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  #91  
Old 06-25-2008, 07:38 AM
Join Date: Feb 2008
Server: Antigua/BB
Society: BSS/indy
Nation: France/Pirate
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Quote:
Originally Posted by Cesshawk172 View Post
For all of you saying the prices on the AH will go up, do it. Please. Raise your prices and prove your point about all the profit you are going to make because there are so many DB's floating around causing inflation.

I want my product to sell before yours, so please raise your prices higher.. Every other person like me will find it that much easier to undercut you as well. THAT is something most of these RL examples aren't taking into consideration and that is a very powerful aspect of this AH system that if overlooked renders your data useless.

The problem is not how many DB's are on the market, it's how many people are using the AH that will determine how much inflation you suffer. (sales off-market not included, those are more traditional of MMO's and would inflate). The natural downward trend of this mixed market system allows for a higher level of inflated income than other MMO's.

Smart players, get into the AH market now. The time is perfect. Get those tons of rigging, leather, blocks, tar, fir, lignum, etc. onto the AH and you will sell it. Not only because of the value of the item, but the saved labor it represents.

I personally suggest lumber mills and hull items, or textile mills and mast items. Huge labor costs, multiple uses of the facility. If you save ship producers 24 hours by supplying X sails on the AH, that person (or guild) can use their mill to put out 24 hours of outfitting or something else. That is big labor savings for them and good news for your entire nation to have more of that type of stuff on the market. That's one way a nation wins.
I'd also suggest people sell completed rigs and/or hulls. Those are rarely on the AH and represent the largest labor savings to independent ship builders. Before I went into full ship assembly I used to make rigs exclusively and they sold quite well, medium square rigs and large square rigs are the bread and butter. For hulls, Large and Huge would be the best bet, though medium/small would sell as well.

Expecting a sane rate of profit also helps, I suggest 15-20% markup on your costs. It worked well for me at least
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  #92  
Old 06-25-2008, 07:41 AM
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Originally Posted by Bach View Post
I don't doubt your stuff will sell first.

Unless you can supply enough goods for the whole game, why wouldn't I just buy up all your stock and put it back out there at my prices? You can't forget to account for the resellers with big cash wads out there. Oh, prices will go up. They will go up.

Because though I really won't do it, someone else is bound too and it only takes one push to get the snowball rolling down hill.
There are very few markets where this has been successful, I can think of 3 off the top of my head where this might even be possible and 2 are related, common/fine wine, brass ingots and brass ship fittings, maybe ship provisioning.

Most other lines are either fairly easy for someone to take up or have so many people doing them that the competition/supply is hard to corner.
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  #93  
Old 06-25-2008, 07:46 AM
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Originally Posted by Hackleman View Post
There are lots of well thought out ideas here.

Can't wait to see what FLS comes up with. It will be 180 from any sanity suggested here.
Hehe, aye if it has to do with the economy then you are probably correct. I sure wish we had buy orders by the time insurance rolled into town
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  #94  
Old 06-25-2008, 07:49 AM
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Originally Posted by Jean Gris View Post
I'd also suggest people sell completed rigs and/or hulls. Those are rarely on the AH and represent the largest labor savings to independent ship builders. Before I went into full ship assembly I used to make rigs exclusively and they sold quite well, medium square rigs and large square rigs are the bread and butter. For hulls, Large and Huge would be the best bet, though medium/small would sell as well.

Expecting a sane rate of profit also helps, I suggest 15-20% markup on your costs. It worked well for me at least
I'm one of the people that used to buy hulls and rigs, but not because of the labor. It was simply a pain in the butt to build them and it was a lot easier (and a lot more fun) to ask around the shipwrights for someone to build and deliver them to me.

.
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  #95  
Old 06-25-2008, 07:53 AM
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Originally Posted by Loktofeit View Post
I'm one of the people that used to buy hulls and rigs, but not because of the labor. It was simply a pain in the butt to build them and it was a lot easier (and a lot more fun) to ask around the shipwrights for someone to build and deliver them to me.

.
Building my own rigs/hulls is really holding me back right now, I'm eyeing the master shipyard even with its 25k upkeep. However, I'd then have to switch to adv lumberyards and I'm not sure the increased output would be worth the inconvenience of shipping hull parts from a river port to my dnh. Hmmm, though the adv forges would be nice as well
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  #96  
Old 06-25-2008, 08:41 AM
Phaze
 
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Inflation of any materials that are labor-intensive.

Grinding to purchase materials is going to be even harder as cash drops aren't rising, but costs will. Big ships will need to be built exclusively from owner grown materials, or costs will be extreme.

If you have any junk ships, go out and sink them on the first day and buy as many materials as you can before prices go crazy.

It could be a huge tease - if a lot of players blindly go out and get sunk, thinking they aren't losing much.... then find their 90% cash doesn't buy them much at all on the open market!

(Maybe civilian ships will become the new fad!)
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Last edited by Phaze : 06-25-2008 at 08:49 AM.
  #97  
Old 06-25-2008, 09:09 AM
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What about the new group drop rates?
More goods beening droped in group loot this will also have an effect on the economy.
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  #98  
Old 06-25-2008, 10:36 AM
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Originally Posted by Jean Gris View Post
I'd also suggest people sell completed rigs and/or hulls. Those are rarely on the AH and represent the largest labor savings to independent ship builders. Before I went into full ship assembly I used to make rigs exclusively and they sold quite well, medium square rigs and large square rigs are the bread and butter. For hulls, Large and Huge would be the best bet, though medium/small would sell as well.

Expecting a sane rate of profit also helps, I suggest 15-20% markup on your costs. It worked well for me at least
I did Hulls. It was very good business, and a hull will sell for nearly what an entire ship will, simply because of what I said before. The value of the labor saved is worth the expense, so in reality I didn't just sell hulls. I sold a "hull of a lot of labor". I crack myself up. I guess some did it because they didn't want the burden of the effort, that makes sense too.
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  #99  
Old 06-25-2008, 11:06 AM
Beilo
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Quote:
Originally Posted by Phaze View Post
Inflation of any materials that are labor-intensive.

Grinding to purchase materials is going to be even harder as cash drops aren't rising, but costs will. Big ships will need to be built exclusively from owner grown materials, or costs will be extreme.

If you have any junk ships, go out and sink them on the first day and buy as many materials as you can before prices go crazy.

It could be a huge tease - if a lot of players blindly go out and get sunk, thinking they aren't losing much.... then find their 90% cash doesn't buy them much at all on the open market!

(Maybe civilian ships will become the new fad!)
Well, any player who is unwilling to participate in production is going to be always at the whims of the market.

If ship prices stay low then only the dedicated shipbuilders will sell them on the AH. For more 'casual' producers to enter the shipbuilding markets the profits have to be significant. I know that when I was producing I staid away from shipbuilding since it was too much bother for the profit I could make.

Anyway as long as RvR is the only serious endgame content, there will be a natural progression for serious PvPers to move to closed, 'communist' society production systems and stop bother producing for the AH.
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  #100  
Old 06-25-2008, 11:10 AM
Join Date: Jan 2008
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Originally Posted by Odiusdung View Post
What about the new group drop rates?
More goods beening droped in group loot this will also have an effect on the economy.
Between the new group drop rates, the 3+ group missions, and the foreseeable increase in higher end ships being built by the top tier of players, I'm thinking solo play really isn't anything FLS is concerned with anymore.
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"I have learned that as long as my bow is in the red, I know I am going the right direction." -Capt Range Castle

"The wind is programmed to automatically come from where ever you want to go. If you are ever lost, just sail straight into the wind and you will find your way back home." -Garbad
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