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  #1  
Old 08-05-2010, 03:14 PM
Lu Bu
 
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Default Cutthroat Survivability

I decided to play my CT a lil more since sandbox and have come to the conclusion that the CT needs a survivability nerf imo. Yes i know, go L2P, qq more, but the fact remains that the CT now has some of the best survivability tools on Testbed atm. With the way penalties work out, technically speaking, everyone will lose a lil bit of everything imo like accuracy which is something that the CT can abuse if specd right.

Proposed:

Sacrifice for Victory: Loses its +3 defense modifier buff.

Agile rigging: loses its +2 defense modifier and gets a 10% accel bonus or increase the turn rate from 6 to 10.

Wolf pack Hunter: CD brought back to 8 min. Silly to see 6 groups get a free 12% resistance that never ends on top of the resist mods that most pvpers put on.

Target Weakness: Loses its -2DR debuff or give the nats something good to go with there military intel/identify weakness. I know that this is a lil off topic but having a skill that takes off DR with just a click is silly now as the heaviest boats are base 14 DR ish.


Now for my biggest cry................Cheat Death. Why in gods name does a CT deserve an evasion like skill that gives you +15 defense, 15 resistance, +15 turn rate 30 sec duration on a 5 min CD Plus having TMTD, really FLS? Cheat death needs a re vamp or just scrap it and replace it with something else imo.

Would love to rant on about the CTs cripple enemy vs the Privs version but ill save that for another day.

/discuss.
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  #2  
Old 08-05-2010, 07:58 PM
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Question

Clearly you do know know the Cutthroat Class.

You are speaking about the class with Least Resistance and worst spikes. Improving it's survivability was needed in P&P if it was to be a viable class.

Anyway on to your suggestions,

Sacrifice for Victory is a Brawlers Skill,
and though it does need some changes to fit in with other Sacrifice Skills, reducing Defense is not the way to about about this.

Agile Rigging,

Overall this is one of the Best passives in the Cutthroat class, aside from being a Cutthroat itself. Though it wouldn't be a Problem if the +2 Defense was replaced with an Accleration Bonus, however it is good enough as it is currently.

Wolf Pack Hunter,

No, just no; the timer was set to 5 minutes so it could be equal to the Buccaneer's Wolf Pack, and now your asking to Return it to the Original Timer? Sure it allows Pirate Groups to have 12% ongoing Resistance, however remember, the cutthroat has no Resistance!

Target Weakness,

Trying to shoot at a Resistance Tanked National is hard enough alone, however with DR it is even harder, therefor the Cutthroat has various Debuffs to help get through such armor. It was a Good skill to being with, however now it is much more viable for group PvP being that the Reset timer/Duration was changed.

Cheat Death,

This skill is a Complement to the Buccaneer's Skill "Whistle Down the Wind",
and overall it's perfectly currently. Both Privateers and Freetraders have evasion and can "Lol-Dodge' their way out of most any Broadside. The Cutthroat didn't have that advantage with the exception of Too Mean to Die, which has a 30 Minute reset timer as opposed to Evasion's 2-3 minute timer.


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Last edited by toanuju281 : 08-06-2010 at 06:00 AM.
  #3  
Old 08-05-2010, 11:52 PM
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Cutthroats are now fine.
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  #4  
Old 08-05-2010, 11:57 PM
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Quote:
Originally Posted by RacecarRay View Post
Cutthroats are now fine.
Quoted for emphasis.
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  #5  
Old 08-06-2010, 03:17 AM
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I kinda agree with the OP actually, but only on Cheat Death. The skill should maybe only last 20secs, and 15 Defense is way too much on the Cutt; 5 would be more appropriate. I'd also agree with Gil that there is a case for 6min cooldown to prevent perfect stacking with repairs...
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  #6  
Old 08-09-2010, 12:12 PM
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Quote:
Originally Posted by toanuju281 View Post
You are speaking about the class with Least Resistance and worst spikes. Improving it's survivability was needed in P&P if it was to be a viable class.
Resistance:
7 % defense toggle (2nd highest resistance toggle in the game)
7% resistance clicky (2 min dur, 5 min cd)
wolfpack 2% (12 percent in a 6 group has both rat classes have a wolfpack skill that gives 2% per)

in a 6 v 6 , your passive resistance would sit at 19 just from skills (didnt include the 7% clicky), not including mods like the disco 3 or how flanked armor will be the new perm. I wouldnt call the CT having the lowest resistance in pnp.

Spikes:

desp fire 35% dmg 1 min cd (5% off of your 4 sides)
all or nothing: 33% dmg, 5 min cd (-13% reload for 15 seconds)
slaughter there crew: 20% dmg (100% crew) 40 sec dur, 5 min cd
overloaded shot: 40% dmg, 5 min cd (-3 acc for 30 sec)
shred armor: + 8 acc (Ignores 85% of DR? ) <--- need to double check
vital strike: +5 ac, +5 dmg (60 hull dmg), 2 min cd.

Stacked with a CT use a sacrifice skill, you now have a 50% spike as well as some more accurate skills like vital and shred that both have some great benefits. You have a spike skill ever 1 min if use choose to use it and two anti crew skills (rake and slaughter) in which only one makes ur opponent get crew immunity.

CT spikes are just fine.


Quote:
Originally Posted by toanuju281 View Post
Sacrifice for Victory is a Brawlers Skill,
and though it does need some changes to fit in with other Sacrifice Skills, reducing Defense is not the way to about about this.
Sacrifice for victory + agile rigging + toggle defense = 10 defense, stack that with having TMTD and a very good evasion skill(cheat death), your very hard to it and with the way penalties now stack, everyone is losing a lil bit of accuracy so you'll be that much hard to hit. This pre nerf khan like defense needs to get changed imo.


Quote:
Originally Posted by toanuju281 View Post
Wolf Pack Hunter,

No, just no; the timer was set to 5 minutes so it could be equal to the Buccaneer's Wolf Pack, and now your asking to Return it to the Original Timer? Sure it allows Pirate Groups to have 12% ongoing Resistance, however remember, the cutthroat has no Resistance!
CT has resistance, plz sign into testbed for once. If i had it my way, the Bucc wolfpack prowler skill would have a 8 min cd as well.


Quote:
Originally Posted by toanuju281 View Post
Target Weakness,

Trying to shoot at a Resistance Tanked National is hard enough alone, however with DR it is even harder, therefor the Cutthroat has various Debuffs to help get through such armor. It was a Good skill to being with, however now it is much more viable for group PvP being that the Reset timer/Duration was changed.
Cripple enemy + target weakness + deaths embrace = -27% resist and - 5DR, only 1 of those 3 skills needs one shot to hit. It is the most deadly and reliable debuff chain in the game. Only thing that Nats have is forcus fire (-6 dr) but its at the back of a very crappy chain while the CT has there debuff skills in the best chains for the class. No clicky skill imo should take off 2 DR and 6 defense on a 2 min dur and 3 min cd. Needs to lose the DR debuff imo.



Quote:
Originally Posted by toanuju281 View Post
Cheat Death,

This skill is a Complement to the Buccaneer's Skill "Whistle Down the Wind",
and overall it's perfectly currently. Both Privateers and Freetraders have evasion and can "Lol-Dodge' their way out of most any Broadside. The Cutthroat didn't have that advantage with the exception of Too Mean to Die, which has a 30 Minute reset timer as opposed to Evasion's 2-3 minute timer.

Meant to compliment? sho should the Bucc have a TMTD too to have its compliment? CTs have resistance and a high defense value ontop of TMTD. They do not need an uber evasion skill imo.
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  #7  
Old 08-09-2010, 01:11 PM
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Quote:
Originally Posted by Lu Bu View Post
Resistance:
7 % defense toggle (2nd highest resistance toggle in the game)
7% resistance clicky (2 min dur, 5 min cd)
wolfpack 2% (12 percent in a 6 group has both rat classes have a wolfpack skill that gives 2% per)

in a 6 v 6 , your passive resistance would sit at 19 just from skills (didnt include the 7% clicky), not including mods like the disco 3 or how flanked armor will be the new perm. I wouldnt call the CT having the lowest resistance in pnp.

Spikes:

desp fire 35% dmg 1 min cd (5% off of your 4 sides)
all or nothing: 33% dmg, 5 min cd (-13% reload for 15 seconds)
slaughter there crew: 20% dmg (100% crew) 40 sec dur, 5 min cd
overloaded shot: 40% dmg, 5 min cd (-3 acc for 30 sec)
shred armor: + 8 acc (Ignores 85% of DR? ) <--- need to double check
vital strike: +5 ac, +5 dmg (60 hull dmg), 2 min cd.

Stacked with a CT use a sacrifice skill, you now have a 50% spike as well as some more accurate skills like vital and shred that both have some great benefits. You have a spike skill ever 1 min if use choose to use it and two anti crew skills (rake and slaughter) in which only one makes ur opponent get crew immunity.

CT spikes are just fine.




Sacrifice for victory + agile rigging + toggle defense = 10 defense, stack that with having TMTD and a very good evasion skill(cheat death), your very hard to it and with the way penalties now stack, everyone is losing a lil bit of accuracy so you'll be that much hard to hit. This pre nerf khan like defense needs to get changed imo.




CT has resistance, plz sign into testbed for once. If i had it my way, the Bucc wolfpack prowler skill would have a 8 min cd as well.




Cripple enemy + target weakness + deaths embrace = -27% resist and - 5DR, only 1 of those 3 skills needs one shot to hit. It is the most deadly and reliable debuff chain in the game. Only thing that Nats have is forcus fire (-6 dr) but its at the back of a very crappy chain while the CT has there debuff skills in the best chains for the class. No clicky skill imo should take off 2 DR and 6 defense on a 2 min dur and 3 min cd. Needs to lose the DR debuff imo.






Meant to compliment? sho should the Bucc have a TMTD too to have its compliment? CTs have resistance and a high defense value ontop of TMTD. They do not need an uber evasion skill imo.
So what CT build are you using exactly? The one with 40 skill points?
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  #8  
Old 08-09-2010, 01:25 PM
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I really don't like the sound of Cheat Death. Cutthroats have the best debuffs, highest dps and highest maneuverability in the game, do they need to be given a version of evasion on crack to top it off?
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  #9  
Old 08-09-2010, 01:58 PM
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Quote:
Originally Posted by stokes234 View Post
I really don't like the sound of Cheat Death. Cutthroats have the best debuffs, highest dps and highest maneuverability in the game, do they need to be given a version of evasion on crack to top it off?
It's not even close to Evasion on crack to be fair. It is, however, too strong at the moment. It's not a patch on the FT issues though. The thing you have to remember Stokes is that Pirate survivability has NO duration compared to nats. The Cutt really needs something, but like I say, 5 defense, 10 turning, 15 resist on a cooldown that won't stack with reps would do the job.
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  #10  
Old 08-16-2010, 05:01 AM
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Quote:
Originally Posted by stokes234 View Post
I really don't like the sound of Cheat Death. Cutthroats have the best debuffs, highest dps and highest maneuverability in the game, do they need to be given a version of evasion on crack to top it off?
stokes i <3 you.


totally agree...ct's should be ub3r squishy.

at the same time, i think privs should be ub3r squishy so replace evasion with an accuracy/dmg clicky or something

giving every class an easy route out of bad positioning is dumb imo. part of the skill of playing a priv/ct used to be morale management and exceptional positioning, which enabled your powerful spikes & debuffs to decide the fight. since then, both classes have recieved really cheap ways to get out of a bad spot that they should never have put themselves into to begin with.

keep the skills, but make them require 50 morale and -50% morale recovery for 2minutes if you need to, but realistically both classes should rely on heavy damage output and the ability to cripple the enemies manouverability to prevent the ct/priv taking fire in the 1st place.
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