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  #11  
Old 01-27-2013, 11:42 PM
Join Date: Jan 2013
 
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Weren't stacking penalties supposed to be removed by now?
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  #12  
Old 01-28-2013, 06:16 AM
Join Date: Jun 2011
Server: Antigua
Society: Rackem's Raiders
Nation: Pirate
Career: Cutthroat
 
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Quote:
Originally Posted by oldbetaboy View Post
Weren't stacking penalties supposed to be removed by now?
They've stated that they are going to do it, but it's lots of work with balancing all mods, so it will take some time and I guess they've had their hands full with the migration lately.
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  #13  
Old 01-28-2013, 07:28 AM
Join Date: Jan 2013
 
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mods weren't balanced when penalties were introduced, no need to balance them back.
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  #14  
Old 01-28-2013, 06:46 PM
Join Date: Mar 2009
Server: Tiggy
Nation: Brit
Career: NO
 
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stacking penalties removal? WOOT get my 45 knot khan back then
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  #15  
Old 01-30-2013, 09:47 AM
Join Date: Feb 2008
Server: Roberts
Society: Los Guerreros
Nation: Spain
Career: PV
 
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Quote:
Originally Posted by Fodderboy View Post
I want to offer a bit of insight into the process that was applied to the ship hulls hopefully to address a number of questions that have come up in this thread.
Quote:
Originally Posted by Fodderboy View Post
We are also will do some fine tuning adjustments based on testing results and feedback.
I'm intrigued by the process and the results, so I took a closer look at the IG help ship stats pages, especially at large hull, large warship hull, huge hull and huge warship hull ships.



- Large hulls (80-105 feet): Arcadia, Athena, Cerberus, Conquistador, Deliverance. Max topdeck poundage: 9. Max gundeck poundage: 12.

- Large warship hulls (80-105 feet): Minerva (Vengeance), Raa, Stralsund, Tigre. Max topdeck poundage: 9. Max gundeck poundage: 12 except Tigre (16).

- Huge hulls (105-130 feet): Capricieux (Intrepid), Defiant (Gallant, Mercy), Mignonne Indiaman, Myrmidon (Achilles), Oliphant Indiaman (Mont Blanc). Max topdeck poundage: 9. Max gundeck poundage: 12 except Intrepid, Mercy and Mont Blanc (16).

- Huge warship hulls (105-130 feet): Dauntless, Hercules. Max topdeck poundage: 9 except Dauntless (12). Max gundeck poundage: 16.



(Side notes: 1. the Sleek Tigre carries 9lb guns as the Tigre carries 8lb guns 2. there is a typo in the Defiant Sleek topdeck saying it carries 16 guns (instead of 8) 3. some tooltips are old, saying the refits carry heavier and more guns)



There seem to be almost no difference between the 4 types of hulls, except the huge hull and huge warship hull ships can carry 16lb gundeck (and also the Tigre can carry 16lb gundeck and the Dauntless can carry 12lb topdeck). If the base hulls and warship hulls are designed to follow the structure/poundage rule, then the only difference between large and huge are the topdeck poundages (9-12). This fast analysis leads to 2 questions.



Could you give us the more precise rules you used to change the stats ? You say you took a long hard look at historical gun poundages, but using Wikipedia I couldn't find more than the commonly used poundages.



You increased the armor penetration and range values of the 6, 8, 9, 12, 16 and 18lb guns (range: from 450, 500, 525, 575, 615 to 575, 600, 625, 650, 650). Which stats (damage, accuracy/range, CRP ceiling, CRP floor, CRP/range) are tied to the gun model ? Is there a possibility that some of those stats could be modified depending on the refit ?



Also you speak about "our plans for future ship development ". Any precisions about that ?
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  #16  
Old 01-31-2013, 04:10 AM
Join Date: Oct 2011
Server: Antigua
Society: BDFDA
Nation: French
Career: FreeTrader
 
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Am I the only one that surprised at them doing a patch 24hrs before they migrate?

Hope you guys do well bringing it back up on Feb 1st.

So with boarding reduced to 2 speed. This basically removes boarding from the game doesn't it? I mean... you practically have to demast them at that point you should just stern/bow camp and be done.

Which is a pitty as I prefer avcom over shipcom...
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Last edited by Were Rabbitz : 01-31-2013 at 04:15 AM.
  #17  
Old 01-31-2013, 10:59 AM
Peck
 
Join Date: Dec 2011
Server: Antigua
Nation: British
Career: Priv/NO/FT
 
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Quote:
Originally Posted by Were Rabbitz View Post
Am I the only one that surprised at them doing a patch 24hrs before they migrate?

Hope you guys do well bringing it back up on Feb 1st.

So with boarding reduced to 2 speed. This basically removes boarding from the game doesn't it? I mean... you practically have to demast them at that point you should just stern/bow camp and be done.

Which is a pitty as I prefer avcom over shipcom...
Did you post in the wrong thread or just wake up from a 2 1/2 month coma?
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  #18  
Old 02-04-2013, 10:42 AM
Join Date: Nov 2011
 
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This update seems promising, can't wait!
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