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#61
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OK, half the people on here want more time so their friends can join the fight. The other half want less time so they can have the fight they picked and not have other enemies spoil their effort. 60 seconds is a balance, maybe an arbitrary one but one that works equally for both sides. These work as intended. It's just that people don't understand how they work. OK, here it is: if you voluntarily put on the voluntary PvP flag, you are volunteering yourself to be open to attack by anyone. I can't make it any clearer. There's a recurring theme in that statement, let's see if people catch on. I'm not aware of any issues with OS speed. Small ships travel faster than big ships, but not as fast as they used to. PvP flags give you 10% more speed as do some outfittings. Ooh, those nasty people stealthing around and surprising you. Hmm, but they can't attack if you're not flagged or not in a red circle, so.... Better than groups hanging out on the edge of the red circle, IMHO. What's wrong with this? Please explain.
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Samuel Bonney All Out Assault Scourge of the lone Freetrader since... well, yesterday really |
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#62
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#63
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Samuel Bonney All Out Assault Scourge of the lone Freetrader since... well, yesterday really |
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#64
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Even FPS games, everyone of them, can get you into a 6 v 1 fight. Life isn't fair, tough luck suck it up or leave.
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Hurricane Jim Pirate (Closed Beta & Release) Australian Ambassador When Jim blows in everything gets destroyed!!! |
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#65
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It's all well and good wanting a 1v1 option but there are just so many factors that need to be considered to implement such a thing. There are a lot of potential exploits that I can name off the top of my head..
1v1 Gankers - level 50s attacking level 15s Class advantages - Pirates are the king of 1v1. I dont want to hear any arguments about this. similar ship, same skill level, a pirate will never lose. The result will be a stalemate or a win. You will just see a huge amount of pirates 1v1 flagged and little else. NOs have no place 1v1 unless they're either outclassing their opponent shipwise or on a suicide run. This applies to FTs too, although Privateers are a closer match. Bones circle idea sounds reasonable, but again this gives pirates a distinct advantage. If a group of 6 makes a run to the inner circle, they can all be picked off 1v1 by a group of 6 pirates which gives them the advantage again. For the record, I do not think that pirates are overpowered at all. It is absolutely frustrating fighting against one because they have so many bloody tools to use, but that is the advantage they have for not being able to capture and hold towns and not getting the ability to build SOL later in the game. A lot of people have already stated the obvious, choose the right ship and outfittings, spec, and it is all but impossible to be ganked. In the beta I remember an encounter where we tried to 'gank' a lancer cutter who must have been speed/range outfitted. He basically kept upwind of our cerberuses/2nd refits and could have pretty much kept us in the instance indefinately if he wanted to. Another encounter was chasing bone around the place. We tried to engage him about 4 times with my group, with 2 tackler boats. We could never catch him and in the end we had to just stop engaging him and let him run around solo. You cannot expect to run around in a big slow powerful ship and not be ganked. The way the game is as far as pvp is pretty much fine at the moment. There are still numerous bugs in the game that i'd rather see devs working on than pandering to people who dont want to take the time to learn the ins and outs. BTW Bone, I was part of that group of BDM in the 5v6 fight outside sisal tonight. You guys played very well and left us no choice but to call the game a stalemate and leave. Your line and discipline protecting wounded ships was first rate. We have some work to do methinks. |
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#66
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"For what you are about to receive may you be truly thankful" Grow a Moustache!- :: :: Van Diemen's Demise :: :: - * Antigua - The Unofficial Oceanic US server * |
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#67
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I have a suggestion, why don't we all try the game as it's designed before we suggest design changes? I played beta and fought in numerous small engagements, in fact I'd say 6v6 was the exception not the rule. Of course there were a few ganks in there, but that's life. The pre boarding period is not a true indication of what pvp will be like in this game. It's not always easy or even possible to get a full group together to escort some freetrader's maize shipment. It simply will not happen. Be patient, pick your targets carefully, and most of all play smart.
I'll freely admit this game is not the kindest to the solo pvper, but honestly any game with unrestricted (or in this case semi-unrestricted) pvp is going to cater to group pvpers. Jack Simple proved it is completely possible to solo pvp in contention zones, and did it with much success. Don't give up on it because the seas were full of gank squads the last two weeks, pvp zones change things. |
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#68
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I like the idea of 1v1 flags.
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#69
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The best way to do this would be to have 1 v 1 "rooms" for both ship combat and avcom.
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