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#11
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Quote:
Anyway, as long as my cannons continue to rain death and destruction I'll be happy. But I won't be disappointed if in the future we are presented with a free-for-all faction based server, or whatever the current buzzword is nowadays. Red circles would only determine port contention/battles. I suppose it could really screw up game-mechanics though, but it would be a fun experiment. So there, if you decide to give it a go FlyingLabs, I'll be all over it. Although, I should be careful what I ask for. I've been playing, technically, since before launch during pre-boarding... and I just reached level 41.
__________________
Someday my ship will actually roll with the waves... today is not that day. |
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#12
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Ahoy sailors
i got idea how improve pvp system in game. Let say if every open sea area will be pvp (like say Windy_3 Sheets) . To prevent killing newbie players you can estabilish non-pvp area in every city ( let say 200 mil each) it will create safe route at coast line and will extend at whole caribbean coast line. Also when any city will be fllipped by players pvp area will apear and this town wont be safe anymore. Similar system is in EVE Onlie ( low security systems) So if any player want reach his destinaty faster he can go across pvp area but on his own risk Also best NPC ships should be in pvp zones, that will make little harder to find better upgrades and force players to teamwork and improve pvp coz if you want something best you need to risk and enter pvp zone ![]() Those Royal Fleets near citys (enforce since 1,3 patch) will sail in non-pvp zones but sinking them will create pvp zone near city faster then usual. Here is map: [img=http://img514.imageshack.us/img514/2716/potbsmapcp7qt0.th.jpg] What to you thing about this?? PS Sorry for my poor english! Thx for Big help Borsuk! ![]() |
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#13
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Yeah but the idea for a pure PVP server is for the pure PVP thus newbs will have it rough but oh well. |
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#14
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I'm all for this. In addition, you could have some PvP-free zones around starting ports too, or all ports that are not in contention so people won't get ganked when they leave port.
If FLS ever does that they need to allow character transfers to the new PvP server ![]() |
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#15
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Also, considering that FLS just shut down 6 or seven servers as it is, they certainly would have the resources for it. FLS should also not concentrate on potential balance issues at first, just turn it on and let the players work it out. |
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#16
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The simplest way for FLS to do it would be on that server make ALL ships perma-PvP flagged. Problem solved. Modify the database or something that has ALL ships set up as Invalid Ships.
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#17
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Player safe zones and the like are fine, but that would only be the case if every server was totally free-for-all PvP, which they aren't. My point was really that, down the road there might be enough veterans to fill up a veteran server. My hope is that this server will have universal NvN (nation vs. nation). On this server, red circles only signify port contention, not just pvp zones since you can technically attack anyone from another nation anywhere, anytime.
I think things would be drastically different on a server like this. Combat types would really be going out on a limb to try and grind port contention, leaving their ports and merchants vulnerable to reprisal. The map would be much slower to change, but each change would have massive consequences. Traders and crafters would see some huge demand for ships and goods, and some unscripulous types could easily make a fortune smuggling goods into another nataion. Who knows, they might even become regonized as a "don't touch target." It might be very exciting, with real political tensions, and an extremely fragile economy that could see a single powerful nation sink like a stone should an alliance form against them. Map wins would be a real objective, almost an *I win* scenario in an MMO (imagine that), rather then what it is now. I think for a server like this to work, most, if not all, missions need to be disabled. Euro-traders should be turned of *** well. Anyway, just my $0.02 for what it's worth. The game is good enough for me as is, while I'd like to see more, it's certainly more appealing then anything else out there. (I had been waiting for AoC... but I avoided WoW for a reason ![]()
__________________
Someday my ship will actually roll with the waves... today is not that day. |
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#18
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Quote:
All that talk reminds me of EVE. PURE pvp would make one hell of a game and i hope that FLS will take this into thought. |
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#19
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1) It's exremally easy to blockade port now, which make solo-play very difficult. I dont think it would be fun to wait 1-2 h in port for convoy. So safe zone should be around ports to make immpossible 1-4 enemy blockade ports. I think more about 20-50 miles. Or exits from ports should looks like port battle now. TBH in present system speed skills/stealth doesnt help you much.
2) Sorry guys but must say this - Pirates should not be able to catch ships (or it should be nerfed). Why? In full PvP server ships will be very/very demanding stuff (because dangerous/more difficult shipping). If one nation had to pay 100.000 or more for ship and other not you will see only Pirates nation on this server. 3) Very good idea. It will be more team than solo play. One example: when guild want to transport raw materials they would make convoys, etc. etc...
__________________
================================ 'ere we go 'ere we go throu the seas and the oceans |
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#20
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I'm against having any new player protected areas on a pvp server. Make it level limited engagement and it'll work out fine.
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