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#11
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Read it up to the point where you said pirates don't need contention becasue we just get slaughtered in the red.
Any proposition based on that premise is not even worth reading. The pirates are not only doing well in the red but even winning several port battles on both Blackbeard and Rackham. It must be possible because they are doing it. maybe the thing to do is roll up some alts over there and ask them for some of their secrets. Pierre la Fleure |
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#12
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#13
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Quote:
Ever think of it as a reversal? I heard of pirates constantly winning portbattles on their old servers and was supposed to show us stupid antiguans how to do it... My personal thoughts on this matter might be partial as i'm on this server but might it be so that the nationals here probably would do as good as they do on Blackbeard or Rackham?
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León Furois - Red Faction Armada |
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#14
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Quote:
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I'm smarter than you I'm harder than you I'm better than you And gosh darn it people like me... |
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#15
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That was my point =)
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León Furois - Red Faction Armada |
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#16
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What does me taking credit for anything have to do with the defeatist nature of the OP? His entire long post could be paraphrased as, "My side sucks. Give us stuff." Pierre la Fleure |
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#17
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Quote:
You'll also note the massive amount of ship yard time and resources needed to produce just one of these behemoths. I suggest using F1 in game to look up the materials that go into making line ship bundles, collosal hulls and square rigs, as well as actual cost to push the button on the ship and line ship bundles. Now, you did make a fair point indirectly which is the ill conceived arms race that is part of PotBS. Right now the standard power house ship on the OS are the herc variants. Just check the stats on the herc variants and compare it to the 4th rates and even the 3rd rates, you'll be surprised. Of course, if the game survives the arms race will move the NO back on top as more and more 2nd and 1st rates put to sea. Nickleby |
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#18
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I suspect it will become needed eiher to allow capture of npc SOL's incrementally increasing the level able to be captured over time based on the nationals fielding capabilities or increase the cash generation and construction ability of tthe pirate nation. Only time will tell. To the OP, sadly i am one of the pirates who think we are ballanced now. I see 1.4 causing more grinding to maintain that ballance and as nationals whine and cry nerf combined with the nationals accumulation of wealth I fear that version 1.2 - 1.4 will be the pirates last chance at a map win for a long long time. Respectfully, Cpt. Samuel Noble From The Rack w/ love |
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#19
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Quote:
Can you please explain, why a Pirate Herc costs MILLIONS of dubloons (or do you speak about the whole fleet?). A Pirate Herc costs 2 Lineship-Bundles (~640k), one Captured Herc Deed (~0k), few upgrade materials (lets be generous: 100k), and 30 captured battlemarks (0k). So that brings me up to....at the very worst.....750k per single pirate player. Nations Lineships on the other hand.....and lets forget crappy 4th rates here: 3rd rates: >2.7 Million (Valiant: 0,4 to build, 8 Lineship Bundles) 2nd rates: >5.4 Million (Trinity: 2,3 to build, 10 Lineship Bundles) 1st rates: >9.4 Million (Prince: 2,94 to build, 20 Lineship Bundles) these are the costs i would have to bring up to build them without buying expensive things over broker....so maybe it goes a bit up or down for the nations. I would say, it should be alot easier for Pirates to come up with 24 piri Hercs, than for the nats to bring 24 3rd to 1st rates. And even the top privateer und freetrader ships are way more expensive then our best build ones. Same as for ship costs, goes for those statements which flood the nation channel the last days: "OMG made 5 Million of Dubloons the last week(s?) before MT". The most expensive item you can buy for marks should be the lineship bundle. It eats 300 trade marks, so that makes them worth 1066 dubloons/mark at best...i know they are for 3k+ at broker.....but its everyones own failure if he tripples his cost by getting them from there. So with that rate, they must have "ganked" 586 high level pirates, or must have been very lucky to get two times the amount of marks out of them (underdog bonus?). However, if thats true, then lets say GRATS to them for heavy farming, and BOOOOH to us for not learning the rules to minimze the risk getting ganked, or even BOOOOH for not gathering together and hunting them down before our own city. Yesterday a group of 6 spanish camped MT, pirates jumping in and out of MT, few got attacked and sunk......little time later around 2 groups of pirates arrived...mainly from french and german guilds, and it turned around: Spanish hopping in and out MT or leaving by Harbor Master.....sadly they were clever enough not to get jumped. Whoever has a pirate...wake up and play PirateotbS, not MerchantotbS. Even in PBs we have to act like Pirates, and learn the best strategies. If we fight broadside fights, then for sure we give all favors to the nations in there SoLs....and then the best would be to leave the whole carribian to the nations. |
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#20
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I do NOT agree with the OP. I don't think he has played the game long enough to really know what's going on and what's unbalanced. but....
I would love to see another pirate ship added sometime. Something like a pirate refit SOL. Make it require a captured SOL deed (something like a 2nd or 3rd rate) or at least a uncertified deed like if you made a real SOL, and have a refit writ you can get from Tortuga. We need a bigger ship that can compete better with a SOL and they would be extremely hard to come by this way. If it required a captured SOL deed that would obviously be very hard (maybe to hard), and even if it was just a uncertified deed that you needed, those things are incredibly expensive and as everyone knows Pirates make way less money than Nats so it would be harder for us to build one than a Nat. I don't think it would disrupt the game balance to much and I don't think we should get the best ship in the game just something a little bit better and different. Make it like a Pirate Herc but with a few more guns and worse accel and turning so it acts like a SOL. For the most part I doubt many people would go through the trouble of building these anyway when they could just capture a 4th or 3rd rate and use that, but I think the more ship selection the better.
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Don't judge a sailor by his colors. Carpe Navis |
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Last edited by Shady McGrady : 05-13-2008 at 01:19 PM. |
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