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  #161  
Old 05-09-2008, 02:09 PM
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Originally Posted by Alexande View Post
LOOK AT ME!
Only I can force you to both ignore previous posts and fail to roleplay.
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  #162  
Old 05-09-2008, 02:12 PM
Join Date: Jan 2008
Server: Rackham
Society: Damn Yankees, The Catholic Church
Nation: France
Career: Serving God... the King, and my Captains. Death to Spanish Tyrants!
 
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Originally Posted by Halod Crane View Post
Only I can force you to both ignore previous posts and fail to roleplay.
lol doh, got me.

Lets play it out before we all start whining shall we?

I'm sure if your just 'prepared' before battle you'll be able to beat the nationals again. Your tears are sweet though after all the ribbing I got.
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  #163  
Old 05-09-2008, 02:23 PM
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You did yours without any proof. I had numbers verified on testbed and that was my opinion of the impact. Fortunatly I got agreed with
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  #164  
Old 05-09-2008, 02:57 PM
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If this patch is supposed to be the "pirate love " patch, I sure am glad they didn't do a "Pirate Hate" patch.
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  #165  
Old 05-09-2008, 03:56 PM
Araxus
 
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Society: Hell if I know...Fail I think
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Career: BS Flag Thrower
 
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Originally Posted by Cat Swift View Post
LOL! Really did make me laugh It wasnt a "lets quit PotBS and play PS" thing. It was a "another guy asked me to show him around and I was wondering if you would like to take a peek at it with us for a couple hours since you were curious".

It was fun though. I think Fail should make 1 night a week a PS night. You guys could hotdrop as a team into enemy bases, or run a tank squad. You would probably kick butt.
Buy me an account and I will =)
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  #166  
Old 05-09-2008, 04:14 PM
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Originally Posted by Halod Crane View Post
The impact of nerfed pirates;

Pirates have no role in RvR, they try (and fail) to force this issue by being dominant on the OS. Speed is the key factor here, because they have the ability to force fights when properly organized that nationals do not wish to take part in. As has been stated again and again the best way to combat pirates that could actually beat you is to avoid them.

So if pirates go to the slowest class with no RvR change, now you can actually do so.

This is the thing nationals never understood, the change you lobbied for has destroyed any value pirates have in RvR. We are now even easier to avoid, however you really only have to avoid the ones you can't kill. We are MoV farms except the rare few who can overcome the disadvantages to put together wins. I truly do believe we are now at a disadvantage. NOs have gained speed, damage and retain all survivability. Privateers who's previous role was a stunbot, have gained the ability to URR near constantly. While I feel pirates can compete at this stage, further DPS nerfs are coming our way.

This is my honest opinion. I have always felt pirates needed to be powerful simply because it was the only way they had any role at all in RvR. Making them the weakest (or at the very least, the easiest to avoid) is the single greatest nerf I have ever come across. We all know that this game has no endgame, so regardless of what you think Pirates should do with their time - realize that ad hoc pvp and rvr are the only available options.

Congratulations, you've destroyed an entire faction.
Not to worry, they'll be another update in about a month that will nerf the NOs and Privs and restore the Rats as top dog......
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  #167  
Old 05-09-2008, 04:39 PM
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blah asdasdadad
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