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NPC behavior has been given an overhaul in 1.11: The Clash of Steel.
In the previous avatar combat system, most NPCs didn’t really do anything interesting. They just attacked you with a basic strike skill over and over. That was something we really wanted to change with the new system; now, NPCs will debuff you, combo you, set up big finishers, support their allies, and do a lot of other cool stuff as well. What we ended up doing was grouping NPCs into different "archetypes", each with their own unique moveset. To find out more, check out HighLevelMob?'s devlog! |
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