View Full Version : Slow port contention?
Annex
01-22-2008, 02:25 PM
Why is port contention now like a dozen times slower than what it was in beta? 3 hours for 3 full groups and were at 1500 points. FLS, you realize its the port battles that are the fun part, and the port flipping is quite tedious/boring, right?
el diablo eu
01-22-2008, 04:35 PM
we got 8k in 30 mins- use hand ins for the first 6k happy days
Annex
01-22-2008, 05:04 PM
we got 8k in 30 mins- use hand ins for the first 6k happy days
Try the turnins every day. See how long that will be sustainable.
We'll keep an eye on it, but we don't expect and did not intend that 3 groups of players could flip a port in a few hours. It needs to be on a bigger scale than that. We had the speed accelerated during beta for testing purposes.
logicstrike
01-22-2008, 07:00 PM
Rev what about lower populated servers? what would they do? May be scale contention speed based on population?
Vixentrox
01-22-2008, 08:56 PM
I single handedly got a port over 300 contention points in a matter of 5 minutes. Seems fast to me.
Annex
01-22-2008, 09:21 PM
We'll keep an eye on it, but we don't expect and did not intend that 3 groups of players could flip a port in a few hours. It needs to be on a bigger scale than that. We had the speed accelerated during beta for testing purposes.
Well after 8 hours using 3-4 groups going at it constantly we managed to reach ppvp at 5000 points. Do you honestly think those 8 hours were enjoyable? Do you think we will enjoy 8+ more hours of flipping, inside a pvp zone? And honestly, how many times do you expect us to be willing to dedicate that many hours just for the POSSIBILITY that we can get into a port battle?
In beta it wasnt a problem, because we could flip a port in 3-4 hours and thus be able to a) have lots of port battles (which are very fun) and b) be able to predict when those port battles occur. Now we have a) far fewer port battles due to how ridiculously long it takes to put a port into contention and b) even after all our effort no one is able to accurately predict when a port will flip unless they are using resource turnins to flip the port.
Beta > Retail, by a lightyear.
Annex
01-22-2008, 09:22 PM
I single handedly got a port over 300 contention points in a matter of 5 minutes. Seems fast to me.
I killed two level 44 ships and got 20 points. Unless you dropped a nuclear bomb, you did not get 300 points through pve combat. Turnins, yes, thats duable. But turnins are expensive and not a viable long term solution.
Tulor
01-22-2008, 09:39 PM
What port are you flipping by the way?
Trepida
01-22-2008, 09:50 PM
its possible that some one from the other nation was doing turn in to nock your points back down.
LiMuBei
01-23-2008, 01:52 AM
What's the problem with turn-ins? Not enough money to drop some small arms? Nassau gained 3000 points in no time doing this. I don't think they are too expensive to be a long term solution, on the contrary I really think this is a very good solution.
RaphaelSemmes
01-23-2008, 02:09 AM
Well Rackham aleready has 1 port under siege ( turtle bay by the spanish ) 3 additional at Civil unrest, and 3 more at piracy..
So 7-8 red circles, with 4 above 6500 in the first 12 hours isn't fast enough?
Alienfreak
01-23-2008, 02:35 AM
The contention gain is by FAR too high.
In 5 mins a single group can bring it into pvp by turning in small arms for MoV and Unrest.
And then about 45 Mins later it can already be in conquest mode.
Seen at belize on the roberts server. Its been into conquest like nothing...
Probably you have to lessen the maximum amount you can get by turning in things for contention.
The only way to defend a town right now is turning in gold as soon as they attack. No chance otherwise.
Oh... and roberts has 2 english towns into conquest by the spains. 1 brit port into conquest by the french. 1 pvp zone of a brit one by the spains. 1 french town into pirate pvp by the pirates and one by the brits. And 1 spain town into pirate pvp by the brits.
Thats 3 towns into conquest and 4 PVP Zones during the first day!? And remember they are all only slightly above lvl 20. What will happen when we reach lvl 40 or 50? The maximum amount of pvp zones all day? That is really a bit too much...
In my opinion the maximum amount of pvp zones per faction should be capped at 2. Otherwise the carribbean will be one big pvp zone all the time.
vilcum
01-23-2008, 04:08 AM
The contention gain is by FAR too high.
In my opinion the maximum amount of pvp zones per faction should be capped at 2. Otherwise the carribbean will be one big pvp zone all the time.
This sounds like historic no?
I agree with you only it seems like we need a limit on contention per hour by turning things that can be gained , if this is not implemented one weekend trip in the country with your family and…”whoops!!! Is this really My server?!?!?” a single guild can mount an 4:00 AM raid to a port with stored supplies and put it in conquest mode , in 24 hourd (again at 4 AM) they conquer it.
In the other hand I would hate a maximum amount of pvp zones per faction this will left as “secure zones” too much areas of the map
Anyway we have seem only one real day, and preorder boyz were too eager into PvPing…things can go slower….i don’t think so but is an option
boyd62
01-23-2008, 05:14 AM
This sounds like historic no?
I agree with you only it seems like we need a limit on contention per hour by turning things that can be gained , if this is not implemented one weekend trip in the country with your family and…”whoops!!! Is this really My server?!?!?” a single guild can mount an 4:00 AM raid to a port with stored supplies and put it in conquest mode , in 24 hourd (again at 4 AM) they conquer it.
In the other hand I would hate a maximum amount of pvp zones per faction this will left as “secure zones” too much areas of the map
Anyway we have seem only one real day, and preorder boyz were too eager into PvPing…things can go slower….i don’t think so but is an option
Getting a port to contention status, is relatively easy with turnins. however you trade dubloons for unrest basically, and it averages over 100,000 dubloons worth of materials to get 4-5k. its not like thats going to happen everytime. one you hit 5k it becomes tedious farming of npcs, some ports do ok due to npc level,others have low level mobs that basically give no contention at all really.
its not like you can put a port into conquest mode in a matter of minutes,once you get 5k points, you still have hours of work to spend grinding on npcs.
rawlight
01-23-2008, 06:23 AM
Why is port contention now like a dozen times slower than what it was in beta? 3 hours for 3 full groups and were at 1500 points. FLS, you realize its the port battles that are the fun part, and the port flipping is quite tedious/boring, right?
Less QQ, more pew-pew
Alienfreak
01-23-2008, 09:38 AM
You also get MoV for the turnins. And what else to do with the tons of small arms the smugglers drop?
I could easily pay the 136k dbs in small arms all by myself for bringing a port into pvp. No deal.
Its by far too easy.
The_Virus
01-23-2008, 10:01 AM
By the time I got off work last night to play, The pirates already had Irish Point in Contention, French had Nasau to 3K, British had Port of Spain to 6K, Spain had TB to I think around 5k-7k. That was at 4:30PM Pacific.
Even Cayo had quite a few points on it along with a few others.
I agree with a previous post that we have been literally starved for pvp, Eight hours to go from nothing to contention is pretty fast though. I know of at least 6 groups that were working on Irish Point though, that tends to change things a little, plus I imagine a few turnins might have occured to speed up the process.
Luckily the Dev's can tweak the contention system when ever they feel like, so if it is a little slow or fast it can be adjusted :) Any predictions for the servers say two weeks from now?
Bas Woelfe
01-23-2008, 10:32 AM
If anything, I'm more worried about the fact that it's still only 24 hours from contention to port battle. I thought it was supposed to be 72 hours, to give everyone a chance to build points for the final battle? 36 hours is too fast to lose a port...
Also highly concerned that a lot of the port battles seem to be trending toward the off hours. Ninja raid port battles are NOT good conquest fun - they're just lame. Actual battle time ought to be randomized within a range of times, not just an offset from the moment contention starts.
Kurtus Stryk
01-23-2008, 10:41 AM
We got a few ports contended within an hour...I literally watched the ports unrest jump from 1000-3000 in a few minutes. I dont know why It would take somone else 8 hours. Probubly had the other side trying to stop you.
RaphaelSemmes
01-23-2008, 01:24 PM
Either The_Virus is a Rackham ninja, or Blackbeard copied Rackham's plans for overthrowing the map.
Pirates slamed into IP ( go figure )
Spain are on the Conquest of Turtle Bay, with Belieze in full on Civil Unrest.
French are nibbling on Nassau
An the Brits are harassing Maracaibo.
Still even with the weeks of stored up PvP itching that needed to be scratched. Less than 12 hours from 0 to Conquest is a little fast. Granted the port battle hasn't gone yet, but still...
Kinda funny though to see Nublet Pirates Near Tortuga get ganked due to the IP circle overlapping.
ThreadKiller
01-23-2008, 01:28 PM
Port-o-Spain on Bonney.....8074 and rising.
Zotto
01-23-2008, 01:51 PM
Less QQ, more pew-pew
qf scientific t
Gex122
01-23-2008, 02:59 PM
its possible that some one from the other nation was doing turn in to nock your points back down.
Yup. Don't forget it goes both ways.
JoeCold
01-23-2008, 03:36 PM
I agree with Alienfreak that port flipping is too fast, though I disagree that there should be a cap. I just think building unrest should take longer and perhaps be done in more dynamic ways that would make doing more fun for those like Annex who don't appear to want any part of PvE. Although, personally I think they should just ditch the turn ins.
I don't know how you can think its slow, Annex. I am also on Antigua and by the time I even got home from work and had a chance to participate, St. Johns was in full blown PvP and by the time I actually got in my ship and set sail, the FB had already been scheduled. By the time I logged out 5 hours later, Turtling Bay was also in full blown PvP and one of the Spanish ports was in Pirate PvP. The St. John's thing was within 7 hours of the game launch! Way to fast.
Port battles should be a pinnacle. If they happen three times a day, anticipation will turn to boredom within a couple of months. Reaching that needs to be a challange (and fun) for the whole thing to be exciting.
The OP sounds a bit like sour grapes to me. The Brits on Antigua were supposed to have the greater numbers and the older, more organized and established societies. Then, on day one, the Spanish totally pwned us. Rise to the challange and do something about it rather than cry on the forums.
Bonham
01-23-2008, 03:41 PM
Why is port contention now like a dozen times slower than what it was in beta? 3 hours for 3 full groups and were at 1500 points. FLS, you realize its the port battles that are the fun part, and the port flipping is quite tedious/boring, right?
Three ports with scheduled battles already in the first day = Huh????? Whatchotalkingaboutwillis?
Ravnis
01-24-2008, 02:03 AM
Dunno Contention seems fine to me. You might want to check on those Spanish players turning in contention decreasing items.
Spanish on the same server flipped a port in under 3 hours.
Sabrel
01-24-2008, 02:36 AM
Everything right now is quite skewed. People have had two weeks to produce and stockpile things like unrest goods with impunity, getting ready to blitzkrieg when release day hit. Experiences over the next week or so are bound to be far off normal.
FLS is doing the right thing taking a wait and see approach, since all the data right now isn't representative of a "normal" state of affairs.
JoeCold
01-24-2008, 11:01 AM
Everything right now is quite skewed. People have had two weeks to produce and stockpile things like unrest goods with impunity, getting ready to blitzkrieg when release day hit. Experiences over the next week or so are bound to be far off normal.
Excellent point.
Bligh
01-24-2008, 02:49 PM
Well after 8 hours using 3-4 groups going at it constantly we managed to reach ppvp at 5000 points. Do you honestly think those 8 hours were enjoyable? Do you think we will enjoy 8+ more hours of flipping, inside a pvp zone? And honestly, how many times do you expect us to be willing to dedicate that many hours just for the POSSIBILITY that we can get into a port battle?
In beta it wasnt a problem, because we could flip a port in 3-4 hours and thus be able to a) have lots of port battles (which are very fun) and b) be able to predict when those port battles occur. Now we have a) far fewer port battles due to how ridiculously long it takes to put a port into contention and b) even after all our effort no one is able to accurately predict when a port will flip unless they are using resource turnins to flip the port.
Beta > Retail, by a lightyear.
DITTO.
Bligh
Undrsiege
01-24-2008, 02:53 PM
Just be glad it works on your server. We are already almost 1 day into a support ticket where we had the port at 10k for 2 hours and it bugged out. Total waste of time till we know its fixed...
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