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  #21  
Old 10-05-2008, 07:18 PM
Join Date: Jan 2008
Server: Blackbeard
Society: The Royal Navy
Nation: England
Career: Naval Officer
 
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I agree with Abigail.

The clothes for women seem like they are being designed by men hahaha
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  #22  
Old 10-06-2008, 09:38 AM
Join Date: Jan 2008
Server: Blackbeard
Society: Leader of the Young Captains of the Caribbean
Nation: Brethren of the Coast... or which ever severs me best at any particular moment
Career: Leader/Piratin'
 
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Vote 2 for cabin!

and for having acess to rest of the ship,

eg, the weather deck, and below decks.
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  #23  
Old 10-10-2008, 09:55 AM
Join Date: Apr 2008
Server: Blackbeard/Antigua
Society: Red Rum Inc./The Sovereign Cooperative
Nation: Pirate/British
Career: Pirate/FT/NO
 
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Howabout better FT career clothing rewards?

I think we could do better than our current options, personally. Upper tiers are.. um.. not as nice as the lower, IMO
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  #24  
Old 10-15-2008, 12:45 AM
Join Date: Aug 2008
 
Lightbulb The whole enchilada...

If you add the option of house/cabin for each capitain and give the capacity of construction of either furniture/clothes/extensions And a place to show off the trophies you have got (Like all the rewards you cannot trade anymore) sounds like a money sink and more enjoyment for you player base.
BTW. When the societies will get a Warehouse? That will be a GREAT addition.
But i really meant when i say this game is great. And eventually those who value the game will come back.
Hope you keep working on it.

Domingo Valente
Subdito de de la Corona Española.


(Antigua Server)
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  #25  
Old 10-17-2008, 04:11 AM
Klaste
 
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Join Date: Jan 2008
Server: Rackham
Society: SMZS
Nation: France
Career: Freetrader
 
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FLS have stated more than once that player cabins and crew outfits are on their list (check in concept).

As far as era-relevant clothing goes - they are purposefully lax about this, because they want players to be as free as they want to be in customizing their avatar. It's one of POTBS's strongest points, IMO. Things like the top hat and such are definitely not in the 1720s era - I really don't think 30 years is a big deal.
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  #26  
Old 10-23-2008, 01:02 AM
Join Date: Mar 2008
Server: Roberts, Antigua
Nation: French, Spanish, Pirate, English
Career: Freetrader
 
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Quote:
Originally Posted by Abigail Bradford View Post
Just my own two cents...

I agree with Elizabeth Tudor on the status of women clothing. Though I understand that there are some problems in creating large gowns, I'd really like to see more feminine (non-military) options.

There are several NPC's around that wear gowns appropriate to the times. Even if you were to make more options to the long skirt (i.e. solid color/solid skirt) you'd be able to work out some fairly nice gowns.

...I know the ladies in game would appreciate it!
I second this, I would really like to see more skirt options.
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  #27  
Old 10-23-2008, 09:46 AM
Eolia1
 
Join Date: Apr 2008
 
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Quote:
Originally Posted by Khayr_Ad_Din View Post
Why not just put a tailor shop in every port?
I agree why dont you just put a clothes shop on every port?
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  #28  
Old 10-23-2008, 09:54 AM
Misha
 
Join Date: Jan 2008
 
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Sadly, it's really difficult to animate the runs and swashbuckling moves in a skirt.

Adding a shop would have been a lot more work than adding a dialog. Also, the camera and lighting in the shop has been problematic.
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  #29  
Old 10-24-2008, 11:32 AM
Join Date: Jan 2008
Server: Roberts
Society: Scurvey Sea Dogs
Nation: Pirate! Yarr!
Career: See above
 
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Quote:
Originally Posted by Jejerod View Post
I'd prefer to still go to the tailor but get an additional "costume" slot at level 30-40 and swap costumes with a hotkey like in CoH/CoV.
Yeah I liked that feature too, COH is a pretty good game I just don't have room in my life for more than one of these games..
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  #30  
Old 10-29-2008, 01:53 AM
Join Date: Aug 2008
 
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Quote:
Originally Posted by Eolia1 View Post
I agree why dont you just put a clothes shop on every port?
Yea better idea
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