Cat Swift
01-23-2008, 08:18 AM
This had probably been beat to death, but its the first time I noticed it since beta.
In beta the time that a battle in open sea remained open seemed about perfect. If everyone was relatively close, you all got in the battle. If someone was wandering around too far they didnt get there in time and got locked out.
Now it seems almost impossible to get locked out. I can sail back and forth across an entire red zone and still get in the battle. You can spread your group across a red zone and everyone can get in the battle.
The other night I was stalking three guys. Two were in fast ships, and one was lagging behind. The two fast ones werent waiting for the slow one. I waited until the two fast ones were far beyond visual range and attacked the third for a one on one fight. About a minute later the other two guys popped in the fight. I dont think that should have happened. They should have been locked out for their poor performance in open sea formation.
Theres a lot of things the long timer will mess up.
A single group can spread around an entire red pvp zone and any one of them can initiate a fight and they can all still get in that fight. In essence, one group of six players can lock an entire red zone down unless you can show up with six players yourself. This makes it hard for any one to sneak through, for smaller groups to try and get some pvp action, and pretty much negates stealth since you will never be far from one of those group members.
If everyone in the group will get into the fight no matter where they are, then theres no chance for anyone being left out. No chance for unexpected odd number fights. Like 6 guys jump 4 guys, and 2 of the 6 dont make it in time and they end up having a 4v4. Then a couple pirates swoop in and take the 2 that got left out into a 2v2. This kind of stuff wont happen.
All fights will have a high chance of turing into a 6v6 every time. If you engage someone in a 2v2 fight it will be open so long that lots of random people passing by will have time to join in.
Its now overly easy for lots of people to sit outside the red zones and wait and watch for a fight to start where they have superior numbers so they can join in, and they know they have more than enough time to sail from safety and get into the battle.
So anyways, it just seems to long. Any decent group sticking together has more than enough time to get in the battle with the beta timer. A group thats spread across an entire red zone shouldnt be allowed to all get into the fight. The long timer feels like its removed most of the strategy from open sea battles.
In beta the time that a battle in open sea remained open seemed about perfect. If everyone was relatively close, you all got in the battle. If someone was wandering around too far they didnt get there in time and got locked out.
Now it seems almost impossible to get locked out. I can sail back and forth across an entire red zone and still get in the battle. You can spread your group across a red zone and everyone can get in the battle.
The other night I was stalking three guys. Two were in fast ships, and one was lagging behind. The two fast ones werent waiting for the slow one. I waited until the two fast ones were far beyond visual range and attacked the third for a one on one fight. About a minute later the other two guys popped in the fight. I dont think that should have happened. They should have been locked out for their poor performance in open sea formation.
Theres a lot of things the long timer will mess up.
A single group can spread around an entire red pvp zone and any one of them can initiate a fight and they can all still get in that fight. In essence, one group of six players can lock an entire red zone down unless you can show up with six players yourself. This makes it hard for any one to sneak through, for smaller groups to try and get some pvp action, and pretty much negates stealth since you will never be far from one of those group members.
If everyone in the group will get into the fight no matter where they are, then theres no chance for anyone being left out. No chance for unexpected odd number fights. Like 6 guys jump 4 guys, and 2 of the 6 dont make it in time and they end up having a 4v4. Then a couple pirates swoop in and take the 2 that got left out into a 2v2. This kind of stuff wont happen.
All fights will have a high chance of turing into a 6v6 every time. If you engage someone in a 2v2 fight it will be open so long that lots of random people passing by will have time to join in.
Its now overly easy for lots of people to sit outside the red zones and wait and watch for a fight to start where they have superior numbers so they can join in, and they know they have more than enough time to sail from safety and get into the battle.
So anyways, it just seems to long. Any decent group sticking together has more than enough time to get in the battle with the beta timer. A group thats spread across an entire red zone shouldnt be allowed to all get into the fight. The long timer feels like its removed most of the strategy from open sea battles.