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#1
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You look at these forums and what you see are alot of anti Pve ideas.
make fleeting harder!!!!!....because this will make people Pvp? WRONG make hauling harder!!!! because this will result in you capturing more goods or griefing econ players more? right!!!! for two days then WRONG as players quit the fact is that FLS is in another huge game overhaul for 2.11 that includes alot of ship stat changes...and skill chganges.... these are the exact same things that have happend before....to nothign but player loss the Main things plagueing player base 1. ONLY elite players win at pvp... no one likes to lose 100% of the time... CRITICAL HITS (bismark vs hood ) are needed 2. the refusal for 5 years to change the PB invite system so that all players ALWAYS have 1 point.....and will always have 1 lotery ticket in.....it seems simple...yet we get ship stat after ship stat changes 3. Econ players get sick of constant red hauling...yet the OS map...FLS MUST get rid of the current OS map...expand it a bit so that NO port is ever in the red but the port in contention..ONE PORT per red zone..... unfortunatly their is a huge push to pvp that has never worked for the game..mostly because ONLY the elite EVER win at pvp....and wht the 35 sec battle timer...that allows players to cover entire redzons....it make lesser skilled players unable to go anywhere near the red.... therefore i propose.... that distances more than 250miles away from any port hould be red 100% of the time....call it lawless sea...this will open up lot of the map to PvP and allow noob pvpers to hunt in obscure areas..... FLS upgunning the 3rd rates was smart as i predicted they needed 30 lbers...awhile ago..that being said ship stat and skill changes wil have no effect we have been changeing skills and ship stats for a long time....jhow many iiterations fo the HMC have we seen....the bottom line is you wont get more players to PVP by makign the skills toggels...because the ELITE will be the only winners in pvp..and therefore no one wil continue to play as long as ONE great player can cover an entire redzone...... and basicaly kill noob after noob..who will just end up quitting....none of your ship sdtat or skill changes will work
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“It seems to be a law of nature, inflexible and inexorable, that those who will not risk cannot win.”-John Paul Jones “I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way” -John Paul Jones |
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#2
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I'm not sure making fleets harder is anti PvE measure, doesn't the non challenge of fleets make them boring?
My main beef with fleeting is that it is doubloons on tap, rewarding players for no effort, whilst giving them meagre rewards for real effort has never made sense to me. Before fleeting became the new 24/7 I hated dailies too for the same reason. What made me PvP was the death of the econ system, whether it has truly died is of course open to opinion but it is dead to me. I used to only do econ and it is something I miss but now I pretty much only PvP or rather I try only to PvP. Am I an elite player, no, do I mind if I lose, no, I do however avoid fights (if I can) I know I can't win. I am enjoying PvP for the challenge it is just a shame that sometimes it is so one sided because of level or type of ship. Yes it would be nice if ports that aren't in contention were not in the red but unless you can drag these ports away from each other I'm not sure how you can get around this. I would still like the implentation of constant PvP zones on the open sea by level and by ship size, an area for level 30s to fight level 30s, a place for level 50 vanillas to fight level 50 vanilas and so on. You are of course right that really you can't push players to PvP if they don't want to, I have played "chicken" with players in much better ships than myself and still been avoided by some. |
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#3
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Superium have some serious right points up there, harder fleeting will be more fun is completely wrong, people fleeting mainly to get money or just try out a new ship / have some fun until its become boring.
Theres a good solution to satisfy everyone fleeting needs, i always missed the variety of npc fleets they are like clones with very little difference and always the same loot table. Why FLS can't make fleets random, with like smaller easier fleets with 4-8 ships, up to 8-20+ elite convoys, just like resupply fleets but way stronger and of course better risk vs reward. There are many easy ways to make it more exciting, the main thing what makes fleeting boring is the lack of variety and challenge (if you want challenge), this way players can decide if they want to take up the challenge for bigger chance of great loot or just do some easy ride. Spice this with very rare, uber strong unique fleets lead by famous officers (like in eve) with nice loot if you can take up the challenge against them. Hauling also don't need to be harder, its already a headache for everyone doing it daily, its surely the worst and most boring part of POTBS, i barely seen any game where you have to haul trough whole map for hours everyday just to make a half decent econ running. I had 13, yes 13 reaction POS (starbase) in EVE online, maybe someone knows what a crazy infrastructure needed to run those, but i still had much less work with it daily than in POTBS running like 30-40 slot econ and there are safe high-sec and autopilot. TBH i never ever got attacked when hauling but thats only because i never ever hauling in major red areas. Im sure many do the same, whos dumb enough to risk cargo in red anyway, if you making hauling more risky, all you will get is no one hauling and thats means no econ in the long run. |
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#4
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your post started good, but went to utter fail when you suggested critical hits...
what a load of rubbish if you want to gamble you can /dice pvp in any succesfull compettitive game is about skill not abour random numbers Imagine Counterstrike with critical hits or Starcraft or battlefield or chess!!! theres no good pvp game with critical hits, fun vs computer, sucks otherwise its not like i dont value your opinion, its that i dont value your opinion about pvp. your like a checkers player suggesting new rules for chess to make it more apealing and accesible to newcomers That new people cant pvp so much has to do with a lot of the difficulties regarding fittings, stacking rules, difficult to calculate stats(resist vs integrety) million and 1 general fittings(of wich 3 are used) and the bundleboat zerg. The long time it takes to prepare and the fact that you need to get organized to win, PS i read on a little bit and i agree with point 2, its ****ing ******** that they never changed the pb invite system, pardon me french but this is more fail then critical hits, i think if we would pile all the fail in the world into one big pile of fail and compare it to the fail of the pb invite system, the pb fail is the bigger of the two Btw i have never read the idea that fleeting should be harder, en hauling should be longer, that is ofcourse load of crap, becus these are the most dull aspects of the game
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Bûter, Brea en Griene Tsiis. Wa't dat net sizze kin is gjin oprjochte Fries! Opsokkebolje! Fryslan Boppe Frylan Boppe, de rest die mast dea skoppe! I support 17:00-23:00GMT PB window for Roberts |
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#5
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Well, I probably shouldn't bother as I no longer play this game, but while the memory is still fresh (and hoping to return, when FLS does a U-turn and fixes things instead), here it goes.
If you want to PvP, then PvP. If you don't, then don't. But please, both of you stop crying. If you're new and want to PvP, be prepared to loose often until you're experienced, then be prepared to loose a little less often. (And PS you don't need any red zones to PvP, just flag up and you can do it anywhere, apparently. So called PvPler creating red zones just so they can PvP are usually gankers, only occasionally it is for actual economic RvR.) If you want to do eco, then accept that there is contention in the area and deal with it. Granted, for general hauling there should be bigger ships, but if you don't like red zones, go brit and mine gold or something in Cayenne, I don't think I've ever seen contention in that corner ever. That said, here comes the painful truth. PvP alone will not keep the game alive, but that's where 2.11 is pushing towards. The raters won't make much of a difference there, just may be keep a few solo fleeters happy for a while. RvR and Eco are being sacrifised (by not fixing invite system, PB windows, solo/night-flipping, no roles for FT or Priv, ship nerfs, cargo nerfs, stored labour nerf). Ironically, it's so simple to get more people (back) to the game: - fix the broken parts, RvR & avcom & OS engagement most urgently - bring in the raters - simplify/replace the levelling - have a "practice facility", e.g. in the starter port, where you can use any ship and fitting in the system to do some "missions" (more than once a day, if necessary). This may replace the need for levelling to gain practical experience! (Use skirms for PvP practice as is) - leave the rest pretty much as is in 2.10 And most importantly, FLS, let the players know (and ex-players still looking at the forum) that you do!!! PS: I'd be open to spicing up fleeting with unpredictable sized fleets, e.g. patroling/lurking fleet (?) could be anything from 8 to 12/12 to 18 or something. With something like that I might even go back to that for a laugh, it was a nice social part of the game after all. |
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#6
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You've been playing since launch and you seriously think that the only feature that makes this game worth playing needs to be reduced to a dumb-luck system of RNG and grind gear, because you can't win at anything? I've seen players who've been in the game for less than 6 months win at PvP at a break-even point or better; you have to either be trolling, or simply unwilling to learn.
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#7
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idk why so many people are saying this patch will make fleeting harder lol
The typical ships in a fleet, cap mcs, tigres, conq sleeks, hercs etc all got reduced in firepower and armor. Most of the fleeting ships did not get reduced in firepower or armor. Some even got buffed. The few that nerfed mostly didn't get nerfed as much as the ships in a fleet. Except the couronne family. if anything fleeting will be easier
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Danielle Steel - Alex Connor |
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#8
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NPC ships are don't use the same stats like players ships (maybe DR) so they will remain the same if they don't touch them, thats why i saying fleeting will be much harder.
Every single ships get nerfed as far as i know Reason, SF, Poseidon, HMC, CMC, MB, Mace and even more "possible fleeting" ships, leaving only the 1st/2nd rates, Wenden, Valiant, Lion (all NO) and maybe the Centurion and Treason for other classes. PB will be NO only, fleeting too? |
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#9
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Quote:
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Danielle Steel - Alex Connor |
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#10
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what would so bad about fleeting being harder? cuz it's so realistic killin g8 ships solo without using a repair
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Jeremy Wood NO / Sam Coltman PR / Sam Wood FT / Jeremy Wood CT / Jeremy Coltman BUC El Jeremio / Samson Madera / Sam Sangre http://www.youtube.com/user/brasa218 |
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Jeremy Wood CT / Jeremy Coltman BUC
El Jeremio / Samson Madera / Sam Sangre
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