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  #11  
Old 06-11-2008, 06:24 AM
Join Date: Jun 2008
Server: Roberts EU
Nation: English of course. dam the french !
Career: Navy officer
 
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lokto ol fello' you see uo for what it was, the first and best greatest game online to be created.... it had so mcuh going for it.

and yet now, a dead and boring world full of lost souls gripping ont oa past they will never reclaim.

*sheds a tear*

bye bye UO, EA u ruined it all.
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  #12  
Old 06-11-2008, 06:31 AM
Join Date: Jan 2008
Server: Bonny -> Antigua
Society: Représailles -> GVC -> Laissez Faire -> La Fed
Nation: France
 
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Quote:
Originally Posted by Loktofeit View Post
Quite the contrary. UO's ideas were both revolutionary and visionary. It is only years and years later that the other major MMOs have started to even remotely try to catch up to what UO has done in guild warfare, housing, storage, RMT, and creating a community building environment.
I did say that it was revolutionary, in fact, in the same quote that you put in.


I guess everyone has an opinion on the player housing. I hated it. It made cramped urban sprawl that filled the landscape and made it ugly to run though, and annoying. The landscape got filled and there was no more room for new players. On the other hand it did allow for player built towns to be created, and that helped the community. I was in a guild called Knights of the Alliance on Lake Superior, and we had sponsdered events because we had built a town around a lake in a jungle near.... can't remember the City's name, it was in the south west of the map.

We ran our own events which were good, pvp tourneys, roleplaying, etc. The volunteer program and the GMs helped to create good community and events for players, and gave us quite a few sponsered events based around our town, but i found this got less and less frequent as the second expansion approached. I dropped out of UO just before the second expansion though so it may have gotten better after that.

UO was revolutionary, but I can't imagine playing anything like it now. The rampant lack of consentual play, the enormous grind to get money to get a house, the non-instanced dungeons (which were cool because you could PvP in them, but spawn camping was horrible). I also hated how easy it was to lose your rep and become "gray" or "red", and pretty much always dead after that (unless you joined with other gray's or reds.)


Best Idea I have for housing is to have an instanced area available to guild's with a minimum amount of Accounts/players, that allow them to place houses or buildings and design them however they want. It would be great for RPers, but i find such a lack of them in this game anyway that i doubt that it's even necessary beyond the scope of the captains quarters. Anything non-instanced will just lead to urban sprawl and lack of space for new players.
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Its a fact; I am a short, fat, unemployed vigrin who lives in my mom's basement.
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  #13  
Old 06-11-2008, 06:36 AM
Join Date: Jun 2008
Server: Roberts EU
Nation: English of course. dam the french !
Career: Navy officer
 
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roleplayers.. what a dying breed of strange mutants
" to weird to let live, and yet to rare to let die"

i have found a few on Roberts, people do tend to liek to slide into their charachter as a person and forget the troubles they have in real life.

it's a refreshing change from the power r00lers of wow and the constant bore of other such games.

i think i might look at starting a Roleplaying circle for potbs, it will start with a website, with rules. just simple rules on how a person can and cant act, what the ycan and cant do in game and how they must speek etc...

if anyone would liek to help me with this please let me know.

i play on roberts server but this could be spread out for all really.
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  #14  
Old 06-11-2008, 07:20 AM
Join Date: Jan 2008
Server: Bonny>Antigua
Nation: Spanish
Career: Corsair
 
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Quote:
Originally Posted by Khayr_Ad_Din View Post
We ran our own events which were good, pvp tourneys, roleplaying, etc. The volunteer program and the GMs helped to create good community and events for players, and gave us quite a few sponsered events based around our town, but i found this got less and less frequent as the second expansion approached.
UO is a whole different game than when you played. Many of the issues you had have long since been corrected. But to the point... housing.

The benefits you point out about player housing are what made it so aheadof its time and far beyond what today's MMOGs offer, I wish I could remember the exact quote, but one of the FLS devs had made a very good point about housing that most devs seem to miss. Players don't want a place for their character to live. They want a place where they can do things, gather, and show off their trophies. SWG is one of the few MMOs to go that direction. A good example of being out of touch with what housing can be is LOTRO - static, instanced, out of the way, and rather useless other than as an extra loot bag.

I'm looking forward to what FLS eventually offers. Their goal is community building and I think they'll really take player owned spaces in a great direction.
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  #15  
Old 06-11-2008, 07:50 AM
Join Date: Jan 2008
Server: Rackham
Nation: Spain
Career: Privateer
 
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Quote:
Originally Posted by Loktofeit View Post
The benefits you point out about player housing are what made it so aheadof its time and far beyond what today's MMOGs offer, I wish I could remember the exact quote, but one of the FLS devs had made a very good point about housing that most devs seem to miss. Players don't want a place for their character to live. They want a place where they can do things, gather, and show off their trophies. SWG is one of the few MMOs to go that direction. A good example of being out of touch with what housing can be is LOTRO - static, instanced, out of the way, and rather useless other than as an extra loot bag.
This was one of the things I really liked about Foundations in Dark Age of Camelot. You could add the crafting tools to your house, the merchants that sold the crafting materials and work on skilling up right there. It made life a lot easier than trying to do it the old way of traveling all over the place. You then could also add a porch and a consignment merchant and sell off the things you made as well as various loot drops you got while playing. Mythic also added trophies when they brought Alchemy and Spellcrafting into the game, allowing you to display various trophies from mobs that you and your guild/realm killed.

Functional housing is the important part. If housing is added just because and not given any kind of real function, it won't be worthwhile. I'd rather FLS take some extra time and make player spaces functional and worthwhile rather than just push something out so we have "player owned homes".
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