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#1
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Exactly what the title says... Pirates need a stun skill.
Both the NO and Priv have stun abilities.. Either the Cut or Buc should have some kind of stun skill as well.. One or the other, not both. Either add it into a career mission, or bind it to an existing skill. |
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#2
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/notsigned
The Bucc and the CT are, in my opinion qute powerful enough as it is already without adding a stun to the mix! The CT is the best debuffing class in the game. They have a cripple that STACKS on Deaths Embrace (no other class has this), they have vaporing, they have silly anti-crew skills, and on top of all this they have the highest damage output in the game, as well as incredible maneuverability. To add a stun as well to all this would make the CT hideously overpowered. Very much the same is true of the Bucc. With heated shot and disorenting shot they have some radical debuffs, and on top of this, their command line, coupled with the scrapper skills gives them great survivability and maneuverability. But on top of all this the bucc has its' resistance. Any expierienced (and un-biased) pvper will tell you that a buccs weak spot is its' sails. Most know this and they tank them. Now, bear in mind that soon demasting is getting a nerf. When that happens, buccs are going to be VERY tough to take out 1 on 1 (so too are FTs). To give them a stun on top of all this would make the bucc next to impossible to kill. Now. You mentioned that the NO and the Priv have stun abilities, and therefore it is unfair that you rats do not. But I would suggest that I would happily trade my NO stun (which only lasts 5 secs) for the res and turning debuffs of the CT any day. The Priv stun is necessary for the priv to perform its' role in the game imo. For the CT and bucc this is simpley not the case. In short, the two rat classes are quite powerful and versatile enough already. To give them a stun would be nothing short of madness. -Wildfire |
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#3
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The only situation where rats would merit a stun is heavy 6v6 fights. And I think the imbalance is being caused largely by price comparisons at present, with the macedon being OP and the rat refits being crap for heavy 6v6s. Next patch those two areas will be brought into balance.
If that turns out to be enough, you won't need the stun. If it consistently proves not to be enough, then I will agree with you. But in order to give rats a stun you would need to take away some 1v1 and small group ability, since neither class is underpowered there. |
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#4
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Quote:
As for what the other guy said about resistance, well that **** needs to go or be halved. Every fight is based on who the hell is able to res tank more. |
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#5
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Quote:
I can see maybe not a stun skill but a skill like "delibertating broadside???" (the NO skill that effs u for a short time) timer 5-8 seconds, where you cant pop a buff over 20 morale and turning is not an option for the 5 seconds. as for the econ part pirates really are easy mode, the problem is that many of the pirates complaining never played a national so they dont know how easy they got it. think i am wrong? I have been playing with some old wolf pack crew (uber carebears )and in 4 days of gank pvp pretty much everyone now either has an achillies, venegence, kahn or other refit they can use to match up with a nat 6 group. cost to the pirates, other then consumables- 6 free arcadia mc xebec'snow sure we have our econ for building treasons and phercs, but other then that everyones selling oak or hemp products at MT for uber profit heres the secrect for rats---cap a couple arcadias or other fail boats---stealth gank a nat "who thinks a lone rat is easy pickings" gank the snot out of him and take his boat. rise and repeat 6 times. next day 6 rat ( basically) free refits go get sunk by 6 nats ! <---learned from someone way smarter then me |
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#6
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Take out the Cutt's skill "Entangling Shot" and replace it with "Bloodcurdling Yell":
60 morale click target 30s duration 250y range 15min cooldown stun immunity blocks target use of all morale skills |
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#7
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Quote:
Rats either need to have a stun or have access to a stun block. At least nat groups can pop a break formation of their own in return or something. Personally, break formation needs a serious nerf. Much longer re-use timer, much longer immunity, and require a broadside shot from the privateer to use it. None of this any time 500y crap right now.
__________________
I will make you Blue... Avcom calculator. Useful for checking your survivability with different gear. |
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#8
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if Pirates get a stun, Pirate hunter needs to be an OS debuff that reduces speed by 90%, OS and battle.
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#9
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I think thundering broadside is a more vicious skill in a 6v6 than break formation, but it's really the combination that makes it so powerful. The problem is when you can't repair or go invincible while you get spiked, and your side is helpless and cannot block because they have breakform. While this doesn't happen in every 6v6, it is getting pretty common when you see good teams play.
The rats don't have any answer to it, yet. Would it be possible to put a stun immunity for the entire enemy group within 500yds on thundering broadside? This would ensure your group couldn't get both thundering broadside and breakform to have someone get spiked out. Otherwise, it would be interesting to give thundering broadside to either the C or Buc. I think a true stun like break formation or break morale would unbalance things since pirate classes already have strong debuffs (and TMTD for CT's). |
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#10
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CTs and Bucc's already have the best skill sets in the game.
/notsigned |
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)and in 4 days of gank pvp pretty much everyone now either has an achillies, venegence, kahn or other refit they can use to match up with a nat 6 group. cost to the pirates, other then consumables- 6 free arcadia mc xebec's
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