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Strip Tease 08-25-2011 03:32 AM

I suppose its thet aussies that you talk about when it comes to players being in between the prime times. Is it not just possible to IP restrict americans and euros from generating unrest outside of their primetime and let aussies play as they do now.. I rarely see aussies anyway (on roberts atleast) so that wouldnt be a big deal on roberts.. as far as i know.

Americans got Antigua to play on if they want to flip ports in their primetime and euros got Robets to play on if they want to flip ports in their primetime.

Allow the weird location-players to generate unrest outside of the primetime windows, but only the weird location-players. I am sure there will be a nightflip once in a while, but atleast it wont be a nightflip per night as it is now.. And you could claim that "if there are a nightflip per night, doesnt that mean that there are lots of american players on roberts then?". No, its the same few people every night.

I dont know if this ramle makes any sense whatsoever, but meh..

Josh_Brown 08-25-2011 05:22 PM

Quote:

Originally Posted by Fodderboy (Post 1202120)
Mixing up whether sea combat occurs in day, night, very hot day or a storm is a very straight forward change since they are drawn from a random table. At this time they are just heavily weighted for day combat. I’ll float the idea of changing the weighting by Design and see what they think.

Yay! :yar:
Quote:

Originally Posted by Fodderboy (Post 1202120)
Shallows, reefs, and rocks in the open sea would fall in the nearly impossible to add category. Adding these items is major revision work for the open sea environment (which is the most difficult one to modify overall). Again not impossible but it would take shifting so many development resources to just that one task that very little else would be developed and it would still take many months to actually deliver it. If we can address a significant number of other issues we have to deal with first I’d be happy to revisit this.

What about adding shallow areas, reefs, etc. to instance maps? It would be a great addition to those maps which already include islands and atolls to put in a few areas of reefs or varying depths of water, which could simply be coded to act as a collision with ships of varying sizes.
Quote:

Originally Posted by Fodderboy (Post 1202124)
From FLS's perspective on one hand you have prime time players who are upset that ports are flipped outside of prime time for Europe on Roberts and the US on Antigua. On the other hand you have players that are already frustrated they can’t have port battles because their playing time isn’t prime time for either server and now have to contend with the opposite hand players advocating for the removal of the remaining RvR portions of the game they currently have from them. If FLS gives the prime time players what they want, off prime time players leave the game. If FLS gives the off prime time players what they want, prime time players leave the game. No matter what FLS does the net result is population loss.

At this point, based on what we know of player behavior from changes made in the past FLS has chosen to take the lesser of two evils and leave things as they are. All our data indicates that removing RvR from players outside the port battle windows or shortening the port battle windows will result in greater population loss than leaving things as they are. This more true now than ever since the closure of the Caribbean server back in May. Overall game populations are going up not down so this speaks to a larger problem for RvR/PvP than just out of prime time port flips. What is really needed is finding ways to get more of our current players involved in RvR/PvP not cutting players already interested in participating off simply because of their home time zone.

Regarding two suggestions made in the above quotes – there is little confidence internally that changing where port battles for out of window flips occur will reduce out of window flips. Flips being done to create red circles (in order to create PvP zones) are necessarily related to port battle attendance and where ever the port battles are being currently scheduled there is enough population to fill those port battles (the windows are based on overall concurrent game population). The fact some port battles do not wind up being filled is not an overall game population issue it's a RvR/PvP population issue.

All in all a reasonable (and very well articulated) stance. I think there might be some benefit to giving off-hours flips an equal chance to roll backwards (to late/primetime slots) instead of only forward (to "dayflip" slots), however.

Totmes LeGaard 08-29-2011 03:53 PM

Auto AH cargo calculator.
 
Freetraders often have to go far to purchase many different goods at different ports, And mostly one byes all the goods from the starter port, the calculator othen heats course of that. ;) So I came up with a helpful solution on the cargo space on the ship.

If I buy on the AH let us say 1500 Limestone + 1500 Ore, Iron + that I want to buy as much logs, Oak as there is space left for, then I have to sit with the calculator in front of me all the time. What if I could see when the space is filled out in the aktive ships cargo hull before I actually have it on board in the upper right corner of the AH window, (such as 143/3960 for a Leviathan Bark).

My thought was that it could look like this:

Im at the harbur AH in Cayo. Here I by all the goods before collecting them from theyr different locations.

1st Before buying on the AH (143/3960 = 3817 cargo space left)

2nd Buys 1500 Limestone in Sisal (1643/3960 = 2317 cargo space left)

3rd Buys 1500 Ingot, Ore. in Campeche (3817/3960 = 817 Cargo space left)

4th Now I know (without having to use my calculator) exactly how much Logs, Oak there are space for in my curent ship (817). And if the bying order goes over the maximum cargo space of my current ship then the numbers could be red or some thing. Just as they are when you by something from a port where you are at.

Do not know if you understand what I mean, or if it is difficult to program into the game but it is just an idea I had in minde and whanted to ask if it is posible? :)

ReverendLovejoy 08-30-2011 02:17 AM

I agree, and understand :)
A new option in AH, "Pickup, Self" where the purchase limit at a remote warehouse is set to your cargo limit. You should move this to suggestions =)

Add this as well; When transferring too much goods from warehouse to inventory, auto split the goods and let the rest remain in warehouse instead of having to split the goods automatically.

Hortense43 08-30-2011 04:22 PM

Considering the last up date, i need to confess that i feel having lost cash investissment in the station cash. So i would only ask a few things :
- remove last patch witch seams kill the game, almost molested by some dishonest players.
- Get back 1st and 2nd rate lineship recipes. basically, i bought 2 premium accountsand several BSN to complete those epic economical projects.
- Make the dev team have some hollydays for 1 or 2 years, and stop producing the future by delating the best aspects of game. Just keep maintnance team.


I apologize for those some rude words, but i feel being betrayed and desapointed by last dev's work, as i spent avarage cash amount in this beutifull game.

Now i can only hope that you will listen to me and access to those little things that mostly players want without saying it.

Best regards.

Hortense.

ReverendLovejoy 08-31-2011 10:46 AM

Uhm, recipes were removed before BSNs were introduced ...

Kcih 09-01-2011 09:00 AM

I am a new player. Only been playing for about a week, but I don't see what the big deal is about "night-flipping". Seems to me some self-affirmed elite players just QQ because some other players are playing the game. The Map doesn't stay the way we want it forever. Seems some people think the game should pause when they log out.

Planetside was the same way. People getting all bent out of shape cause someone conquered a continent they spent all day fighting for.

IMHO if you don't like it then get together with some like minded players and create a little hit squad to go after the evil-doers that are night-flipping. Otherwise just realise it's a game that has mechanics for a never-ending battle and play the game for fun.

Totmes LeGaard 09-01-2011 10:06 PM

Quote:

Originally Posted by Kcih (Post 1204849)
I am a new player. Only been playing for about a week, but I don't see what the big deal is about "night-flipping". Seems to me some self-affirmed elite players just QQ because some other players are playing the game. The Map doesn't stay the way we want it forever. Seems some people think the game should pause when they log out.

Planetside was the same way. People getting all bent out of shape cause someone conquered a continent they spent all day fighting for.

IMHO if you don't like it then get together with some like minded players and create a little hit squad to go after the evil-doers that are night-flipping. Otherwise just realise it's a game that has mechanics for a never-ending battle and play the game for fun.


If your not a French captin: Look with fear for the dragon on a bed of stars, course it WILL most likely bee the last thing that your crew will see!

Strip Tease 09-02-2011 12:43 PM

Quote:

Originally Posted by Kcih (Post 1204849)
I am a new player. Only been playing for about a week, but I don't see what the big deal is about "night-flipping". Seems to me some self-affirmed elite players just QQ because some other players are playing the game. The Map doesn't stay the way we want it forever. Seems some people think the game should pause when they log out.

Planetside was the same way. People getting all bent out of shape cause someone conquered a continent they spent all day fighting for.

IMHO if you don't like it then get together with some like minded players and create a little hit squad to go after the evil-doers that are night-flipping. Otherwise just realise it's a game that has mechanics for a never-ending battle and play the game for fun.

So you are saying that we, the european players, should skip work, school or whatever people have to fight the cowards that play on roberts nighttime because they cant play for ****? The ONLY thing they can do in this game is basicly kill lowlvls and nightflip. And stories tell that they even fail at killing fleets during the nights. They have antigua if they want to play in their primetime, end of story.

Khamal Jolstien 09-02-2011 01:49 PM

Quote:

Originally Posted by Strip Tease (Post 1205296)
So you are saying that we, the european players, should skip work, school or whatever people have to fight the cowards that play on roberts nighttime because they cant play for ****? The ONLY thing they can do in this game is basicly kill lowlvls and nightflip. And stories tell that they even fail at killing fleets during the nights. They have antigua if they want to play in their primetime, end of story.

I think he's just saying that you shouldn't expect people to play at the same time you do, or go to the servers you want them to. Who are YOU, to tell them where, when, and how to play a game when it's perfectly within the rules to do as they do.


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