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#21
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That's a shame - thanks for saying though. Do you know of any links to this sort of data from anywhere?
Edit: I appreciate you cannot / don't wish to reveal numbers (commercial data etc) but can you tell us what percentage of Beta Testers never submit a ticket at all? That would be very interesting to know - it has been a subject that has been raised on many Dev forums I have visited. Second edit: Also - the PotBS feedback forms that were in Beta? Can you discuss those? Were they worthwhile?
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Yeah, it's my Bigpond Account. So sue me... |
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Last edited by Guy DeRusson : 05-21-2008 at 01:37 AM. |
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#22
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Quote:
Dam I wish I got to give the same presentation over and over, that would be SWEET. Although thinking about it, it would be a little like one of those actors on the rides at disneyland doing the same thing 5,000 times a day. On second thoughts i don't want to do the same presentation over and over and I don't want you to suffer by being forced to do it. To encourage you to resist the temptation to suffer giving the same presentation over and over I suggest you give us the slides, for your own good. |
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#23
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thats a really really handy statistic there Joe thanks. People throw rough percentages of forum posters to none posters around all the time. its fantastic to have a dev quote to use from now on as proof.
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#24
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#25
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Quote:
Joe |
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#26
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Quote:
So...what's the deal, eh? *scratching head* ~Guillian |
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#27
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Quote:
Quote:
Quote:
90% of statistics on the internet are made up 75% of the time? I find that asking people to produce a source tends to keep them honest - even Developers it would seem? ;-) Quote:
I would be inclined to believe it is because the data does not actually exist? Sorry - but I smell BS. This could be one of those "Chinese Whisper" stats that was plucked from thin air when some one was put on the spot? "It's the number that comes up in every community panel at every game industry conference since UO launched." Do you have a source Joe? Want to do some Mythbusting? The industry should be tracking this data. I would have thought this was 'need to know' stuff?
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Yeah, it's my Bigpond Account. So sue me... |
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#28
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Hi,
As a player, i can't say anything about much of the points of this presentation, however, i can tell you that, whatever over mistakes occured, point 2 is most probably what doomed the game. The base design just can't work as it is, and it make the game totally impossible to save without a major overhaul of its base mechanics. In extenso, the game can't be saved, as the salvaged game would be nothing like potbs. You would save time and efforts doing it anew instead of trying to fix it in its current state. |
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#29
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Joe,
You mentioned closed beta was too long & many players are burnt-out. You have also outlined the general principles of your job without mentioning any of key issues we as players are experiencing today: Quote:
He is probably the most respected member of the forum community & his quiery needs urgent attention. |
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#30
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GB,
The presentation wasn't about "The State of PotBS". It was about the development cycle of the game, and the things that were learned from it. If you want opinions on game mechanics and bugs currently in the game, this probably isn't the thread for it.
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Interested in helping out the community? Apply to be a member of The Boarding Party! |
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