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#1
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This spreadsheet is a tool to help keep track the expenses incurred while producing whatever items you choose to produce. It is not intended to be used as a buyer's guide. The only help if provides to buyers is to show that bidding below the bare minimum production costs on the AH is probably not going to complete the sell.
I've finish updating and revamping the spreadsheet for build 0.25.1.07 New Format of Prices Sheet Now, you can enter a mark-up rate for Society, Local AH and Regional AH. I even color coded the columns for each sell price and for the manually entered tax rates. All calculations are now dynamic. So when you change wages or enter a price paid all effected recipes production costs will be automatically updated. I also changed the wages calculation for medium and large shipyards to be multiplied by the number of lots they use. From dpi209 here's the link to Open Office. OpenOffice.org Those seem to be the most popular choices to deal with Excel spreadsheets without Microsoft Office. To extract the file from the .zip file here's a link to WinRAR they have a free trial version to download. I've been using a trial version from them for years. WinRAR Downloads Page Update 1/26/08 Cleared all previous updates from this page. Organized Ship Outfittings into Colossal, General, Huge, Large, Medium and Small to match in game categorization. Moved Bandages and Smelling salts to Consumable Items General tab to match in game categorization. Rearranged the tab order to match the Prices Page order. With Euro-Trades then Structures right after the Prices tab Added the Settings tab to better organize for all the new features I've added. New Features: Selecting owned structures - This effects how upkeep, wages and labor are calculated if you are using a larger shipyard than the minimum required, or using an advanced structure. Added a second column/row for Structures and for Labor on the recipes pages to support this feature. If you select yes to owning a structure better than the minimum require the recipe will calculate based on the better structure, i.e.. If you select Master Shipyard, Large ALL recipes using any shipyard or the Fishing Lodge (except Net Fish) will calculate based on the Master Shipyard, Large. This may result in a higher cost per item. Combined the Shipwright Materials (Basic) and (Advanced) tabs into one. Added a choice to use or not use Advanced Recipes Added a choice to calculate structure upkeep or not. Added a choice to set taxes globally or per structure. Added a choice to set wages globally or per structure. Added a quick sales calculator to the prices page with two totals. One rounded to the next whole doubloons and one using the rounding scheme found in the two blue mark-up columns. Added grouping to the sections on the Prices tab to reduce the amount of scrolling needed. Added conditional formatting to the Yes/No choices on the Settings tab so Yes is gold background No is grey. Edit 1/27/08 a: Fixed a minor text issue on the settings page. Apparently Open Office has an issue with blank cells in a vlookup table. So, I've entered a 0 in all the purchase prices on the prices page to solve this issue. Of you're using Open Office, grab the file with Open Office fix in the name. Anyone using a regular version of Excel/ MS Office should be able to use either file just fine. Edit 1/28/08: A guild mate told me the Cannon Ammo prices were showing as 5 db instead of the normal prices. So I checked and found a vlookup error in the Ammo section of the prices page that was calling for the taxes instead of cost per column on their recipes. I checked rest of the sections and found the Structure Deeds section of the prices page was also effected the same way. I only made the corrections to the version that works in both Open Office and Excel, removed the other files and uploaded this one file. Update 1/29/07 Corrected some spelling errors Added another new feature Corrected the materials quantities for Huge Cannon and Advanced Huge Cannon recipes. New Features: Selection for European Trader Factions Euro-Trades tab now gives the adjusted turn in quantities based on faction standing selection on the Settings tab Update 2/1/08 Corrected studding sails and smelling salts recipes. These should both be giving the correct prices now. Added a 2nd drop down menu to the quick sales calculator to make it easier to find the item you're looking for. Update 2/15/08 Added Recipes for Bermuda Trader's Sloop, Exceptional and First Rate Hull Patch and Structure Brace Corrected the name of the Fortified Wine Rations, Exceptional and First Rate recipe output names to Keg of Fortified Wine, Exception and First Rate to match its in game name. Corrected all the Upkeep formulas on every page to match those on the Raw Materials page, so choosing not to include the structure upkeep costs will actually work as expected for all recipes. OOPS, sorry for missing this when I added that feature. Update 3/06/08 Made several recipe corrections as they were pointed out either in this thread of via a PM. I just forgot to add what was corrected to the Info page, so I don't recall all of them. In any case, here's the latest file.
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#2
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Here's a copy of what's on the Info page. For those that have complained about sorting issues, the first line as seen below has been on the Info page since the very first version. So yes, you were warned before you hit those errors.
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#3
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I'm glad for the return of this sheet! Thank you!
[Edited question that was based on a misunderstanding.] Thanks for clarifying the Wages. Great, great job! |
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#4
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Because the weekly upkeep is always the same for every structure. So it's already in all the calculations. Thus there's no need for you to figure them out manually. I already did it for every recipe. It's been in the calculations since last summer.
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#5
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I was replying to this.
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Of course it's not the same for every structure. It's the exact same number of hours in a week. If you look at the structures tab, you'll see I entered all the actual upkeeps for every structure. Then look at the formula for any recipe's upkeep and you'll see it's calculating based on the minimum structure that can run that recipe, ie, the structure listed on that recipe. So yes, if you're using a Large Shipyard to make items a Fishing Lodge can make the calculations are going to be low. Telling it which one you're actually using hasn't been a high priority on this sheet. Besides I haven't quite figured out how best to make this selection. On top of this, I'd also have to work in how to change the labor usage if it's an advanced shipyard, master shipyard, etc. I have thought about these and that's going to be a lot of work incorporating. Oh and for those that do use the Labor/Wages block to add a global wages calculation. It does calculate based on the both the hours used in the recipe and the number of lots required by the minimum structure. So a medium shipyard at 10db/hr on a 2 hour recipe would calculate that as 10*2*2 since it takes 2 lots. PS: I didn't make it real clear before now, because I was using this as a means of economic warfare. Since knowledge is power. The knowledge of how the upkeep was calculating gave my friends, society mates and I a slight advantage in undercutting others to get our sales.
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#6
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The ambiguity of the english language
I deleted the comment because I re-read your sentence with a different interpetation and it made more sense.
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Traders of the Burning Sea |
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#7
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Very, very, hugely, phantasmagorically useful!
Thanks so much! Rep for you! |
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#8
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Silly question, but how do I figure out my hourly wage?
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#9
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First you need to ask yourself this question. "What is my time worth?" Then ask, "How much time do I spend shipping goods?" Next, "How much could Io make during other activities during that time?"
If you only play 2 hours a day and half that is spent shipping goods and operating your structures,.That might be worth mroe to you than someone else spending the same hour but playing for 8 hours a day. In other words. You're the only one that can answer your question.
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#10
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Quote:
Thank you and excelent job!! |
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I deleted the comment because I re-read your sentence with a different interpetation and it made more sense.
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