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  #61  
Old 01-19-2008, 05:34 PM
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Originally Posted by johnnyjet View Post
What is bothering me is the setup prior to going into the instance. The PVP grouping mechanics,...
People need to learn how to form up in OS prior to joining battle. Hell, AoA is constantly practising this, even in PvE groups. And we think we've almost worked it out. However, it's a random element I'm prepared to live with, because at the end of the day, if it's done even half wrong, you should still be able to make the most of the situation you find yourself in. Run, or take out someone on the way down to Davey Jones.

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.... the way ships can enter your instance...
OK, half the people on here want more time so their friends can join the fight. The other half want less time so they can have the fight they picked and not have other enemies spoil their effort. 60 seconds is a balance, maybe an arbitrary one but one that works equally for both sides.

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...the PVP flags...
These work as intended. It's just that people don't understand how they work. OK, here it is: if you voluntarily put on the voluntary PvP flag, you are volunteering yourself to be open to attack by anyone. I can't make it any clearer. There's a recurring theme in that statement, let's see if people catch on.

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...the OS speed...
I'm not aware of any issues with OS speed. Small ships travel faster than big ships, but not as fast as they used to. PvP flags give you 10% more speed as do some outfittings.

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...stealthed ships...
Ooh, those nasty people stealthing around and surprising you. Hmm, but they can't attack if you're not flagged or not in a red circle, so....

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groups just hanging out in the circle
Better than groups hanging out on the edge of the red circle, IMHO. What's wrong with this? Please explain.
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  #62  
Old 01-19-2008, 09:43 PM
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I take your point, But any game has a learning curve, and I had to climb that (am still climbing it, to be fair) and I don't appreciate new players coming in here after a couple of weeks saying they want everything changed just because they haven't taken the time and effort to learn.

I'm not trying to push new players away, I'm trying to tell them: stop whining, and pay attention. This is how it works. It can work for you just as well it works for me. Too many people want an I-win button, too many people want a game that's easy to pick up and easy to master. This game *is* easy to pick up, but it's hard to master. Not everyone can be Nelson/Hornblower/Blackbeard in two weeks.

And as for being a niche game, I think this game can't be anything but. It's never going to be WoW that's for certain, it's more of an Eve Online (and the two games share a lot of similarities, you'll find a lot of Eve exiles here). Although I think this game can be bigger than Eve because it's much more forgiving.
well some people who were in the closed and open beta still dont like the pvp options available.. successfull games like eve give players options (EVEn by giving no options at all letting people do what they want and how they want it).. right now the options are 1) run 2) sink 3) get a group.. but it does not give me the option to have 1 on 1 fights when i want them - 6v6 system makes people group.. its good! but some people dont want to group all the time.. but they like the game and need that option (moreover i dont think all of the fights in the real carribean were 6v6 or 6v1, most of them actually were 1v1 or 1v2). Its a pirate game.. not "we'll force you get a group" game..
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  #63  
Old 01-20-2008, 02:04 AM
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well some people who were in the closed and open beta still dont like the pvp options available.. successfull games like eve give players options (EVEn by giving no options at all letting people do what they want and how they want it).. right now the options are 1) run 2) sink 3) get a group.. but it does not give me the option to have 1 on 1 fights when i want them - 6v6 system makes people group.. its good! but some people dont want to group all the time.. but they like the game and need that option (moreover i dont think all of the fights in the real carribean were 6v6 or 6v1, most of them actually were 1v1 or 1v2). Its a pirate game.. not "we'll force you get a group" game..
You can't always get what you want... I've managed to go out, solo and flagged, and get 1v1s. A lot of the time I get jumped by gank squads, but I just run. I don't want some stupid "1v1" flag that means I have to wait around for someone with the same flag, I want to take the chance and be able to pick the fight I want, and run from the rest. If someone out there wants a 1v1 I'm sure they'll make their presence known.
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  #64  
Old 01-20-2008, 02:33 AM
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Its a pirate game.. not "we'll force you get a group" game..
Actually it is a Nationals conquest game that has Pirates in it as a nation. Conquest of the Burning Seas isn't as catchy as Pirates of the Burning Sea for a title. Although everything can be done solo, though not at the same time, it all can be done better and easier as a group.

Even FPS games, everyone of them, can get you into a 6 v 1 fight. Life isn't fair, tough luck suck it up or leave.
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  #65  
Old 01-20-2008, 03:56 AM
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It's all well and good wanting a 1v1 option but there are just so many factors that need to be considered to implement such a thing. There are a lot of potential exploits that I can name off the top of my head..

1v1 Gankers - level 50s attacking level 15s
Class advantages - Pirates are the king of 1v1. I dont want to hear any arguments about this. similar ship, same skill level, a pirate will never lose. The result will be a stalemate or a win. You will just see a huge amount of pirates 1v1 flagged and little else. NOs have no place 1v1 unless they're either outclassing their opponent shipwise or on a suicide run. This applies to FTs too, although Privateers are a closer match.

Bones circle idea sounds reasonable, but again this gives pirates a distinct advantage. If a group of 6 makes a run to the inner circle, they can all be picked off 1v1 by a group of 6 pirates which gives them the advantage again.

For the record, I do not think that pirates are overpowered at all. It is absolutely frustrating fighting against one because they have so many bloody tools to use, but that is the advantage they have for not being able to capture and hold towns and not getting the ability to build SOL later in the game.

A lot of people have already stated the obvious, choose the right ship and outfittings, spec, and it is all but impossible to be ganked. In the beta I remember an encounter where we tried to 'gank' a lancer cutter who must have been speed/range outfitted. He basically kept upwind of our cerberuses/2nd refits and could have pretty much kept us in the instance indefinately if he wanted to. Another encounter was chasing bone around the place. We tried to engage him about 4 times with my group, with 2 tackler boats. We could never catch him and in the end we had to just stop engaging him and let him run around solo.

You cannot expect to run around in a big slow powerful ship and not be ganked.
The way the game is as far as pvp is pretty much fine at the moment. There are still numerous bugs in the game that i'd rather see devs working on than pandering to people who dont want to take the time to learn the ins and outs.

BTW Bone, I was part of that group of BDM in the 5v6 fight outside sisal tonight. You guys played very well and left us no choice but to call the game a stalemate and leave. Your line and discipline protecting wounded ships was first rate. We have some work to do methinks.
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  #66  
Old 01-20-2008, 05:25 PM
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Originally Posted by Spinnaker Sam View Post
Although the idea is better than some I've seen, it does have a problem. It basically allows the pirate to pick his target (the poor lightly armed FT) without having to worry about the escort. The only counter to this would be to pull the pirate into an instance first. But, is that really a fun way of playing the game for either side?

What I'd prefer is removing the 60 second entry timer for Pirate PvP. That would still allow grouped ships within 10 miles of each other to join in, but still give pirates the possibility of catching a straggler in a 1v1 situation.
This would be solved by giving a group corridors they can use to get into the middle. If the FT is in a grp then he is probably expecting a fight, any inconvenience caused by wind direction should not be too drastic.
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  #67  
Old 01-22-2008, 08:05 AM
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I have a suggestion, why don't we all try the game as it's designed before we suggest design changes? I played beta and fought in numerous small engagements, in fact I'd say 6v6 was the exception not the rule. Of course there were a few ganks in there, but that's life. The pre boarding period is not a true indication of what pvp will be like in this game. It's not always easy or even possible to get a full group together to escort some freetrader's maize shipment. It simply will not happen. Be patient, pick your targets carefully, and most of all play smart.

I'll freely admit this game is not the kindest to the solo pvper, but honestly any game with unrestricted (or in this case semi-unrestricted) pvp is going to cater to group pvpers.

Jack Simple proved it is completely possible to solo pvp in contention zones, and did it with much success. Don't give up on it because the seas were full of gank squads the last two weeks, pvp zones change things.
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  #68  
Old 01-22-2008, 08:54 PM
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I like the idea of 1v1 flags.
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  #69  
Old 01-23-2008, 05:37 AM
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The best way to do this would be to have 1 v 1 "rooms" for both ship combat and avcom.
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