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  #1  
Old 08-08-2012, 10:11 AM
RaiVeN
 
Join Date: Dec 2010
Server: Roberts
Society: BSG
Nation: Spain
Career: All
 
Default FLS will you fix OS fights bugs? or maybe arent bug.

you got tagged by 2 arcadias and noone can help. and if you are 2 - 2 if they tag you and you dont get in battle before battle start it get close...

Why this idiot sistem? Gank mode? you want to put this for gankers or what is very easy gank like some do i wont say namesn ow.

but yeah focus in skills, sure...
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  #2  
Old 08-15-2012, 11:30 PM
Join Date: Jan 2010
Server: Roberts/Tiggy
Society: SHIP HUNTING CLUB
Nation: Ex-Nat
Career: Red Devil Pro
 
Cool

Quote:
Originally Posted by RaiVeN View Post
you got tagged by 2 arcadias and noone can help. and if you are 2 - 2 if they tag you and you dont get in battle before battle start it get close...

Why this idiot sistem? Gank mode? you want to put this for gankers or what is very easy gank like some do i wont say namesn ow.

but yeah focus in skills, sure...

QQ Riva? XD
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  #3  
Old 08-16-2012, 02:23 AM
Join Date: Mar 2008
Server: Roberts
Society: The Initiative
Nation: LoL Brits
 
Default

I agree something should be done to open sea combat.

In current system reinforcements are totally useless since u can reinforce battle only to same (player total) amount that there are hostiles (gankers) already in. In the paper for example reinforcing battle to 2v2 might seem even, but by the time reinforcements arrive on the spot, the one that was initially being ganked is already sunk or demasted. Reason for this is ofcourse that the distance from reinforcement point to location where engagement is taking place is usually quite long and it takes quite some time to sail accross it.

Solution: The system should be changed so that there can be same amount of REINFORCEMENTS as there is hostiles already in battle. That means for example that initially 2v1 fight could be reinforced to 2v3 fight, this would not only be fair but would create more interesting situations than currently is and still wouldnt mean returning to old system. If battle starts with even numbers its should be immediately closed as currently is.

Also positioning reinforcement points just abit closer to fight starting location should be considered.

Also battles should stay open for much longer than they currently are.

All the above mentioned suggestions would make ganking abit more risky, but would not eliminate it completely. Make no mistake i want to keep ganking in the game, as it is wat makes red zones feel dangerous.

PS. I also confirm the OS bug Riva mentioned still exists (i even got screenshots !!), could u fix this ASAP pls.
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Anna Sasin, Privateer, Roberts
Fight ! Fight ! Never surrender, never surrender !
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Last edited by Seolenmina : 08-16-2012 at 02:45 AM.
  #4  
Old 08-17-2012, 06:03 AM
RaiVeN
 
Join Date: Dec 2010
Server: Roberts
Society: BSG
Nation: Spain
Career: All
 
Default

Quote:
Originally Posted by Selvina Telsi View Post
QQ Riva? XD
they didnt tag me was another one that was with me but he could also escape. Yes, i QQ about ships that dont have to be in this game, they didnt want realism? then why those ships? lol
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