|
#51
|
|||
|
Quote:
I didn't say NO doubloon drops.. That's a rediculous LIE.. If you quote me, have the freaking ability to quote accurately or your credibility really is as useless to everyone else as it already is to me.. You are asking for MORE... I am saying leave it at the high levels it is at already. You don't need MORE.. that's not saying you deserve NO db's.. Sheesh, You must be beltpouches new alt name.. We don't have enough DB sinks as it is and DB's are far too cheap and easy to come by already.. I don't know anyone involved with me in the economy that has less that 100K in the bank.. That's the LOWEST.. 10 mill is one I've seen, others 'say' they are in the mill's but I haven't seen them myself.. They don't make up things about what I say, so I usually tend to believe them.. spin doctor, medical emergency in the Ask an FLS developer forum. Raising the db's without raising the risk or the effort put out IS asking for a free handout.. ![]()
__________________
---=== Scourge of the sea of Azov (when it isn't frozen over) ===--- "There are more sides to war than just a broadside" Be accountable for your own choices first..
|
||
|
Last edited by Jarvel : 05-21-2008 at 01:22 PM. |
|||
|
#52
|
||
|
This solves the problems of casual versus hard core and mission farming and what have you.
http://www.burningsea.com/forums/showthread.php?t=30358 |
|
|
|
||
|
#53
|
||
|
Im going to have to disagree with the OP, Isildur isnt to blame for the current problems. The primary culprit is in fact those exploited repeatable missions, because of them everyone and their brother feels the need to "grind" to be able to afford ships that were supposed to be rare. Nobody can be satisfied sailing the affordable ships anymore, thus it has turned the entire game into a huge arms race.
1st and 2nd rates rare? Haha, on my server there are entire FLEETS of the things. And then those very same people cruise around the OS in full groups of Heavy Herc's. They didnt make that kind of money from selling iron ingots. So the blame can be placed squarely on those missions as they allowed people to rake in far more money than the game was designed to allow. The game is broken when people are refused group invites when sailing a base Herc because it's not a good enough ship. |
|
|
|
||
|
#54
|
|||||
|
Quote:
Quote:
Quote:
Most large societies have outlets for keeping their crews outfitted and supplied. That's why so many need to grind.. They don't circulate the nation's cash flow, they horde it.. The collection of wealth outside the market damages it, it doesn't help it. If more people/socieities used the AH's and circulated the majority of their wealth with others it would blossom.. We've proven it over and over, and recently there was a post by a guild that was doing it now. It's amazing how the AH works, but it is counter to how most games are and people are very uneducated in their understanding of the market.. Such as your explanations of demand here.. you said demand is low because of low-risk grinding. DB's aren't bought on the AH.. Grinding them does little to impact demand for products on the AH.. Now, indirectly it does impact the guilds who now, via grinding, have a cash influx they can sink into more product for ships, but once spent requires they go out and grind all over again. Strange how it all works, counter to what logic is.. Once you get past that and really see the power of the market, not the individual or society, it is freakin' awesome. I don't expect you to believe.. Truly I don't.. You can't say you were never told though.. So while your design for the economy, grind, spend, grind, spend, works for you, it is far from efficient and even farther from the best way to do that in THIS game.. Good luck.. ![]() Disagreement leads to variety.. My variety has given me all the ships I've ever needed for multiple toons, product whenever I needed it, outfitting and consumables as well.. Your system works well for you.. Grinding and crafting and doing what you do to get your ships.. However, I'm not the one complaining that my system doesn't work.. You guys that grind are complaining that it doesn't work.. I'll let you decide what that means in regards to which one of us understands how it works better.. ![]()
__________________
---=== Scourge of the sea of Azov (when it isn't frozen over) ===--- "There are more sides to war than just a broadside" Be accountable for your own choices first..
|
||||
|
Last edited by Jarvel : 05-21-2008 at 01:43 PM. |
|||||
|
#55
|
|||
|
Quote:
Some people say they can earn a max of 20-30k an hour... and then some say they earn 100k an hour. I've got no problem with large, resourceful, active alliances in PotBS. But if that is what they are doing with their time, it has effectively killed the game for everyone else. |
||
|
|
|||
|
#56
|
||||
|
Quote:
http://en.wikipedia.org/wiki/First_video_game Oh, hey, Pong is 36 years old.
__________________
Stephen Cooper/Lackey-The Sovereign Cooperative-Bonny/Antigua Quote:
|
|||
|
|
||||
|
#57
|
||||
|
Quote:
Quote:
__________________
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Antoine Rangér : "This calls for someone to do something incredibly stupid, and we pirates are just the ones to do it!" [Ronbo256] |
|||
|
|
||||
|
#58
|
|||
|
Quote:
So I guess it really isn't fun when someone twists your words? I made it abundantly clear what I was doing was a parody of what you had just done to me. Perhaps you can take your own advice to heart: "If you quote me, have the freaking ability to quote accurately or your credibility really is as useless to everyone else as it already is to me". That would be a fine idea, please find my post where I said players should get free ships and free doubloon handouts. I'll wait. Anywho, what you are saying then is that the current db drop rate is perfectly in sync with the difficulty of killing the npc's to get it? I disagree, I would say there is almost no difficulty in killing npc's on the OS. There is only time spent doing it. You are looking at the wrong ratio. The difficulty/reward ratio of the grind is insanely tilted toward reward. However, the time/reward ratio is even more tilted toward time. That is the problem. Hooray, you're a bajillionaire econ trader who made 100k while posting here. I and 90% of the player base are not (as evidenced by the other 89.99% not being here anymore to post). I have 2 accounts running and all of my lots go to my society's ship production, I guess I should just say ****'em and start demanding a 50% markup. Why argue against it? How would it affect your gameplay? That's the one question I would like you to answer. How .. would .. it ... affect .. you? |
||
|
|
|||
|
#59
|
|||
|
Quote:
1) Because it's a bad idea for the reasons already listed. 2) I'm playing the game well, I'm not having a problem getting DB's. So it affects me by being a useless system that would reward us for pvp that we are already overly rewarded for. The problem isn't that the winner is getting too little, the problem is the loser is losing too much. 3) I'm playing the game well, I'm not having a problem getting DB's. So it affects me by being a useless system that would reward us for pvp that we are already overly rewarded for. The problem isn't that the winner is getting too little, the problem is the loser is losing too much. ![]()
__________________
---=== Scourge of the sea of Azov (when it isn't frozen over) ===--- "There are more sides to war than just a broadside" Be accountable for your own choices first..
|
||
|
|
|||
|
#60
|
||
|
Ahh ...
people didn't left, because they can't afford pvp? They left because the boring ship vs ship combat ... or what? roflmao And in the end ... there will be around 100 subscribers happy with all. |
|
|
|
||
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -7. The time now is 08:24 AM.




So while your design for the economy, grind, spend, grind, spend, works for you, it is far from efficient and even farther from the best way to do that in THIS game..
Linear Mode
