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  #1  
Old 07-01-2011, 12:37 PM
Join Date: Dec 2010
Server: Russian (EU)
Society: The Dauntless
Nation: Russian Rat
Career: Remember ammo
 
Default Town biddings, avoid too much grief

is it not about time to lower the timer on new bids?
there are so many that grief on town bids, waiting 4 mins 58 sec, then bid, and up by 10..
theres no need for 5 mins, enough by plenty with 30 secs

any other suggestons than just lower the timer?
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Last edited by Thomas Hell : 07-01-2011 at 12:45 PM.
  #2  
Old 07-02-2011, 01:45 AM
Join Date: Nov 2010
Server: Roberts
Society: Hans Majestäts Kaparflotta
Nation: France
Career: Privateer
 
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I'm more annoyed with how long it takes to install a governour in occupied ports.

Any port without a governour should only have 1 hour of open biddings after the first claim has been laid. Maybe decrease the timer in closed biddings to 3 minutes? If someone d/c, they should have a fair chance to restart and get back into the game to continue the bidding, imo.
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  #3  
Old 07-02-2011, 03:17 AM
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Default

Rework the way bidding works so that it is no longer necessary to be present at the closed bidding. A governor losing because s/he can't be online for the closed bidding is just not right.

Bidders should have to enter a maximum bid before the end of open bidding, and then closed bidding is automatically resolved; the highest maximum bid wins, and the influence beyond the second highest bid + 10 is refunded.

Currently a hard-working governor who pours money into a port for upgrades receives no advantages when someone tries to steal the port. I propose that the main method of generating influence should be, not gaining experience, but donations to port treasuries. Each dubloon donated should generate 10 points of influence directly for the donator, which is enough to make influence from grinding mostly irrelevant.

To prevent abuse, the governor should be able to disable donations; however, governors who allow their ports to fail maintenance checks should be punished with negative influence.

Also, this is getting far off-topic but what happens to the money in the treasury of a port raided by rats? IMO it should be distributed out among the winning PB fleet, not just vanish into thin air.
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  #4  
Old 07-02-2011, 03:53 AM
Join Date: Dec 2009
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Quote:
Originally Posted by Georgiana Jennings View Post
Also, this is getting far off-topic but what happens to the money in the treasury of a port raided by rats? IMO it should be distributed out among the winning PB fleet, not just vanish into thin air.
THIS!!!!!

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  #5  
Old 07-02-2011, 05:35 AM
Join Date: Apr 2011
 
Default

Quote:
Originally Posted by Georgiana Jennings View Post
Rework the way bidding works so that it is no longer necessary to be present at the closed bidding. A governor losing because s/he can't be online for the closed bidding is just not right.

Bidders should have to enter a maximum bid before the end of open bidding, and then closed bidding is automatically resolved; the highest maximum bid wins, and the influence beyond the second highest bid + 10 is refunded.

Currently a hard-working governor who pours money into a port for upgrades receives no advantages when someone tries to steal the port. I propose that the main method of generating influence should be, not gaining experience, but donations to port treasuries. Each dubloon donated should generate 10 points of influence directly for the donator, which is enough to make influence from grinding mostly irrelevant.

To prevent abuse, the governor should be able to disable donations; however, governors who allow their ports to fail maintenance checks should be punished with negative influence.

Also, this is getting far off-topic but what happens to the money in the treasury of a port raided by rats? IMO it should be distributed out among the winning PB fleet, not just vanish into thin air.
This

more more more
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  #6  
Old 07-02-2011, 06:13 AM
Join Date: Apr 2011
Server: Roberts
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Career: Naval Officer
 
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Oh my... Just imagine the ammount of dayflipping by rats this will cause!

Maybe add so that the governor can change the scheduled PB time to a limited extent? That way, we could avoid empty PB's.
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I support 17:00-23:00GMT PB window for Roberts.
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  #7  
Old 07-02-2011, 06:40 AM
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Quote:
Originally Posted by Georgiana Jennings View Post

Also, this is getting far off-topic but what happens to the money in the treasury of a port raided by rats? IMO it should be distributed out among the winning PB fleet, not just vanish into thin air.
the last thing this game needs is more dbls floating around.
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  #8  
Old 07-02-2011, 07:02 AM
Join Date: Jan 2011
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Quote:
Originally Posted by Capitane Jean View Post
Maybe add so that the governor can change the scheduled PB time to a limited extent? That way, we could avoid empty PB's.
That would probably cause more dayPBs.. For example: MT got flipped by france, what would the gov of MT do? Kick the PB back to first slot to avoid a strong france fleet.

If a governor can change the time of a PB, it should be around the Port battle window, not only on the evening
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  #9  
Old 07-02-2011, 07:30 AM
Join Date: Apr 2011
Server: Roberts
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Nation: France
Career: Naval Officer
 
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Quote:
Originally Posted by Strip Tease View Post
That would probably cause more dayPBs.. For example: MT got flipped by france, what would the gov of MT do? Kick the PB back to first slot to avoid a strong france fleet.

If a governor can change the time of a PB, it should be around the Port battle window, not only on the evening
Yes, certainly only towards peaktime-hours. Otherwise it would be ******ed xD
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Quote:
Originally Posted by von Manteuffel View Post
Heavy pvp ist die Königsdisziplin.
I support 17:00-23:00GMT PB window for Roberts.
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