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#21
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Ten minutes is a bit extreme and probably overkill. 2 minutes would be enough time I think.
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#22
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Whatever the time is; all i'm thinking is that if you have a situation where a lone pirate goes after a stripped ship.
We want him to board to get the cargo; to make it less worthwhile just going for sinkage. So he demasts; and boards. If he loses the boarding combat - we need to make the restriction enough that the stripped ship can either counterboard and see him off, or at least get the chance to get some sails up and make for the exit point. If its too short - it will just cause grief as the pirate waits the timer out; and the stripped ship just has to sit there and do nothing. Can't escape, can't fight back, just has to wait..... or abandon ship.
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Captain Thomas R Kipper of the Wolves of the Red, British Privateer [50] on Roberts. Capitan Alejandro Kipper, Spanish Naval Officer [30] on Antigua. PotBS Companion: http://www.potbs-companion.net - New: Skill Builders (Career & AvCom) |
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#23
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The idea that the boardee can kill/derelict the attacker during the defense of his ship is something else I considered...
http://www.burningsea.com/forums/showthread.php?t=31187 This would affect gameplay in these ways... 1.) There would be risk in boarding 2.) The amount of time required (in contrast to counter-boarding) is less. which means they can shoot you less from outside the battle. One could also view this as if it never changed. This same amount time would be spent as what is spent currently. 3.) Boardees have a defense mechanism 4.) Boarders still have a viable boarding mechanism Thia actually would change gameplay considerably because, if implemented, it tips favor towards the defender, imo. Especially in the scenaria where the boardee was being attacked by multiple targets who were intent on boarding. If I was an uber swashbuckler, I could eliminate attackers from the battle one by one as they boarded me. The SOL vs Pirate battle plan comes to mind. The SOL would definitely have the advantage here. They HAVE to board him to steal the ship for a port battle. They have to widdle his crew down before boarding (not an overly easy thing to do). Then, maybey they start boarding him one by one. If the NO wins, they are gone from the battle. One down, five to go! It also adds an amount of risk to boarding that could possibly make it so that boarding is rare. Who would bother rigging their ships for boarding if boarding does not offer an advantage. Prices, imo, for grappling canons and general outfittings that better your chances for boarding would go down alot. It would also affect PVE. This would definitly affect low level missions and gameplay considering that, usually, for me, boarding is used to take out large amounts of ships in low level missions. I find it faster than using my three canons. Boarding at low level is could become overly risky. If I choose to board someone, I should have the advantage. In this scenario, this advantage is not present. I prefer the counter-boarding idea. BTW: I'm not sure I am correct in doing so, but I post distinct and different ideas in seperate threads so as to be able to seperate what ideas are more popular. The end result would be that, if moved to "In Concept", we would know exactly what idea they are thinking about. It results in more threads, so I actaully would like to see an email to myself, or some kind of thread/post about what FLS prefers. I think threads such as this serve a purpose, too! They are places where different ideas are bounced about and compared. Direction would be nice, though. For instance, if this thread gets moved to "In Concept", is it the original idea? Do they browse the thread just for brainstorming material? What does that actually mean? |
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