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#11
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Having sailed since before opening day's release in the Closed Beta, I also really disliked the Bushido combo concept added to Avcom. Between Blue and Eggie extensively documenting as well as the many others whom had outright Mastered swashbuckling, to later change it as part of the forward vision, also meant figuring it out all over again.
The original avcom, which was prior to Brawling skills and as mentioned above, the crew boarding minimum waves "increased", which was to offset those who could entirely reduced the target ship to only its Captain, caused many to question loudly "What Next"? I respec'd to Brawling School and have found it extremely cumbersome and far less fluid key mashing as any of the Sword equipped builds. So my question - based upon this topic - Which definition? Pre-Brawling Skill addition or Pre-Brawling School? I rather liked the idea of throwing punches and firing pistols as more an augmentation of base Swordplay rather than entirely separated as a fighting discipline ala Martial Arts monk.
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~ Strange Brew Pierat ~ Freetrader Paco Sanchez - Spanish Armada sailing on Testbed. ~ Freetrader Pacos Sanchez - Spanish Los Diablos Juegan sailing on Antigua. ~ Cutthroat Augustine Fallola - TGR pillaging on Roberts. Check out PotBS Wikia
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#12
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The ironic thing is that a lot of the problems with the old avatar combat system were fixed by things added in with brawling. Damage resistance reduction, stun immunity, etc. If they had broken down the brawling school into two lines, and say, replaced the old avcom command trees with them, then you'd have introduced a lot more variety and tactics.
I am pretty sure that when people say they want old avcom, they are referring to the old Balance system. I can't speak for others, but I never had network-related issues with old avcom, and we had far more people on the servers back then.
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I will make you Blue... Avcom calculator. Useful for checking your survivability with different gear. |
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#13
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Quote:
And btw, I still have my original discs of the game. |
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#14
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/signed
I loved the old system, and as much as the new one has been improved... it's still polishing a turd. Gear balance needs a bit of looking at either way, too. |
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#15
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Quote:
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#16
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Do you belive that?
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Captain Tara Toejam. And, Rear admiral Sam Jam. Patch 2.11.68 (DPS and damage) Overview here. http://www.burningsea.com/forums/sho...22#post1279022 |
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#17
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I found it surprising, but I've gotten the impression, from discussing this and several other systems (OS for example) that there is quite a bit of code from the original game release that either hasn't been saved or hasn't been well documented.
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#18
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Quote:
If you were in red anyone at any size could tag you. even 6 of them. And with it my favorite... headspawning ![]()
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Captain Tara Toejam. And, Rear admiral Sam Jam. Patch 2.11.68 (DPS and damage) Overview here. http://www.burningsea.com/forums/sho...22#post1279022 |
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#19
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#20
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Just as it is now when they try to remove ganking etca, aint working. Only way to stop from being ganked is by having a fast ship.
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Captain Tara Toejam. And, Rear admiral Sam Jam. Patch 2.11.68 (DPS and damage) Overview here. http://www.burningsea.com/forums/sho...22#post1279022 |
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