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#1
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Having just resubbed and started to relist all those bloody outfittings on the AH, please Please can all the outfitting stack sizes be increased to 100.
10 might be good enough for end users, but it a nightmare for producers of the things - as if outfittings weren't already painful enough to list on the AH! Your post is dated 22nd July 2009 so we are quickly heading towards six months. Any clues as to how near the 'near future' actually is?
__________________
Production Planner: Out of date Economic Spreadsheet for use with Excel 97-2010 and OpenOffice. Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. Ships Skills and Outfitting: Out of date spreadsheet for use with Excel 97-2010 - and Open Office (but it looks rubbish). Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. |
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#2
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/signed
First priority has to be getting outfitting into stacks of 100 instead of 10. Then shipwright materials. Oak frame timbers, for example, should stack to 1000. As should mast sections, rigging, sailcloth, etc etc etc. Also cannons should stack to 1000. This would make warehouse management much, much easier.
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-M |
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#3
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Quote:
/sign /sign /sign /sign /sign (I'd actually prefer a stack size of a thousand to be honest) Also it would be nice if other stack sizes could be looked at too. And if the devs are rilly feeling nice, the tonnage system should be overhauled to a scaled integer system so that 1 heavy round shot doesn't weigh a ton. (like weigh stuff in pounds or 1024ths of a ton or something, and just divide displayed weights by the same amount.. u_int64_t isn't that scary people~) Edit: Funny extra thought, whenever I think of stack sizes, I think of Civilizations....
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Chloë Sommier / Kerrilyn Ravynmist / Reina Adiesse ![]() PotBS Population Increase Program~ |
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#4
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Quote:
It still wouldn't allow for single cannonballs, but pounds are really too small a quantity for shipping weights. Besides which, we probably disagree over how many pounds there are in an hundredweight or ton, but there is no disagreement that there are twenty hundredweight in a ton and 4 quarters in an hundredweight. ![]()
__________________
Production Planner: Out of date Economic Spreadsheet for use with Excel 97-2010 and OpenOffice. Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. Ships Skills and Outfitting: Out of date spreadsheet for use with Excel 97-2010 - and Open Office (but it looks rubbish). Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. |
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#5
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Quote:
Here's an example of 1024th system, in some very fast C code: (Keeping in mind that a left shift of 10 is equal to multiplying an integer by 1024, and a right shift of 10 is equal to dividing it by 1024) (may require the math lib depending on the platform) Code:
#include <stdio.h>
#define TO_TONS(x) ((x)<<10) // convert raw 1/1024ths of tons into tons (/1024)
#define TO_RAW(x) ((x)>>10) // to convert tons to raw 1/1024th of a ton (*1024)
#define TONS_PART(x) ((x)>>10) // (same as 'to_raw') extract the integer tons part of a raw weight
#define FRAC_PART(x) ((x) & 0x3FF) // extract the fractional part from a raw weight
int main (void)
{
int Weight;
Weight = TO_TONS(23) + 512; // 23.5 tons
printf("You are carrying %i tons and %i 1024ths of a ton\n", Weight >> 10, Weight &0x3FF);
// alternatively:
printf("You are carrying %.1f tons\n",Weight/1024.0); // in floating point, way slower though
// add a ton of weight:
Weight += TO_TONS(1); // note that actual code wouldn't likely ever add a constant like that
return(0);
}
The code for other units, like say, tons-hundredweight-quarters (1/80th of a ton), you can't use that optimization, but can do the same thing with integer tools at hand: Code:
#include <stdio.h>
int main(void)
{
int Weight;
int Tons,Hundred,Quarters;
int Rem;
// let's say we have a cargo hold with 233957 quarters in it, and we're using hundredweight quarters for internal values
// To display that to the user, we do this:
Weight = 233957;
Tons = Weight / 80;
Rem = Weight % 80;
Hundred = Rem / 4;
Rem = Rem % 4;
Quarters = Rem;
printf("%u hundredweight-quarters or %u tons, %u hundreds, %u quarters\n", Weight, Tons, Hundred, Quarters);
return(0);
}
1 ton of oak logs under the first system would have a weight value of '1024' 1 ton of oak logs under the second system would have a weight value of '80' All cargo holds and item weights would have to be multiplied by that value during the conversion of course. An SMT would carry 3000*80 = 240,000 hundred-quarters instead of tons in the new system. Would prolly have to manually edit some items so that they made sense though (a deed would weigh 1 hundred-quarter instead of 80, it's a sheet of paper for the love of wispies!) Quote:
In any case it would indeed be much closerific than tons when calculating the stack value. Oh update, I checked out ammoes in game, an individual cannonball weighs 1.12 pounds, (it's 0.0005 per ton), if you assume long tons with 2240 pounds/ton. for other values it will vary but it's still bout a pound either way..much lighter than expected @.@. With teh quarters-hundreds system it would be 0.04 hundred-quarters per cannonball with exact equivalance.
__________________
Chloë Sommier / Kerrilyn Ravynmist / Reina Adiesse ![]() PotBS Population Increase Program~ |
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#7
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Quote:
Of course a ton is 2240 pounds. What else would it be? So set the weight of a cannonball to a quarter then (that'll upset the combat types!), but you'll have to work out a means of displaying the new imperial weights. From memory, the usual notation was a dash (I'd use an em-dash) as I did in my earlier post: I don't think there was a dedicated symbol like we had for shillings ("⁄" - spot the difference from forward slash "/"). Quote:
Tons—hundredweight—quarters, indeed!
__________________
Production Planner: Out of date Economic Spreadsheet for use with Excel 97-2010 and OpenOffice. Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. Ships Skills and Outfitting: Out of date spreadsheet for use with Excel 97-2010 - and Open Office (but it looks rubbish). Thread/description here. Download version 2.10 here. I am no longer maintaining this to the current game build. |
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#8
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Nobody's disagreed so far mog.
__________________
Chloë Sommier / Kerrilyn Ravynmist / Reina Adiesse ![]() PotBS Population Increase Program~ |
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