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  #1  
Old 03-21-2008, 10:28 AM
Join Date: Jan 2008
Server: Rackham
Society: British Wrecking Crew
Nation: British
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Default Increased doubloon and loot drop helps economy

I had a little discussion with some society mates and wanted to list out my thoughts and start a forum discussion.

1.2 doubled DB drops and increased loot items, which are typically more than the DB dropped in value to the junk dealer.

I tried my best to grind on the OS and figure out how much DB I make. I took my MC Cappy and took on convoys and pirates of 2-5 in size, all level 45 or more. In 1 hour, after selling off loot, I made about 25,000db (not including random outfittings and manufactured goods I sold later on the AH). Mind you, I was being selective in which NPC I attacked. All lvl 45 and up and in groups of 2-5 so some time was lost due to searching on the OS so my method was not the most efficient. I know some people might have better grinding "spots" or better method that could increase that to 50,000db per hour or more.

Now, I was keeping up on the "how much do you make" thread and the response was anywhere from 10k to 100k a day through econ and the AH. Now, with the patch, depending on your hours played per day, you have a much higher earning potential from grinding (except for pirates) than you do from playing on the AH. What does that mean for me? I have stopped all production completely. I make more money farming the OS than I did playing the AH. What does that mean for others? They will follow suit and make OS their primary income rather than going through the AH and the economy.

Chain reaction is that goods will slowly dissolve on the AH, competition will be removed and those who do choose to continue to play the AH and economy will end up making more money from increased volumes because lesser numbers of suppliers for the same demand.

So now, people who like to grind makes money and people who like to play the AH make money. More money for everyone means more risk taking and more increased in demand in effect. This 1 change will help the economy and make risky econ moves highly beneficial.

Thoughts?
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Last edited by Stormbad : 03-21-2008 at 10:44 AM.
  #2  
Old 03-21-2008, 10:33 AM
Join Date: Feb 2008
Server: Rackham
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Default

Hrm I had heard the 'loot drops' had been decreased and the db increased.

Just a minor point. Carry on.
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  #3  
Old 03-21-2008, 10:44 AM
Join Date: Mar 2008
 
Default yep there are changes

It seems that last week there was about 10-15,000 oak logs on the market on all of the AHs combined in Bonny, most apparently selling for 8-10DB (usually 10 was the going rate).

This week the total ammount for sale is about 2-4000 on all of the AHs combined and the sale price has risen to 15-20 DB each.

I think that some of the people that were producing oak have quit the game as well or switched production.

It also does not seem to be the case that someone is buying for a higher SOL because the Oak disappeared from the market generally in smaller purchases (100-500 lots or less).
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  #4  
Old 03-22-2008, 07:17 AM
Join Date: Jan 2008
Server: Antigua (ex-Bonny)
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Default

Quote:
Originally Posted by Lazlo Varga View Post
It seems that last week there was about 10-15,000 oak logs on the market on all of the AHs combined in Bonny, most apparently selling for 8-10DB (usually 10 was the going rate).

This week the total ammount for sale is about 2-4000 on all of the AHs combined and the sale price has risen to 15-20 DB each.
While I do agree with the OP, I think that this example may have more to do with the French capturing one of the big British oak producing ports than the increased money drops.
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  #5  
Old 03-21-2008, 10:46 AM
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Quote:
Originally Posted by UlteriorModem View Post
Hrm I had heard the 'loot drops' had been decreased and the db increased.

Just a minor point. Carry on.
Changed 'loot drops' to 'loot items' to differentiate a category of loot rather than economy loot. These are like gold pendants, silver pendants, silver earrings, etc.
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  #6  
Old 03-21-2008, 10:51 AM
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Default

It has reduced the grind required to afford new ships, and seems to be stimulating demand. It remains to be seen if this will lead to a more interesting economy, or if inflation will set in.

But its a positive change, just not the one I was hoping for.
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  #7  
Old 03-21-2008, 10:56 AM
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Still dead as far as I can tell - people making stuff and still just dumping it on the AH cheap. Don't see why that would change.
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  #8  
Old 03-21-2008, 11:04 AM
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Pirates lose out on this analysis as their grinding DB don't compare. Sorry. Looks like pirates make less money and are still inexperienced and innefficient playing AH and Econ.
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  #9  
Old 03-21-2008, 09:27 PM
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/respectfullydisagree

I think I understand what you mean but I have to disagree. There is an inflationary effect that will take place unless cash flow out of the economy is increased proportionally through increased labor costs, taxes and fee’s in my opinion. Not to say that 1.2 is all bad, but there is a point where the game will become futile if loot drops and cash flow out are not kept in some sort of balance. Don’t think we’re anywhere close to a problem with 1.2 though; the gain we’re experiencing is short term…imo.

Basically the more commodity put into the game without adding ways to take it out depreciates the value of the commodity in the long term (http://www.burningsea.com/forums/sho...320#post225320).
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  #10  
Old 03-21-2008, 09:51 PM
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Originally Posted by CYCROFT View Post
/respectfullydisagree

I think I understand what you mean but I have to disagree. There is an inflationary effect that will take place unless cash flow out of the economy is increased proportionally through increased labor costs, taxes and fee’s in my opinion. Not to say that 1.2 is all bad, but there is a point where the game will become futile if loot drops and cash flow out are not kept in some sort of balance. Don’t think we’re anywhere close to a problem with 1.2 though; the gain we’re experiencing is short term…imo.

Basically the more commodity put into the game without adding ways to take it out depreciates the value of the commodity in the long term (http://www.burningsea.com/forums/sho...320#post225320).


This is true, in the grand scheme of things. However, we've got a variable cash sink: PvP ship loss. It's the primary cash sink in the game. Post Great-Beta-Cash-Nerf and Pre-1.2, we were no where near the upper limit of potential PvP ship loss. So, we can inject a lot of db into the economy, and it gets shunted out every bit as quick as new ships are built.

As people have more money, and thus theoretically PvP more, more ships are sunk, so more need to be built to keep people supplied. Likewise with ammo and consumables - as they get used, new supplies need to be made.
That said, expect prices to rise. We are currently well below where we should be for prices, we are in fact in the midst of a huge depression. Once things get going, prices will climb a bit, go somewhat high for a while, then they should level off at a decent, profitable level.
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