View Full Version : Change Naval Career Rewards
Superium
05-25-2010, 11:48 AM
It seems navy is the only class with utterly useless mods
please change Imperail hull mod from 9% to 12%
Please chang Imperial Cannon to 15%
get rid of brace winches and give naval a +7 acc mod tthat goes in the crew slot
William Nelson
05-25-2010, 11:54 AM
It seems navy is the only class with utterly useless mods
please change Imperail hull mod from 9% to 12%
Please chang Imperial Cannon to 15%
get rid of brace winches and give naval a +7 acc mod tthat goes in the crew slot
And some of us in a moment of noobness pick the wrong one. I got the Priv cannon mod (11% damage) a long while back. Navy is the worst, but alot of these mods need seeing to.
Kerrilyn
05-27-2010, 04:21 PM
It seems navy is the only class with utterly useless mods
please change Imperail hull mod from 9% to 12%
Please chang Imperial Cannon to 15%
get rid of brace winches and give naval a +7 acc mod tthat goes in the crew slot
Make Imperial hull 20% armor and 5 dr instead~~~~
SkttLes
05-27-2010, 04:57 PM
And throw in a free first rate with it
Kerrilyn
05-27-2010, 05:01 PM
And throw in a free first rate with it
No, just a wispie.
The last thing we need is moar +resist mods~
Slevin MacKnife
05-27-2010, 05:15 PM
errr tbh all careers get fairly useless mods.
name me 1 useful mod with a significant advantage and ill be impressed.
sturdy ratlines is +0.5% speed hardly worth it.
priv reload mod is merely a 3rd reload gen, and who honestly stacks reload mods, or even uses reload mods??
ft resistance mod is stackable, but with victors, dauntless 5 and disco reinfrocement 3 being stackable this is irrelevant
ct's get an 8% speed mod with turning/accell too but its still not brilliant.
tbh i now hit 50 with a toon and dont select any career reward mod. they ALL need buffing, not just the NO.
Henry Courtney
05-27-2010, 06:56 PM
errr tbh all careers get fairly useless mods.
name me 1 useful mod with a significant advantage and ill be impressed.
sturdy ratlines is +0.5% speed hardly worth it.
priv reload mod is merely a 3rd reload gen, and who honestly stacks reload mods, or even uses reload mods??
ft resistance mod is stackable, but with victors, dauntless 5 and disco reinfrocement 3 being stackable this is irrelevant
ct's get an 8% speed mod with turning/accell too but its still not brilliant.
tbh i now hit 50 with a toon and dont select any career reward mod. they ALL need buffing, not just the NO.
/QFT.
I remember the last round of item balancing....Shudder!
Ryokan76
05-27-2010, 07:04 PM
As someone who absolutely hates grinding for good loot, I find that the 9% resistance NO career reward comes quite in handy.
Sure, there's Dauntless Hull Modification. But that means grinding for x amount of hours, crossing my fingers and hoping to be lucky enough to get it. Getting the Imperial Hull Modification means one less item to grind my posterior off to get.
Quineloe
05-27-2010, 08:12 PM
Dauntless hulls are 1k on the AH?
it's a terrible mod regardless.
errr tbh all careers get fairly useless mods.
name me 1 useful mod with a significant advantage and ill be impressed.
sturdy ratlines is +0.5% speed hardly worth it.
Sorry, how is a +0.5% advantage over the best speed mods other careers can get not worth it when it's free? how can the price of 0 be greater than anything positive?
Privs get some fittings that are actually useable at 50. NOs get jack, the admirals cannon mod is worse than Prototype cannons, I don't see any reason to use these.
SkttLes
05-27-2010, 08:15 PM
you should all be happy FLS spent the effort giving you a choice in your career mods, as a bucc you get a mod for +15% stealth and +5% OS speed, doesn't stack with most other stealth mods.
Could be nice for hunting trade ships I guess, but why would I do that on a bucc?
Rachel Hawke
05-27-2010, 08:16 PM
Or you could just buy it for close to nothing at the auction house and skip the grind like everyone else. Dauntless does the EXACT same thing in the EXACT same slot - so whats the purpose of the imperial hull modification? To save a whole 20k doubloons buying the stupid thing off the auction house that you could buy off the ah with a set of dailies? At least the other classes have something that is semi-useful by giving a small benefit above and beyond what the other best in slot items could give, or by giving an item in a slot the other classes can not replicate.
Quineloe
05-27-2010, 08:17 PM
you should all be happy FLS spent the effort giving you a choice in your career mods, as a bucc you get a mod for +15% stealth and +5% OS speed, doesn't stack with most other stealth mods.
Could be nice for hunting trade ships I guess, but why would I do that on a bucc?
What, it somehow doesn't stack with both stalking rigging and dark wrapped gear? Is it two categories?
Honestly 15% stealth 5% OS speed sounds pretty nice.
SkttLes
05-27-2010, 08:24 PM
stalking rigging is what, 6% stealth and some sail defense? I was talking about mods in the stealth category, it just gains you 5% open sea speed, even though OS speed is capped really easily and buccs get it passive.
Not saying it's not any good, it's easily the best 'stealth' mod in the game, just there is no choice in it, you do not get the option of picking some nice speed or reload mod.
Quineloe
05-27-2010, 08:29 PM
Yeah I just looked up the stats of stealth gear and DWG is 15% too.
You know, I'd rather have the by far best mod of a type without a choice than get to choose between three different fittings I will never use because they are all terrible.
Aegir
05-30-2010, 09:28 PM
Some good thoughts on here guys. I am going to move this into a general discussion area, as I'd like for there to be more of a discussion on what items you feel are unbalanced and why.
Slevin MacKnife
05-31-2010, 02:11 AM
Dauntless hulls are 1k on the AH?
it's a terrible mod regardless.
Sorry, how is a +0.5% advantage over the best speed mods other careers can get not worth it when it's free? how can the price of 0 be greater than anything positive?
Privs get some fittings that are actually useable at 50. NOs get jack, the admirals cannon mod is worse than Prototype cannons, I don't see any reason to use these.
but keline, prototype cannons cost 45 movs. how can ur admirals cannon at the price of 0 not be wroth it?
im not saying the fact that they are free doesnt make them worthwhile. i am saying career mods in general need a buff to make them into useful and worthwhile mods again. and no, i dont class any mod which is merely used to gank (speed) as something worthwhile taking.
E-shh-K
05-31-2010, 02:27 AM
errr tbh all careers get fairly useless mods.
name me 1 useful mod with a significant advantage and ill be impressed.
Privateer, Sharp-Eyed Lookout. +7 Accuracy, stackable with anything.
Feel free to not play the game more, but still continue to troll the forums like you are something.
Slevin MacKnife
05-31-2010, 02:41 AM
Privateer, Sharp-Eyed Lookout. +7 Accuracy, stackable with anything.
Feel free to not play the game more, but still continue to troll the forums like you are something.
sure. or i can continue to use my precice optical when i want an accuracy general
William Nelson
05-31-2010, 09:52 AM
For a previous discussion on this topic also see this thread:
http://www.burningsea.com/forums/showthread.php?t=64477&highlight=buff+career+mods
Quineloe
05-31-2010, 11:02 AM
but keline, prototype cannons cost 45 movs. how can ur admirals cannon at the price of 0 not be wroth it?
im not saying the fact that they are free doesnt make them worthwhile. i am saying career mods in general need a buff to make them into useful and worthwhile mods again. and no, i dont class any mod which is merely used to gank (speed) as something worthwhile taking.Because they are not equal or better, you must have missed that part of my statement.
You don't put speed mods on your PB HMCs?
Slevin MacKnife
06-02-2010, 04:59 AM
Because they are not equal or better, you must have missed that part of my statement.
You don't put speed mods on your PB HMCs?
never. whats the point? ur hmc's arent fast enough to outmanouver my hmc's if we just protect the heavy line, and if we do engage we have the advantage as were combat rigged.
and when the fighting actually starts, regardless of range our hmc's have an advantage over yours.
speed is only good for catching/running. the hmc's advantage in a pb that lets it skirm as it does is its manouverability and accelleration to move out the way quickly. adding extra speed does not particularly make it any harder to move away from trouble that you can see coming from 3000y away
Quineloe
06-02-2010, 06:31 AM
Too bad you stopped so quickly on Antigua or we'd know by now which strategy works better.
Slevin MacKnife
06-02-2010, 08:22 PM
considering we did it for a year on roberts im confident it works
christhehate
06-16-2010, 01:21 PM
i got back and worth on my HMC spec.
I normally do
2 runners,
2 acc 3
2 double planks,
prototype cannons, and the range finder
only things i change is either a speed mod, or gun ports 5
SkttLes
06-16-2010, 04:00 PM
2x Runners
2x Acc guns
1 double planked, 1 racebuilt
rat lines or whatever it's called
trech 3, which I guess is prototype
canto 3
vBulletin® v3.6.8, Copyright ©2000-2010, Jelsoft Enterprises Ltd.