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#1
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As bungeelemming91 correctly pointed out, this really belongs in here, not the feedback section.
Assumption: Most people will try the game out as F2P, so when they level up:
To simplify the levelling
Most important point for the new player to stay interested that bit more,
Ignore the doubloon costs or savings, the missions throw off plenty of those. As for the production side of Upgrade Packs, simply change the recipe from "ship deed + other things => ship MC deed" to "other things => ship MC Upgrade Pack". Just give it a related icons and leave it in the ship deeds category in the AH and inventory. Done. Any thoughts? |
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#2
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I fully agree.
Also, the starter ships are painfully boring to sail - I suggest upping the lowest ship tier to say, a van hoorn or similar.
__________________
/Contre Amiral and Knight of the White Horse; Jean d'Aammunition ![]() I support 17:00-23:00GMT PB window for Roberts. |
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#3
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Sounds ok for me, just keep the thingy where you can choose any skill you want, instead of unlocking earlier skills before you can get the one you want
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Rector Barbossa
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#4
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I like this idea
I remember starting as a new player....it was the most boring thing in my life. You either had to try and conquer missions on your own because only a few 50's would help, or you would have to try and find a fleet (which is also hard when all you see is "*location* Fleet 50's Only x up" on Nation chat).Maybe make it if you hit a small fleet (like an NPC fleet of 3 low level ships) there is a small chance that a bonus xp book will be dropped? That will give new players a bonus for attacking low level ships AS WELL as help them enhance their tactics in ship combat ![]() |
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#5
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On second thought, "simplify" leveling is not the right word. Make it more fun is not like making it simpler. Rather, it's too one-sided atm, or in some aspects, too simple. Too repetitive.
__________________
/Contre Amiral and Knight of the White Horse; Jean d'Aammunition ![]() I support 17:00-23:00GMT PB window for Roberts. |
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#6
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Simplify, speed up, make more fun - whatever you want to call it, just make them do it. To that end add more suggestions. E.g. double or tripple the XPs gained from solo PvE, and may be quintuple XPs or higher for PvP between two <50 levels (including half the XP for the looser). Stuff like this is what they and we should come up with, what it is called is irrelevant.
PS: if there was a really comprehensive set of tutorials, levels and levelling could be disposed of completely (although I'd have to ponder the possible abuses of this a bit more, e.g. making it to easy to create throw-away alts on the fly for single use, etc.) |
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/Contre Amiral and Knight of the White Horse; 

Rector Barbossa
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