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  #11  
Old 04-28-2008, 05:51 AM
Join Date: Jan 2008
 
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Quote:
Originally Posted by Borvie View Post
Yeah I love that idea. I come from an MMO called EVE. In eve there was some serious PVP where there were no laws and i miss being able to target ANYONE and the thrill of running when way out gunned. The speed thing is a touchy subject though. Too tough and its more of a grind fest and too fast and then you have ubber fleets. I think this would be a great idea.
I think a lot of people here came from Eve, my self included. Before that it was UO for like 10 years.

Anyway, as long as my cannons continue to rain death and destruction I'll be happy. But I won't be disappointed if in the future we are presented with a free-for-all faction based server, or whatever the current buzzword is nowadays. Red circles would only determine port contention/battles. I suppose it could really screw up game-mechanics though, but it would be a fun experiment. So there, if you decide to give it a go FlyingLabs, I'll be all over it.

Although, I should be careful what I ask for. I've been playing, technically, since before launch during pre-boarding... and I just reached level 41.
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  #12  
Old 04-28-2008, 07:29 AM
Join Date: Feb 2008
Server: Roberts (a'ka Bob'a Fett)
Society: Storm Riders
Nation: Spain
Career: Privateer (where my privateer list?)
 
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Ahoy sailors
i got idea how improve pvp system in game.
Let say if every open sea area will be pvp (like say Windy_3 Sheets) . To prevent killing newbie players you can estabilish non-pvp area in every city ( let say 200 mil each) it will create safe route at coast line and will extend at whole caribbean coast line. Also when any city will be fllipped by players pvp area will apear and this town wont be safe anymore. Similar system is in EVE Onlie ( low security systems)
So if any player want reach his destinaty faster he can go across pvp area but on his own risk
Also best NPC ships should be in pvp zones, that will make little harder to find better upgrades and force players to teamwork and improve pvp coz if you want something best you need to risk and enter pvp zone
Those Royal Fleets near citys (enforce since 1,3 patch) will sail in non-pvp zones but sinking them will create pvp zone near city faster then usual.
Here is map:
[img=http://img514.imageshack.us/img514/2716/potbsmapcp7qt0.th.jpg]

What to you thing about this??

PS
Sorry for my poor english!
Thx for Big help Borsuk!
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  #13  
Old 04-28-2008, 10:34 AM
Borvie
 
Join Date: Apr 2008
Server: Rackham
Society: SV
Nation: Pirate
Career: Pirate
 
Default

Quote:
Originally Posted by Bob Fett View Post
Ahoy sailors
i got idea how improve pvp system in game.
Let say if every open sea area will be pvp (like say Windy_3 Sheets) . To prevent killing newbie players you can estabilish non-pvp area in every city ( let say 200 mil each) it will create safe route at coast line and will extend at whole caribbean coast line. Also when any city will be fllipped by players pvp area will apear and this town wont be safe anymore. Similar system is in EVE Onlie ( low security systems)
So if any player want reach his destinaty faster he can go across pvp area but on his own risk
Also best NPC ships should be in pvp zones, that will make little harder to find better upgrades and force players to teamwork and improve pvp coz if you want something best you need to risk and enter pvp zone
Those Royal Fleets near citys (enforce since 1,3 patch) will sail in non-pvp zones but sinking them will create pvp zone near city faster then usual.
Here is map:
[img=http://img514.imageshack.us/img514/2716/potbsmapcp7qt0.th.jpg]

What to you thing about this??

PS
Sorry for my poor english!
Thx for Big help Borsuk!


Yeah but the idea for a pure PVP server is for the pure PVP thus newbs will have it rough but oh well.
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  #14  
Old 04-28-2008, 11:43 AM
Join Date: Mar 2008
Server: Antigua
Society: New World Shipbuilding Company
Nation: Pirate
Career: Cutthroat
 
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I'm all for this. In addition, you could have some PvP-free zones around starting ports too, or all ports that are not in contention so people won't get ganked when they leave port.

If FLS ever does that they need to allow character transfers to the new PvP server
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  #15  
Old 04-28-2008, 11:45 AM
Join Date: Mar 2008
Server: Antigua
Society: New World Shipbuilding Company
Nation: Pirate
Career: Cutthroat
 
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Quote:
Originally Posted by Borvie View Post
Yeah but the idea for a pure PVP server is for the pure PVP thus newbs will have it rough but oh well.
That's why the server to be cleared denoted as such with an appropriate warnin for noobs of what the server is about and to be aware of what to expect.

Also, considering that FLS just shut down 6 or seven servers as it is, they certainly would have the resources for it.

FLS should also not concentrate on potential balance issues at first, just turn it on and let the players work it out.
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  #16  
Old 04-28-2008, 11:47 AM
Join Date: Mar 2008
Server: Antigua
Society: New World Shipbuilding Company
Nation: Pirate
Career: Cutthroat
 
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The simplest way for FLS to do it would be on that server make ALL ships perma-PvP flagged. Problem solved. Modify the database or something that has ALL ships set up as Invalid Ships.
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  #17  
Old 04-28-2008, 11:49 AM
Join Date: Jan 2008
 
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Player safe zones and the like are fine, but that would only be the case if every server was totally free-for-all PvP, which they aren't. My point was really that, down the road there might be enough veterans to fill up a veteran server. My hope is that this server will have universal NvN (nation vs. nation). On this server, red circles only signify port contention, not just pvp zones since you can technically attack anyone from another nation anywhere, anytime.

I think things would be drastically different on a server like this. Combat types would really be going out on a limb to try and grind port contention, leaving their ports and merchants vulnerable to reprisal. The map would be much slower to change, but each change would have massive consequences. Traders and crafters would see some huge demand for ships and goods, and some unscripulous types could easily make a fortune smuggling goods into another nataion. Who knows, they might even become regonized as a "don't touch target."

It might be very exciting, with real political tensions, and an extremely fragile economy that could see a single powerful nation sink like a stone should an alliance form against them. Map wins would be a real objective, almost an *I win* scenario in an MMO (imagine that), rather then what it is now. I think for a server like this to work, most, if not all, missions need to be disabled. Euro-traders should be turned of *** well.

Anyway, just my $0.02 for what it's worth. The game is good enough for me as is, while I'd like to see more, it's certainly more appealing then anything else out there. (I had been waiting for AoC... but I avoided WoW for a reason
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  #18  
Old 04-28-2008, 06:54 PM
Borvie
 
Join Date: Apr 2008
Server: Rackham
Society: SV
Nation: Pirate
Career: Pirate
 
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Quote:
Originally Posted by Windy_3 Sheets View Post
Player safe zones and the like are fine, but that would only be the case if every server was totally free-for-all PvP, which they aren't. My point was really that, down the road there might be enough veterans to fill up a veteran server. My hope is that this server will have universal NvN (nation vs. nation). On this server, red circles only signify port contention, not just pvp zones since you can technically attack anyone from another nation anywhere, anytime.

I think things would be drastically different on a server like this. Combat types would really be going out on a limb to try and grind port contention, leaving their ports and merchants vulnerable to reprisal. The map would be much slower to change, but each change would have massive consequences. Traders and crafters would see some huge demand for ships and goods, and some unscripulous types could easily make a fortune smuggling goods into another nataion. Who knows, they might even become regonized as a "don't touch target."

It might be very exciting, with real political tensions, and an extremely fragile economy that could see a single powerful nation sink like a stone should an alliance form against them. Map wins would be a real objective, almost an *I win* scenario in an MMO (imagine that), rather then what it is now. I think for a server like this to work, most, if not all, missions need to be disabled. Euro-traders should be turned of *** well.

Anyway, just my $0.02 for what it's worth. The game is good enough for me as is, while I'd like to see more, it's certainly more appealing then anything else out there. (I had been waiting for AoC... but I avoided WoW for a reason

All that talk reminds me of EVE. PURE pvp would make one hell of a game and i hope that FLS will take this into thought.
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  #19  
Old 04-29-2008, 12:52 AM
Join Date: Feb 2008
Server: Roberts
Society: PRL
Nation: Spain
Career: Privateer
 
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1) It's exremally easy to blockade port now, which make solo-play very difficult. I dont think it would be fun to wait 1-2 h in port for convoy. So safe zone should be around ports to make immpossible 1-4 enemy blockade ports. I think more about 20-50 miles. Or exits from ports should looks like port battle now. TBH in present system speed skills/stealth doesnt help you much.

2) Sorry guys but must say this - Pirates should not be able to catch ships (or it should be nerfed). Why? In full PvP server ships will be very/very demanding stuff (because dangerous/more difficult shipping). If one nation had to pay 100.000 or more for ship and other not you will see only Pirates nation on this server.

3) Very good idea. It will be more team than solo play. One example: when guild want to transport raw materials they would make convoys, etc. etc...
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  #20  
Old 04-29-2008, 09:22 AM
Join Date: Feb 2008
Server: Antigua/BB
Society: BSS/indy
Nation: France/Pirate
Career: Various
 
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I'm against having any new player protected areas on a pvp server. Make it level limited engagement and it'll work out fine.
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