont like these odds im leaving before a single broadside is fired. so can we adjust the pvp instance so there is only one exit point and not 6 or 7 points where u can just head for?
ofc some wont agree with me but this is just from 4 days of pvp. i feel that this game has got great potential. however if the pvp isnt improved i think players will leave the game. if i wanted a pve game and worry about the economy i would have played eve or wow.
my two cents thus far! :)
1. yesterday i was in my port crafting. a level 15 british player entered the port. i thought great and i poped outside the port and waited for him exit. upon his leaving the port i discover that his pvp flag isnt enabled. now my grip with this is the fact that an english player is able to enter my port (pirate) and im not able to engage him. i can understand if people are at starting ports they cant be engage. however if im at whitby and a brit/french or spanish player is say within 100miles of the port i should be able to engage. i dont quiet like the idea that one can be in an enemy port and not get aggro. any ideas if this is going to be looked at and adjusted to inject some risk into entering an enemy port?
2. upon entering my first pvp fight with another two players from my guild...3 lvl 21 players we engaged 4 lvl 19 british players. three of the english players tac'd with the wind and leave the instance after 45 or 60 of no combat. we did manage to nail one of them. the question i ask however is why is it so easy to escape pvp combat? if a ship can just turn into the wind so easily and run leaving his mates behind so easily why should we bother too engage? i find that its abit too simplistic.....oh i dont like these odds im leaving before a single broadside is fired. so can we adjust the pvp instance so there is only one exit point and not 6 or 7 points where u can just head for?
ofc some wont agree with me but this is just from 4 days of pvp. i feel that this game has got great potential. however if the pvp isnt improved i think players will leave the game. if i wanted a pve game and worry about the economy i would have played eve or wow.
my two cents thus far! :)