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#31
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Well, squeegee15 has a point there. We did lost most of our tackler force to a british speedboat gankpack yesterday. So, it can be countered.
And, really, we usually only send the tacklers against Fail, not all pirates, or other nations. An NSI group got rolled 6 losses to 0 by a french group outside of St. John, for example. Sometimes I feel like the other nations are complaining that we are good at RvR because we plan and prepare for it. I just don't understand why it is so difficult for Britain and France to rise to the challenge. I mean, the pirates are doing pretty good right now. If it wasn't for their near impossibility of winning the map, we would be pretty close by now. I just wish we had a better RvR game atm. Pirates with a purpose and 3 nations fighthing.
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Don Alfonso Fradique de Toledo y Alvarez Almirante de la Armada Commanding Officer of Los Bucaneros de Tarifa - Victoria Unita Crescit - |
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#32
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#33
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In the interm, I can simply report them as per the harassment policy and have no qualms doing so. I doubt FLS will do anything, but it makes me feel better to call the particular player all sorts of names and provide screenshots to FLS. If I do it enough times, perhaps FLS will fix something. In the interm, we will simply have to adapt to confront spanish in any red circles since we know their primary goal is 'omg Fail run runrun fast omg fail omg tackle them i'm peeing myself here!' |
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#34
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First step, Ignore whiners who refuse to test things out. Communities make the game, especially when FLS has shown its ability to listen to constructive suggestions (people tend to ignore the, "I'm quiting in 13 days if something isn't done this instance!!" - Garbage). /dance
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Aedh Finnliath - The Rack Ham "Lam Dearg Eirinn""Nature has given us pride and vanity to spare us the pain and consciousness of our own insignificance." - Rochefoucauld I hang out on unmoderated MMO forums. |
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#35
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#36
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![]() Well, being serious now, I agree that you should make noises about it, it's good to let FLS knows there are problems with the game. I'm getting worried about the population drops myself, but what can we do in the meantime? Lose PB's on purpose? Not flip ports and have a game with nothing to do and no red circles? Let you people roll our grinding groups? I'll definitely try to come up with groups to take you on if you downgrade out of the Hercs variants and/or 1.4 comes along (hopefully more balanced than the patch notes we have atm).
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Don Alfonso Fradique de Toledo y Alvarez Almirante de la Armada Commanding Officer of Los Bucaneros de Tarifa - Victoria Unita Crescit - |
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#37
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#38
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Meanwhile, I seriously don't see the point in allowing our grind groups to be slaughtered (something your group is eminently capable of) and seeing the unrest we generated disappear. By far most of us are not capable of taking on your group, and would rather not be your mark farm. I know it must be frustrating as hell seeing us run for the nearest port, but I think it's also something to be proud of, you ARE the friggin scourge of the seven seas. ![]() Linna
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www.phpbb88.com/fated |
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#39
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You are building a red circle, designed to take goods from an enemy and kill as many players as possible within it... but you don't want any of your players to die making it. This is broken and dumb, you shouldn't be able to avoid pvp when building red circles. 1.4 just makes this worse. Your thought process shouldn't be 'what 10k ship can use to completely remove that 3mil group from being a factor' It should be '****... I wonder if we can pay them off to go away?' Griefing is, will always be, and remains a completely stupid mechanic that allows people to be offensive in pvp without any risk. |
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Last edited by Halod Crane : 05-09-2008 at 09:04 AM. |
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#40
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Because knocking down red circles prevents pvp. As far as I am concerned, once its 10k go to town and everyone can fight as they wish. Before that, anyone trying to increase the length of our grind is a hassle, and if grieftackling them is the best way to prevent them from making us grind longer, so be it. That goes for any nation.
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