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will ed 01-20-2012 09:59 PM

Quote:

Originally Posted by cheeseypie5555 (Post 1185254)
They actually went through the suggestion box...and picked good ideas to implement...

^ this


and i love it. ive been suggesting things for four years!!!! im glad to see some finally make the cut.


im also very interested as to how they are going to control the numbers of the new rates. i think that will be key in bringing them back. any elaboration on that would be appreciated.





how come theres nothing about a soc or account warehouse in there? :D

redhugh 01-27-2012 04:15 PM

Limit rate numbers by making them hugely expensive or not insuring them. When I started this game there was no insurance and replacing ships was a painful experience.

BrotherOfTheCoast 02-01-2012 06:49 AM

Quote:

Originally Posted by kitwilliams (Post 1239477)
There have no new Devlogs since July of last year... Is there a plan for adding society whorehouses yet? The Devlogs were always a good chance to get a sneak peek in to what was coming next, wish you all would pick it back up.

Fixed for you ;) .

Quote:

Originally Posted by will ed (Post 1242370)
and i love it. ive been suggesting things for four years!!!! im glad to see some finally make the cut.

Very happy about some of the recent changes and future plans as well, this may get me back to the game... I'm a relatively new player and quit midway to max level because the game just wasn't interesting enough in spite of many good ideas, and I didn't want to boringly grind my way to the fabled "end-game content" to find it disappointing.

Ryuujin 02-19-2012 11:46 AM

Producing the Future: My two cents worth
 
May I also offer congratz on the new position and idea's for the game in the future.

I have been around for some time now and have not realy written any real posts, as it takes time away from being in the game, at least for me.

This game, as all would agree is one of the best if not the best "Pirate" game ever, with it's own alure and mechanic's and certainly not for the average type of game player.

Most games are made as is and you, as player must decide if you like it or not and then if you do, you play it by the rules it has or what has been put forward, "as is in the game" and be done with it.

But here you guys have been trying to make it even better and have it grow more by listening to us the players or those that complain the most I heard it said.

Some of the few things i've noticed over the years is that the small, medium and large ships are not realy used, as much as they could be in that everybody is in a hurry to get to lvl 50 so they can go pvp or join in the PB's and race to get to the next available ship that can help you to reach lvl 50 and the "big ships"

In game i've also heard lots of talk about this player saying that and this answer back on the forums and what it is doing or not doing for or against the game in general.

So how do we and I use the term we loosly, i.e. you the dev's and managers of this game and us the players make this to still be the best game out there.

For one i'd have the lower lvl's participate more in the pvp area and not only the pve side of things.

One suggestion I have is to make the playing field more even or for the lack of a better word "fair", in a pirate game he he he he .

This is how I see it can work: You regulate the pvp and even the pve by the lvl of the player, for excample you can only attack somebody else or npc that is one lvl removed from your own lvl.

So in the beginning a lvl 1 can attack another lvl 1 and a lvl 2 player only and no other players can attack them and then when you reach lvl 2 you can attack lvl 1 and lvl 3 and so on, which in the end will have a lvl 50 player only be able to attack another lvl 50 or lvl 49, so effectively no more ganking of the lower lvl's, which will have more players of all lvl's come out to have fun in the red, as the rewards for sinking some other player is great as it is and can be used by lower lvl players to buy more items to advance or better upgrade / outfit their ships.

Why this as a suggestion,for the simple reason that the skills allocated to each kind of toon, i.e. Cuthroat, Naval officer, Bucc or Freetrader is at that time in the game or lvl quite similar, as it increments in every 5 lvl's right coming out on a "fair" fight.

This will have the effect that players starting the game can become active at an low lvl in PvP, PvE and even RvR and gain useful expierance, as they progress looking forward to lvl 50 and at the same time use the diffrent ships this game has to offer far better and even more regularly.

What would or could be more nail byting than a buch of lvl 50's waiting to hear what the out come of an all lvl 25 port battle is, which could certainly affect how the map is won at the end of the day. [Say a cetain PB is for lvl 25 to 30 and another is for lvl 35 to 45 and so on][and not have all the PB's on a map just be about the lvl 50's maybe 4 of the PB's be for the younger guys or lower lvl's that are playing]

So PB's can be set up to be entered only after reaching a certian lvl, i.e. 25 or 30, which will make and create new PB leaders and players, i.e attract more players to the game who at lvl 50 could be awsome, which will have the effect that not all port battles on a map are for lvl 50's only.

This also conects to the part where after an absence of +- 6 months I found that the "ganking" thing has had all up in arms and now we have a strengh based thing that's not realy working out as intended I believe, if I listen to all the comments on team speak and in the chats between players in the game. "I dont even want to know how you guys worked that part out, as the code must have been hell to put together".

On that point ganking has always been part of the game since its inception and can rather be worked out by the kind of ship that is being sailed and player lvl than a huge math's formula and as some wise player once said if you dare to come into the red yer dead even if ye be caught by 6 other guys.

Group based pvp is something that players have set up on their own over the years and I think its great competion between nations and or those old pvp'ers who dare to test themselves and come out be known as "the best" 1, 3, 4 or 6 in a group in the game for either the nation they represent and obvisiouly their own reputation.

It's nice to see that some of the old ships are being brought back, which I thought never should have been taken out in any case and we could even use some more new ships that can be added in the game.

I remeber that somebody once said a "dev" or somebody lets keep it atenthic and then we end up getting pets like scropions, now where in yer live did the real sailer's have those I ask and there goes the argument of authentication out the door.

So if we have scorpions in the game then why can we not add all the ships that were sailing on the seas at that time in the real world or at least just before or after the period in which or for which the game was intended, which I think could make for real nice game mechanic's, i.e Chinese, Japan, Mediterainan and so on.

Ask any player we love the reality of how the ships look like and sail in the game and obvisiouly, the more ships the better the choice, which also can affect the type ship and how they function.

It's also nice to see that some of the same old stuff you can get as a reward when "fleeting" or through the completion of missions are gonna be "nerfed" so to speak.

There are to many items in the game that cannot be sold, which is realy boring and hampers the real creation of a market "AH" success in the game.

The AH can also do with a "redo" in that if the item has been sold it should not be listed anymore it fustrates the hell out of me if I want to buy something I see and its not available anymore.

It's also nice to see that attention is being given to the PB mechanic's,which I've not had a problem with and as always were just to happy to get an invite after working hard on a port flip.

I do see that getting into one these days is becoming a problem and that should be looked at, as the old thing of cross teaming has, as always reared its ugly head.

Thats another thing the cross teaming, I believe it can be stopped once and for all by having a formula that checks yer login and IP or what not and prevent you from logging in any other nation at the same time or even, as someone has suggested have all players limited to the representing of one nation at a time for a certain period say like for 30 days or so.

This would also increase the game's expierance much more than what is to be believed.

Over all this is a game i'll always return to and have on me PC for as long as it is out there.

Just thought I'd say something use it don't use.

Capt Oliver Tressilian

SteaLthNut 02-20-2012 01:49 PM

Quote:

Originally Posted by FunMan (Post 1216694)
Think this game need more ships.

First they should fix the existing ships. There is still an issue with the Lexington that I brought up in the beta, of course to deaf ears, the stern chasers are supposed to be 9 pounders, but they are the size of 1 pounders. This was 4 years ago, and something easily fixed and easy to distribute.

Lots of ships have stern gun ports that are not made properly, they are just a black box with the end of a gun sticking out.

Furthermore I'd like to see ships all reduced in guns. They should only have the guns that are there. As ships are up-fitted, Sleek, Heavy, Mastercraft, guns are added, but they are not physically added, they are just fired from an invisible point on the ship. In my mind these must represent "double-shotted" guns, but then why don't they suffer in range? Instead of adding invisible guns, just increase the poundage. For example on the Mediator, you have 7 gun ports on each side and with 6 guns on each side. Yet on the Mastercraft you have 8 guns on each side firing. The piercings at the bow should not even be there, get rid of them or clear room on the deck at the bow for 2 more, physical guns. After that increase the poundage from 7lbs to 9lbs. Maybe with 6 9lbers instead of 8 7lbers it will be able to compete better with larger ships.

Quote:

Originally Posted by redhugh (Post 1244497)
Limit rate numbers by making them hugely expensive or not insuring them. When I started this game there was no insurance and replacing ships was a painful experience.

As for this, they were realistically hugely expensive. I don't agree with taking the existing ships away from those that have them, or destroying the stats on them, but they just shouldn't be around really.

When there is talk of limiting them? Is this like 5 per nation? There would probably be more Spanish and French first rates than British, a few second rates for the British, but virtually none for the Spanish and French. With bigger third rates going to the Spanish and French. I'm thinking 2 first for the Spanish and French, 1 for the British. With 3 - 4 second rates for the British. Maybe 1 each for the Spanish and French.

Madd Hatterz 02-20-2012 09:55 PM

-Ryuujin. - learn to summarize


Will anything be put in place to balance the 4 other careers that cannot sail 1st/2nd Rates?

seems a huge boost to NO"s who are highly sought after already for PB's.

The Bad Touch 02-21-2012 01:25 AM

Quote:

Originally Posted by Madd Hatterz (Post 1250182)
-Ryuujin. - learn to summarize


Will anything be put in place to balance the 4 other careers that cannot sail 1st/2nd Rates?

seems a huge boost to NO"s who are highly sought after already for PB's.

Roll a NO, problem solved.

Can't have cake + eat it. Want rat OP skillz ****pwn, then can't have 1 Rate unless caputured.

You get 1 rate, I want vapouring, cripple and RTD on my NO :)

Sufficiently succinct?

SteaLthNut 02-24-2012 03:30 PM

Quote:

Originally Posted by The Bad Touch (Post 1250202)
Roll a NO, problem solved.

How about give Freetraders some of those trade type skills free at each milestone mission, 10, 20, 30, 40, 50? Give Privateers those advanced crew focus skills free at 15, maybe 1 extra skill point for ship skills at 25 and 50?

Ikaspirit 02-25-2012 04:13 AM

Im wondering if you, FLS, have looked at open sea fights stats since you introduced points mechanic... i'm curious..
Atm it seems it has more bad effect then good one in the game, maybe its just me :p


Quote:

Originally Posted by The Bad Touch (Post 1250202)
Roll a NO, problem solved.

Can't have cake + eat it. Want rat OP skillz ****pwn, then can't have 1 Rate unless caputured.

You get 1 rate, I want vapouring, cripple and RTD on my NO :)

Sufficiently succinct?

Give me URR, TB and LS and you can get them np.

The Bad Touch 02-26-2012 10:04 AM

Quote:

Originally Posted by Ikaspirit (Post 1251021)
Give me URR, TB and LS and you can get them np.

You guys are preaching to the converted here, I was being sarcastic.

I have a NO. I also have a freetrader, and a Priv and a Bucc...

If I wanted to see what capturing ships was about, I would level a CT. What I wouldn't do is whine about the fact that my NO couldn't capture ships and demand it on my NO.

The careers are different and have different advantages, my advice to that rat was to roll a NO if he wanted a first rate.

Otherwise all the careers will end up the same.


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