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  #1  
Old 04-10-2012, 01:04 AM
Join Date: Feb 2008
Server: Roberts/Antigua
Society: DSL/Per Aspera ad Astra
Nation: Ze evil GermanZ
Career: Priv/FT/Cut/Buc
 
Default Shifting Stoneshot

I think Stoneshot is killing 1on1 in some kind of way. Its far too easy to decrew someone with Stoneshot, especially in combination with class related skills.

I therfore suggest a shifting in damage. Make Stoneshot do far less crew damage but more sail damage. So it basically still has an effect on crew, but even more so on sails. This has 2 positive effects. People cant run away that easy anymore, it will cause the sail repair to be used more often and more strategically.

On the other hand add a tiny bit more crew damage to explosive rounds. This will force decrewing players to use them more often and therefore buy it for movs which is much more expensive than stone shot.
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  #2  
Old 04-10-2012, 01:55 AM
Join Date: Jul 2011
Server: The good one
Society: Los Diablos
Nation: Rudderless
Career: Submariner
 
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Career: Priv/FT/Cut/Buc

heheheh I see where the problem is...

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  #3  
Old 04-10-2012, 02:45 AM
Join Date: Jan 2008
Server: Antigua
Society: Solo because I hate you
Nation: Varies
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Default

I think stone shot should do slightly more hull damage and slightly less crew damage. No need to adjust the sail damage in any way, that would just make it too good at everything. Explosive could definitely use some love, though, especially for it's price.
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  #4  
Old 04-10-2012, 03:08 AM
Panta
 
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Join Date: Jan 2008
Server: Roberts
Society: The Devils
Nation: Britain
Career: Naval Officer
 
Default

Quote:
Originally Posted by DerHuhnTeufel View Post
I think stone shot should do slightly more hull damage and slightly less crew damage. No need to adjust the sail damage in any way, that would just make it too good at everything. Explosive could definitely use some love, though, especially for it's price.
/agree



Adding more sail damage to stone shot would favor all classes in a 1vs1 beside the NO.
It would be the first choice then against a NO in 1vs1's imo (crew and sail damage ftw).
Though i believe it is getting boring indeed atm. Everyone start the fight with some broadside loaded with stone.
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  #5  
Old 04-10-2012, 06:41 AM
Join Date: Sep 2011
Server: Roberts & Antigua
 
Default Hi

If u spec right and use clickies , skills and consumables u should be able to keep your crew the whole fight up I got no probs at 1v1 even if I lose my crew i play ct and ft ! All u need to do is learn using the right skill
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  #6  
Old 04-10-2012, 12:16 PM
Join Date: Aug 2011
 
Default

Stone is OP for 1vs1 that is true. Though wouldn't nerfing it actually buff classes which have good decrew skills, bucc and NO? I don't think they need that.


Quote:
Originally Posted by Shadow Nez View Post
If u spec right and use clickies , skills and consumables u should be able to keep your crew the whole fight up I got no probs at 1v1 even if I lose my crew i play ct and ft ! All u need to do is learn using the right skill
The CT has a skill which negates crew loss penalties. It only should work form some time, though I've heard it is bugged and works permanently, is this correct? The FT with 1% crew still reloads faster than others at full crew probably... D:
For the Priv and Cut crew loss is pretty crippling, for the NO it can be too but the NO has a good resistance and can counter the effect by using maneuvers.
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  #7  
Old 04-12-2012, 06:14 AM
Join Date: Apr 2008
Server: Tiggy
Society: SoS/SPAIN
Nation: France/Spain
Career: All
 
Default

It's far too easy to decrew someone period. Not just with stone shot.
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