View Full Version : What is the gain of winning a server?
Gameking
01-08-2008, 11:57 AM
Here is a simple question.
Do the rewards of winning a map outwiegh the rewards of keeping control of a map?
Simply put what is really stopping a Nation from working together to create a very nice smooth working economy and keeping it instead of winning the map? Keeping in mind if it takes 4mill points to win and they stay around 3.5 points or something. If this is not understood let me know and I will clarify it further.
Ravenau deLusan
01-08-2008, 12:49 PM
I believe the map resets anyway after X time period if no side has won. Six weeks was the X at one point. I'm not sure what time frame they settled on. We may never know unless it happens.
waterhouse
01-08-2008, 01:15 PM
Simply put what is really stopping a Nation from working together to create a very nice smooth working economy and keeping it instead of winning the map? Keeping in mind if it takes 4mill points to win and they stay around 3.5 points or something. If this is not understood let me know and I will clarify it further.
A nation needs 300 points for a map Victory. At the end of a map victory you get European Commendations which you can use to purchase a number of things including an extra captain skill point.
If they stay at 393 and don't attack anymore, they will invariably be attacked. At that point it is in the best interest of the other 3 nations to attack ports to either restore balance or win the map themselves.
Stormsurfer
01-08-2008, 01:21 PM
To the original question: it's certainly arguable that the advantages gained economically by holding a lot of enemy ports outweigh those of purely "winning the map".
That said, if your nation had that much control over a server, you could simply continue to win and retake those ports over and over.
Garbad_the_Weak
01-08-2008, 01:39 PM
One day, weeks after you earn your millions, you will wake up completely bored. Then you will realize you missed the point -- money is meaningless, winning is everything.
Gameking
01-08-2008, 02:42 PM
If everyone wants to play British then make the british start lower in some quality? LOL
I have noticed over my time in Beta that Spain and France are usually lower in population. With this in mind you would think that that would mean the British win everytime right? WRONG!!!!!!
Just ask the Spanish nation who played on Blackbeard during the Beta. They were serverly outnumbered and still won the map.
Although server population is a large factor in map winning it will never outwiegh a nation working together for a common goal.
So even though I would never play France, or any other nation for that matter, if they work together there is nothing stopping them from winning.
BTW Pirates Rule and Nationals Drool
P.S. Privateers will always be KOS for me and my crew. Privateer = bounty hunter or merc not a pirate so MEH!!!!!
Deckeon
01-08-2008, 03:07 PM
[QUOTE=waterhouse;4434]A nation needs 300 points for a map Victory. At the end of a map victory you get European Commendations which you can use to purchase a number of things including an extra captain skill point.
[QUOTE]
Wow I didn't know it was another skill point. won't that just cause diminishing returns to the losers. The game will get really old after even a few pommie victories(or whatever nation has the numbers). God I hope Rackhams numbers are even :o
Gameking
01-08-2008, 03:10 PM
OK Next question
When a Pirate takes a port, yes I know they reset after 36hrs, how many points does that earn for the Pirate nation.
Next part of question.
What, in point value, is the difference between a national taking a port and a Pirate taking a port.
Basically these question revolve around an attempt by the Pirate nation to win a map. I played Beta but not long enough I geuss to understand the entire winning the map scenario. Is there a post or something somewhere that clearly defines this process with the differences between nationals and Pirates?
OdinTGE
01-08-2008, 04:18 PM
The odds of England winning on Rackham are quite low imo.
soltr
01-08-2008, 09:56 PM
OK Next question
When a Pirate takes a port, yes I know they reset after 36hrs, how many points does that earn for the Pirate nation.
Next part of question.
What, in point value, is the difference between a national taking a port and a Pirate taking a port.
Basically these question revolve around an attempt by the Pirate nation to win a map. I played Beta but not long enough I geuss to understand the entire winning the map scenario. Is there a post or something somewhere that clearly defines this process with the differences between nationals and Pirates?
i think it's 3 pts per port all around, but pirates keep the pts while nations can lose pts when they lose the port.
waterhouse
01-08-2008, 10:03 PM
[quote=waterhouse;4434]A nation needs 300 points for a map Victory. At the end of a map victory you get European Commendations which you can use to purchase a number of things including an extra captain skill point.
[quote]
Wow I didn't know it was another skill point. won't that just cause diminishing returns to the losers. The game will get really old after even a few pommie victories(or whatever nation has the numbers). God I hope Rackhams numbers are even :o
It's one of the rewards, but it would take more than 1 map win to get the European commendations needed to buy the extra skill point (I think it was 3 or 4, don't remember well). There are several neat things you can get though.
i think it's 3 pts per port all around, but pirates keep the pts while nations can lose pts when they lose the port.
Soltr is correct. You get 3 points for winning the battle and another 7 or 10 for keeping the port. When you loose the port, you loose the extra 7 or 10 points, but you keep the 3 for winning the battle. For Pirates this means that after 72 (not 36) hours they loose the extra points, but the original nation doesn't gain them. For a national struggle, it means that the extra points go to the winner of the battle.
Droppin
01-08-2008, 11:56 PM
Wow I didn't know it was another skill point. won't that just cause diminishing returns to the losers. The game will get really old after even a few pommie victories(or whatever nation has the numbers). God I hope Rackhams numbers are even :o
People tried this in Beta. The way this is fixed is alot of the major PvP guilds change their nation from map to map so that the followers don't get the advantage of numbers. I don't like winning purely because we had a 4 to 1 player ratio to the other nations\pirates. Neither does my guild, so we go where we think will offer a good challenge.
PekkaR
01-09-2008, 02:52 AM
It's one of the rewards, but it would take more than 1 map win to get the European commendations needed to buy the extra skill point (I think it was 3 or 4, don't remember well). There are several neat things you can get though.
12 marks of conquest for a European commendation. 4 map victories, or 12 losses. That's what I saw on OB forums.
scrapyjape
01-10-2008, 06:00 AM
""""If everyone wants to play British then make the british start lower in some quality? LOL
I have noticed over my time in Beta that Spain and France are usually lower in population. With this in mind you would think that that would mean the British win everytime right? WRONG!!!!!!....""""
This Brings us to the point of WoW.. Allys Outnumbered Horde 4 - 1 in pvp servers yet horde won neally every time.. Just because a side has more players all off of them are pvper or good at it..
I rolled Britsh mainly because i am. but i did think of the spanish.. The only good think about the High population sides if that the AH is always full of things to buy, ( You dont need this is you have a good "guild" )
But in honesty i think Pirates will be the ones that are going to win the most as the Pvpers and "24 hour kids" will be on this side.. (Not all though)
Piroko Pearlblade
01-10-2008, 10:21 AM
This Brings us to the point of WoW.. Allys Outnumbered Horde 4 - 1 in pvp servers yet horde won neally every time.. Just because a side has more players all off of them are pvper or good at it..
Wrong. They lost AV continuously due to their own incredibly untalented honor farmers. They win AB because they are seconds closer to BS. They win WSG...
They win wsg because the alliance tends to only do WSG for the tokens. We traditionally got better honor in AV.
Now AV is bent in favor of horde due to the power of terrain at SH being used to blunt the second offense. Skill has very little to do with it. The percentage of the team who's honorfarming and the terrain matters more.
You zone in to WSG with 10 hunters in an Ally premake and I assure you every horde player who bothers to check will **** himself and afk out.
No, EVE is a better reference for Burning Sea then WoW is.
And what do we see in EVE? Success attracts sycophants, who bring down the whole. Being successful just means you draw in a lot of no-talents who become targets.
Honestly, I halfway expect Something Awful to start playing Burning Seas as pirates and start a GoonBrethren team. What's Goon? Goon is the logical conclusion of MMO PVP. Applied sadism, bent to the purpose of trying to ruin the game experience for others merely because they can. A hundred, two hundred players, parking all their ships in one location just to load the grid and cause people's clients to go unresponsive.
I already know from their forums that Burning Seas has a following among SA members. So, there's reason to be concerned.
Jakkin
01-10-2008, 11:54 AM
Basically these question revolve around an attempt by the Pirate nation to win a map. I played Beta but not long enough I geuss to understand the entire winning the map scenario. Is there a post or something somewhere that clearly defines this process with the differences between nationals and Pirates?
Nationals:
- Get 3 points the FIRST time they flip a given port. These points are kept permanently.
- Get 7 or 10 points for every port they control depending on the port.
Pirates:
- Get 3 points EVERY time they flip a port, keeping them permanently.
- Get 7 or 10 points for every port they control but "raided" ports revert to the original nation after 72 hours.
Basically, Pirates are the dark horse. If Nationals are deadlocked and can't get past each other to win the map, Pirates have the possibility of flipping an out-of-the-way, unimportant port over and over for the come-from-behind victory.
Were I setting odds though I'd say the Pirates aren't the most favoured faction to win the map, all else being equal.
People tried this in Beta. The way this is fixed is alot of the major PvP guilds change their nation from map to map so that the followers don't get the advantage of numbers. I don't like winning purely because we had a 4 to 1 player ratio to the other nations\pirates. Neither does my guild, so we go where we think will offer a good challenge.
This won't be happening in live though. I have strong doubts that there will be many people willing to delete a fully leveled character and grind up a new one in a different faction. Perhaps some societies will switch from server to server with every victory, but the majority aren't likely to IMO.
Narninian
01-10-2008, 03:42 PM
Nationals:
- Get 3 points the FIRST time they flip a given port. These points are kept permanently.
- Get 7 or 10 points for every port they control depending on the port.
Pirates:
- Get 3 points EVERY time they flip a port, keeping them permanently.
- Get 7 or 10 points for every port they control but "raided" ports revert to the original nation after 72 hours.
Basically, Pirates are the dark horse. If Nationals are deadlocked and can't get past each other to win the map, Pirates have the possibility of flipping an out-of-the-way, unimportant port over and over for the come-from-behind victory.
Were I setting odds though I'd say the Pirates aren't the most favoured faction to win the map, all else being equal.
This won't be happening in live though. I have strong doubts that there will be many people willing to delete a fully leveled character and grind up a new one in a different faction. Perhaps some societies will switch from server to server with every victory, but the majority aren't likely to IMO.
So basically as the longer a map is in play - the bigger the advantage pirates have - they have infinate possibilities for points (can basically flip any non pirate city), but the nationals can only get port flipping points for taking over new cities.
jadedduck1
01-10-2008, 08:22 PM
In beta, euro commendations give extra commendations, such as 10 royals for level 50. You get euro commendations and citations of conquest for winning the map. Citation of conquest are used as turn ins to get rewards, such as the extra skillpoint (15), Writs, and whatnot. Winners got 3 citations, losers(2nd-4th place) got 1.
Sykomyke421
01-11-2008, 11:12 AM
And what do we see in EVE? Success attracts sycophants, who bring down the whole. Being successful just means you draw in a lot of no-talents who become targets.
Honestly, I halfway expect Something Awful to start playing Burning Seas as pirates and start a GoonBrethren team. What's Goon? Goon is the logical conclusion of MMO PVP. Applied sadism, bent to the purpose of trying to ruin the game experience for others merely because they can. A hundred, two hundred players, parking all their ships in one location just to load the grid and cause people's clients to go unresponsive.
I already know from their forums that Burning Seas has a following among SA members. So, there's reason to be concerned.
Never played EVE myself so I don't know why people keep referring to that game while playing this. Honestly though, from what I've heard I wouldn't worry too much about this. From what I understand even players with 8800's are having lag trouble and CTD's so go ahead....let these "goon" players do this strategy be funny if it backfire's on them and they end up crashing.
And besides, seriously, people who do that don't stay in MMO's too long. This one is too involved with other players to allow the griefers a blanket of anonymonity. There's always a griefing guild in every MMO, they usually hop from server to server and then hop games when they can't get anything done on servers due to the population banding together against them. Not to mention the possibility of being banned for gameplay that is disruptive to other players. (Read ToS).
Geograd
01-14-2008, 02:39 PM
The odds of England winning on Rackham are quite low imo.
so far I've seen only the Spanish and Pirates ever get to moderate populations on Rackham. I have also seen very few british at all. I've seen more Spanish and French then british.
Geograd
01-14-2008, 02:44 PM
Never played EVE myself so I don't know why people keep referring to that game while playing this. Honestly though, from what I've heard I wouldn't worry too much about this. From what I understand even players with 8800's are having lag trouble and CTD's so go ahead....let these "goon" players do this strategy be funny if it backfire's on them and they end up crashing.
And besides, seriously, people who do that don't stay in MMO's too long. This one is too involved with other players to allow the griefers a blanket of anonymonity. There's always a griefing guild in every MMO, they usually hop from server to server and then hop games when they can't get anything done on servers due to the population banding together against them. Not to mention the possibility of being banned for gameplay that is disruptive to other players. (Read ToS).
I don't think this will be an issue because of one thing: This game isn't hugely popular. As unfortunate that is for me to say but this isn't a game that will probably bring in a million players. It'll be one of those niche games that mostly adults will play because it's too boring and slow for 13 year olds to enjoy because they want constant action and this game actually takes time to level up and get a good ship. This game actually takes effort. Also unfortunately this game is hosted by SOE which means people will be turned away just because of that.
PekkaR
01-15-2008, 01:47 AM
so far I've seen only the Spanish and Pirates ever get to moderate populations on Rackham. I have also seen very few british at all. I've seen more Spanish and French then british.
I've seen British at Moderate twice on Rackham. I think despite lower number of societies listed on forums they have almost similar amount of players as Pirates. French are the least numerous, although stronger than on most servers. I think several of their societies joined as an alliance decision, so it'll be interesting to see what they get up to.
Bundaberg
01-15-2008, 08:49 AM
I think despite lower number of societies listed on forums they have almost similar amount of players as Pirates.
Sorry for the nub question, but where is the society list on these forums? I'm at the pre-launch level cap and wanted to throw my lot with some other Brits on Antigua.
My bad: Found the server forums. L2read. /slap
rodarin
01-16-2008, 12:02 AM
It only takes 200 people online to show moderate, so just because everyone is light doesn't really mean a whole lot. Most people I have ever seen on Rackham at one time is 241 which was opening day. Since then most I have seen is 214. So unles Brits are running around at 75-80 I don't think they, or any faction on Rackham are horribley outnumbered.
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