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#1
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I thought about this today, and came up with this option.
How make it so, a player can voluntarily "advertise" their contents. So, say a newb is hauling stuff for their newb econ. So, if, say, a level 50 player mouses over a newb (or anyone for that matter), in the red. If the target has set "show contents", it displays what cargo they are hauling. This way, folks looking to stop "smuggling" can investigate that way whether or not it is an appropriate target for their attacking. Maybe this will stop people going after newbs. Dunno if this should include value of loot or not. Just thinking.
__________________
Blood Swamp - Master Shipwright - New World Shipbuilding Co. |
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#2
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Do not wonder overly much about sealclubber motivations. The regular sealclubbers will sealclub a deadheaded fallback repeatedly, out of which they get nothing at all. It has everything to do with griefing and nothing to do with what they are or are not carrying onboard.
If you had something of great value to haul, you would do so on a level 50 char. Simply because level 50 chars are faster by far then low-levels. |
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#3
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I hear the seals make an amusing squeeky noise when you club them, but I haven't actually tested it to be sure...
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#4
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"for teh evulz" is a powerful motivator.
__________________
Quote:
Quote:
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#5
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Sealclubbing russians is basically the only way to force them away from the game before they hit 50
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#6
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#7
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Nooooooooooooooooooooooooooooooob.
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#8
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My motivation for clubbing lowbies (when i meet one in bubbles around mt/pr areas):
- Strange stuff oftentimes happens when i attack level 50's like the following: * i get so called "lag", which enables my opponent to hit me from half a ship length, longer than my own pistal range. Same "lag" problem produces my URR only firing top deck, but not the reloaded gun deck. * my opponent dodges 5 (!) pistol shots in a row. This was with the old avcom with 1100 base offense * i board some1 with no enemies in sight when i hit the board button and i get sunk after the first boarding wave * enemy level 50 "player" attacks me in pvp and there's no 30 seconds timer * enemy "player" kills 3 men of my level 50 boarding crew in 2 strikes (not possible by game rules) * i use the 90% damage spike from DF's offense line on an opponent in avcom and score 75 health damage with my david sword + mancatcher's loop. All he had running in order to reduce incoming damage was the resist toggle from his defense line. * opponent isn't tag-able on the OS. He stands there with his capri MC in the red, flagged, but i cannot tag him. He on the other hand can tag me. To make it short, this game is so full of cheats it's ridiculous. Seals don't seem to cheat that much, so if i meet one i tag him, especially if he's level 40 or so and i get movs. Apart from the blatant cheating going on with many level 50's there's additional reasons: - I'm bored becasue all level 50 guys i meet during 20 mins sailing around in the red are in groups, so i fetch the lowbie that i come across out of pure boredom. - They sometimes carry stone-madonnas and other stone junk loot that can be traded for drinks at the junk merchants and that i would otherwise need to shoot level 20 NPC's for or restrict myself to the once-a-day MoT turn-in in my capitol. I also see no moral argument against clubbing seals as long as one doesn't hunt them in newbie areas like bartica area or bahamas, they got no business in the middle area of the map (no need to go there) and if they want to do econ they can aswell spend 3 more days and be level 50. |
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#9
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Quote:
I can't speak for all sealclubbers, but for me the motives are collecting MOV/MOT and destroying enemy resources. Leviathans don't sail by often, so it's something profitable to do while you wait for them. Hitting a deadhead or a fallback is not profitable, so I don't do it.
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-M |
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#10
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Quote:
Have you ever in your entire gaming career in this game attacked someone who had a chance against you? |
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