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  #41  
Old 08-27-2011, 10:05 AM
ZeeNau
 
Join Date: Mar 2008
 
Lightbulb Hi all

if you have already tried everything, you can try this :

\Pirates of the Burning Sea\pirates.ini ==> rename this file (like piratesold.ini)
Launche the game ==> pirates.ini will be re-created by the launcher.

That worked for me, and for some friends
I had already applied this method previously for the same problem, and I had to do it again recently (since the maj 2.6??)
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  #42  
Old 08-30-2011, 03:45 AM
GaBambi
 
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Can you attach both files? (old and new) to compare them.
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  #43  
Old 10-05-2011, 10:27 AM
CJFlint
 
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Join Date: May 2011
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Quote:
Originally Posted by Tenikis View Post
I have 12 gigs of ram on a win7 64bit system.

I get " Your system is out of memory. Pirates of the burning sea will now close" about 20 times a day when zoning or joining an instance.

Can you please fix this crap. Its got SO bad since P&P.
I thought I was the only one LOL me too I just got a high and system, and it Fing crashs with potbs all the time...WTF....Im going to set the Textures down low and thats it and see what happens.

For me it happened every 30 to 45 minutes...freacken LAME!!
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  #44  
Old 02-26-2012, 09:40 AM
Join Date: Jan 2011
 
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This works for me as well, but I hope at some point w get informed if this is really fixed so we can turn all our settings back up.
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  #45  
Old 03-07-2012, 07:13 PM
Join Date: Feb 2008
Server: Roberts
Society: Brethren of the North
Nation: Pirate
Career: CT & Bucc
 
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Quote:
Originally Posted by Misha View Post
Woot! I'm glad we have a work-around that's working. We've finally managed to repro this in the office and we're working on a real resolution. Thanks so much to everyone who sent in tickets and other reports!
This "attempt" were made back in 2008, still same Out of memory crashes, not to mention the graphics bug where everything gets wierd and distorted and code shows up here and there... Thank god its free to play!

WAKE UP! *POKES*
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  #46  
Old 03-07-2012, 10:33 PM
Remus
 
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This game has had a few builds which gave major out of memory problems. What we have now is very tame by comparison.

The usual advice is to lower your texture resolution in Options > Preferences > Video. However, kaleras made a very interesting post whose advice I have incorprated into my own client, but I have not yet tried turning the texture resolution back up.
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Download version 2.10 here. I am no longer maintaining this to the current game build.
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  #47  
Old 03-08-2012, 09:12 AM
Join Date: Feb 2011
Server: Roberts
Nation: Brit
Career: NO/FT/PRIV
 
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Before kaleras' thread was locked I updated to say it didn't work for me in terms of the OOM error but others may enjoy better luck and the multi-core fix did have an effect on the smoothness of my game.

Dropping my textures to medium as Remus suggests completely rids me of both the error and the texture corruption. It isn't the fix I would like but it is a fix at least.
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  #48  
Old 03-11-2012, 04:55 PM
kaleras
 
Join Date: Feb 2008
 
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Just an update about my thread: Wallace is correct that the fix doesn't seem to work entirely. For me it does seem to make the game run a while longer before crashing, but I end up getting a lot of texture corruption by that time. I have since turned my texture resolution back down to the middle setting. I'm looking into it further, but I'm not sure there's much else that can be done.

That said, I have had a lot of people tell me the same thing as Wallace regarding the multi-core fix; it works well, and has especially helped many that run several instances of the game. The only thing I've noticed with it is that sometimes the animations for NPCs in cities seem to run slow, but maybe that was always the case?

Anyway, I'm trying to get Fodderboy to clean up my thread and unlock it like he said would be done, but I've got no response. Damn trolls have to ruin everything.


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  #49  
Old 03-14-2012, 05:59 AM
Join Date: Feb 2011
Server: Roberts
Nation: Brit
Career: NO/FT/PRIV
 
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Quote:
Originally Posted by kaleras View Post
The only thing I've noticed with it is that sometimes the animations for NPCs in cities seem to run slow, but maybe that was always the case?
It may be that you have a lot of NPCs on screen at the time as in shipcom battle instances where there are a lot of ships I regularly see the cannon shot animation become very slow and jerky as if my framerate has dropped. According to my FPS overlay this isn't the case though.

NPC draw distance can seriously affect framerate which may be a factor. When I first started playing I upped everything to max including draw distance and it was fine in almost all ports. The first time I went to San Juan my frame rate plummeted to almost nothing. A bit of fiddling and I worked out it was the draw distance and reduced it.

These are very minor issues when compared to the OOM and texture corruption though. Once when hauling deeds and outfittings to Port Royal I was about 150 miles out when I got the error. Normally my ship would drop sails but in this one instance it actually kept going, Irish Point was red and when I finally got back in my ship was near the east end of PR in the Pirate PvP zone :O

Lucky for me there were no Pirates about as I would have been an easy kill in my stripped San Mateo (the biggest hauler I could use at the time) with nothing but swivels for defence!
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Last edited by CaptainWallace : 03-15-2012 at 12:57 PM. Reason: Fixed typo
  #50  
Old 02-19-2013, 06:30 AM
Brigham
 
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Server: Roberts
Society: Lords of the Burning Sea
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So I'm still getting this error is there a permanent solution to this? Or do I have to turn down my texture resolution?
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