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#81
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Higher prices benefit the producers as they make more profit. No body ever has no ships to PvP in as there are fallback ships free for all. More labour is one answer in a depressed market but another would be to make pvp more popular or introducing repair cost (in parts) or risk for PvE so creating a healthy market. The ecomomic design is a major problem as it is self defeating for reasons in my post above. |
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#82
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I have thought that a way to destroy another nation's economy would be for a large group of wealthy FTs to produce a bunch of items and sell them in a foreign market, especially a major production and trade hub, at ruinously low prices. You'd cut off the supply of money to the local producers pretty well. Economic warfare! I'd actually like to see more options for economic warfare in the game. Captured goods from merchants in PVP also drive prices down. THERE is your black market: stolen goods going for a song. Yeah, it hurts legitimate businessmen. Doesn't crime always hurt the legitimate businessmen? Quote:
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Last edited by DoctorJest : 05-09-2008 at 02:12 PM. |
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#83
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Don't get me wrong, I was comfortable with my coin and had a method to my madness in which I rarley produced anything, just sold loot and commodities from PvP kills. Through observation I was able to figure out who operated at of what ports, and when I got a PvP kill and his cargo yielded my good loot, I would rush over to where I thought he may be and put it on the market. But selling items wasn't always successful....because as someone put, to many "hamburger shops". The player could recover what he lost by re crafting it. |
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#84
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#85
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Interesting about leather: If it's not only on Rackham but also Antigua, why?
My own guess: It's lot- and labour-intensive. On a 3 plantations - 3 pastures - 1 slaughterhouse - 3 tanners setup, the more you can produce in a day is 72 leather and some leftover labour, with a cost of 33.56 doubloons each. If it sold at 134, with 100 doubloons' profit, you only get 7200 doubloons' profit per day, with no secondary goods except for meat, of which there is already such a glut on the market that you'll be lucky if you get 2 doubloons out of it. And 134 right now is attained in exceptional circumstances. Usually it's in the 110-120 range on Rackham. There is money to be made in it, yes, but there just isn't enough of it in comparison to what other lines of production can earn. That is perhaps the greatest problem of PotBS -- not all production lines offer the same potential for profit at current market rates. Some products' prices ought to be far superior to what they are now, especially if, like leather, they are both in widespread use and labour-intensive. I wish all leather producers would get together and refuse to sell at anything lower than 150 apiece. Yay cartels! (And as I said before, I wouldn't be a member of that one, though I sure hope for one on tar.)
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Auguste Levasseur, the Friendly Frenchman (now doing business as Augustin Levasseur because of all this transferring hassle). |
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Last edited by Vetarnias : 05-09-2008 at 02:44 PM. |
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#86
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Same goes for why guild warehouses have yet to be instituted, where players in the same society can access a multitude of goods without the auction house. |
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#87
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It is a very bad to have no market! What do i want? 1. An economy that doesn't rely on unfair red circle ganking as it's only sink or as a way of ruining other players game play. (self defeating) 2. PvP that is not intended to be unfair to ruin the opponents economy. 3. Fair rewards for PvP. 4. More economic sinks associated to PvE. |
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#88
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Auguste Levasseur, the Friendly Frenchman (now doing business as Augustin Levasseur because of all this transferring hassle). |
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#89
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Ideally, I'd like to deal directly with other players rather than use the AH myself. The Auction House is the kiddie pool. The real money would be made in direct sales and trade deals between players and between, as well as within, societies. Quote:
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#90
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I think a collective labor pool would help alot. Also, capping stored labor at 7 days instead of 3 days would help too. |
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