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Old 03-04-2008, 06:54 PM
brue
 
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Join Date: Feb 2008
Server: Roberts
Society: legion X Hispanica
Nation: Spanish
Career: all
 
Default Erhm

Well, up to now, i have some things to state about this game.

Idea? Great, i like naval games since first Sid Mayers Pirates! some 20 years ago. So, i was looking forward for long time for this kind of MMO.

Bugs, exploits? Ok, FLSs first MMo, so i would give em a brake for those things, cause theres time to polish that.

Programming? There i have the most bad comments. Guys, have you even checked some other MMO(rpg)s on market? Not now, few years ago...ever? Chat/society windows?? Heard about it? Which leads to..

Social aspect of game? very poor, tnx to childish programming of some essencial things mentioned above connecting to chat and player infos.

Progress in the game? Sorry, but SUX. You cannot put loot of low lvl mobs, in this case ships, to be equal as end game ships. You cannot put that San Mateo galleons derelicts give small pendant as some 6th lvl ship, and almost same amount of money. You cannot put that low lvl mission gives almost same money as end game mission, feeding that way only GOLD FARMERS.

Ok, i throw a bit hate here, sry, but since i m paying as others ppl here to play your game, you deserved it.
Here few ideas, or better essential things that for now this game NEEDS ASAP:

1. totally fixed chat and players info, specially societies info screen (with players lvls, custom infos and notification of "last seen online")

2. total change of drops/loot and quests reward system in terms of money. For example, as for now 1-9 lvl, 10-19 times 2, 20-29 times 3, 30-39 times 4, 40-49 times 5, 50+ times 6

3. total change of costs of end game ships or if not that than stats. Theres only 1 ship worth of spending money on lvl 50 - Alexander, so on the end we should all need to be Naval Officers?? Who wonna check, go at F1 and compare how "good" are FTs and Privatiers ships that costs Royal derelicts drops (hours and hours of grinding) plus 5 up to 40 (YEA FORTY) times more than one Alexander.

4. Gaining of personal conquest points and lottery system for Port Battles - FIX it! (for example: gone with privater to raise unrest for Havana, killed xx ships, end up with 79 points. Switched to my FT that done absolutlly nothing and had 280). Lottery sux cause you pushing ppl to not solo in the game but to join societies and for port battles totally opposite ruining any organized effort, making totally random ppl to join Port Battle.

5. Put voting for at least 1 or up to 4 guys in area just before Port battle. Those voted guys should have ability to draw paths and lines and whatever on tactical map for battle. It would make easier to communicate since loads of ppl cant understand english, or dont wonna bother to install TS or Ventrilo since no in-game voice communication). Also, it would lead Port battles to be much more interesting.

Hope you ll done some of those things soon, rly...


Laura Prepon @ Roberts
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Last edited by brue : 03-04-2008 at 07:01 PM.
 


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