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#11
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#12
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This game is not "realistic". It is a strategy/tactical game set into the context of 18th century naval combat.
When people cry foul over realism, or when FLS wants to be more "realistic", I laugh. The so called buffs, "magic skills", and other skills that are not "realistic" serve a more important function, they are tactical options players can use to their advantage. Suffice to say, as much as I hate being stunned by privateers, I like the game the way it is for its options, variability, and challenge. I am a hardcore pvper and almost no fights are the same. FLS should try to preserve that. To further address "magic skills." Think of them as ways to simulate the intangibles of good captains. Good captains can make their crews and ships perform to a higher level than a poor captain (in real life). How do you simulate that in a game? Well, in my opinion, with the skillsets we have available to us now. I have not tried 2.11, I don't have a testbed character. But I have two main objections to it; first I really enjoy shipcom (I enjoy it more because of the challenge of mastering it), and I have heard mostly bad things about 2.11. FLS would be better served, IMHO, by devoting their time to fixing things that people regularly complain about. AVCOM is the weakest part of this games. Missions can be repetitive and boring, but are less so than fleeting lol. More RvR. Right now RvR is caught in 2 extremes, small RvR which is OS pvp, and port battles. Why not develop middle of the road RvR encounters than OS pvp and smaller (easier to attend) than port battles? My old suggestion was the ability to do impromptu port raids, mini port battles that all levels can attend. |
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#13
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#14
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Rumor has it that she will come with various options allowing players to add and remove clothing. FLS expects this will be it's more successful "follow" pet, and will easily generate enough cashflow to pay for the Avcom overhaul. |
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#15
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We don't need another history lesson on what realism is, if that were the case we would not play games and pillage and plunder in real life. With that being said, the game IS taking steps to more justifiable skills. Such as toggling crew to do tasks that make sense, such as focus on repair, focus on sailing etc. FLS is going in the right direction so I give them that, eager to see how it pans out.
-Cannonball excuse spelling errors just got off work and to lazy. |
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#16
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But you forget ONE essential matter:
WE DONT NEED MORE REALISM!!! With the current skills and ships it takes skill and communication to win a PvP fight. Thats perfect and it keeps the players playing. There are those magic skills but its not klick-to-win. You can klick invince but if you klick it in the wrong situation you are dead anyways. same with final-D, breaks etc. e.g: rats charge a Nation group with full wind. HOW would you ever get them off your stern? answer is easy: never cause you need a BREAK to prevent a 6-0 loss. IF break rudder will stay as it is the situation is even worse.. All skills have their value in this game. They are all here for balancing to get even fights. At the moment that works very fine and noone sees the issue with the actual skillset. If you want to sail a historical correct ship/pirate-game then either play "Sea Dogs" or look for a SIMULATION.. No need to disrupt a working system cause >>>most<<< Players apreciate the mechanics as they are atm.. ty |
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#17
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Well, I do have to say FLS is taking baby steps on realism now since we learned about that patch. Unfair yes, but it makes sense.
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#18
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Quote:
__________________
"Show me a hero and I'll write you a tragedy." -F. Scott Fitsgerald |
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#19
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Quote:
Fixing the rig would mostly not be done unless small easy fixes. Fixing guns didn't happen, those things weigh tons. The most severe damage in battles was crew casualties, gun loss and broken masts. Neither could be fixed in battle. Then of course gunpowder explosion but that means dead ship, so no repairing that.
__________________
/Contre Amiral and Knight of the White Horse; Jean d'Aammunition ![]() I support 17:00-23:00GMT PB window for Roberts. |
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Robin Yerloot - FT
/Contre Amiral and Knight of the White Horse;
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