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#1
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I am wondering why do we have to give ports we capture back after 3 days.
We as pirates dont want to give them back they're ours we took em we should keep em. Also why is it we cant use supplies to raise or lower contention past that magical 5k mark. We have tons of supplies we'd like to use for this purpose! Ok so we stole most of them but thats not the point!! Also why do we have to wait 46 hours. Warfare notes of "be ready after breakfast" went out in the 1200's We as pirates would prefer this:- flip contention over 10k - 1 hour later snatch it ![]() So Devs We as pirates demand a certain degree of equality!!
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Mart TheScotsman,Pirate Blackbeard BLOODFIN BRETHREN We are open for Recruitment Mart TheScotsman - British NO Roberts Gael Thistle - British FT Roberts AH designded it, Ah builted it, Its mah babay. |
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#2
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No, we don't want equality. If they changed the game and made us play conquest the way nationals do, I'd re-roll as a french privateer. We all play pirates because we don't want to play this game the way nationals do.
I wish people would just understand that pirates aren't meant to play the game the same way as the nationals do, and stop this incessant whining about imbalance. Pirates are not imbalanced if people would just play them as pirates. We demand that pirates remain pirates!
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Valentin Seaworth, Privateer. Cecilio Seaworth, Freetrader. Henrique Seaworth, Naval Officer. Devan Seaworth, Cutthroat. Isabela Seaworth, Buccaneer. |
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#3
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Agreed, Were not meant to play the Conquest Game, sure, they made it possible for us to win if we Really wanted to, but most of us dont. Were just here to pick off the Fat Traders who are growing too wealthy off the war.
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Time for some Thrilling Heroics. The Sad Truth Joe Dragon - Booty Hunter Adventures of Captain Dragon: Episode 1 Episode 2 |
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#4
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so OP merely wanted free ships and rest like nationals. Do you want those 4th rate npcs to lose their "Mission" tag, so you can capture them? Would that please the young gentleman?
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#5
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OK please explain a bit more in detail exactly how Pirates are "supposed" to play the game? Because from where I'm sitting the current system is completely flawed. No not a bit flawed it's completely and utterly screwed. In fact the more I play the more I realize something needs to be changed. Pirates might not need to hold ports after they capture them but they need to get more than 3 frickin points when they do!
1. Not having SOL's puts Pirates at a big disadvantage in port battles and this problem will become even more pronounced as SOL's increase in numbers. And dont say it is too big of a risk for nationals to use them in port battles against us they already are. In fact the more guys who can bring them to a port battle the less chance they have of losing one of them since the firepower advantage becomes even more overwhelming. Let's be honest and agree that we are tremendous underdogs when it comes to beating nationals in a port fight. And if we are not "supposed" to win port battles against nationals then how are we "supposed" to win a map? Oh let me guess we're not "supposed" to win and if I wanted to win I should have rolled national? Give me a break...If we can't win through traditional means then you should damn well provide us with an alternative way to earn points. 2. Contention point generation in the game is way to difficult to accumulate. Trying to flip a port as a Pirate is an extremely frustrating venture as well. You either can raise contention through PVE or through economic means. Well trying to out resource nationals is crazy, Pirates simply cannot compete economicly with nationals resource power. OK well lets do it through PVE instead. the problem here is once again they can kill pirate NPC's at the same rate we are killing their NPC's. So if you can somehow manage to kill faster than they can and overcome the resource dumping you can get the zone in the red. Now all you need to do is beat a few of those 6-6 fights with 2-3 SOL's in them. Good times... It's late right now so my applogies for spelling errors and if I rambled a bit. In closing I'm ok with having a different "path" to play as a Pirate but I would like one that is reasonable. If we are just supposed to be the guys who make life difficult for the nationals fine, let us be able to attack players wherever they happen to roam. Or maybe increase the number of points we get from taking a port to 10 instead of 3. |
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#6
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Just because you can't play doesn't mean that pirates are bad, check out pirates on Rackham for tips what to do. They are doing pretty well last time I checked.
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#7
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Yes, the way that pirates are incorporated into the conquest system isn't optimal, and does need some seeing to, but if you wanted to win the map you should have rolled national. I'll skip responding to how the system can be fixed, and just focus on what the game gives us right now, if that's OK. Hypothetical discussions tend to fail on this forum
![]() The Citations of Conquest are awarded to every nation after a mapwin. The winning nation gets a bunch, the others get one. The bonuses that Citations of Conquests will buy you will eventually be available to everyone, pirates won't fall behind just because they never win the map. Aquiring fourth-rates have proved to be little harder than aquiring any other non-SOL naval career/refit ship, so at this point when the nationals are still showing up in PBs with fourth-rates and big frigates, I'd say the only thing keeping pirates from matching them ship-for-ship is dedication. Once it moves on to third, second and first-rates then yes, the ship advantage for port battles will always be with the nationals. Spiking a port is easy. We've flipped several ports on Rackham and it wasn't a mad scramble to find good NPCs to sink, that nationals somehow have it easier to flip ports is just a ridiculous statement They might have a stronger economy and can thus afford the econ-spike much better than pirates, but other than that the difficulty involved in each flip is the same (if not even better for pirates, since nationals tend to show up to defend their ports. Sinking one guy in PvP equates to something like five or ten NPCs in terms of contention points).In closing, yes, if they want us to keep doing conquest this way with the intention of winning the map, it would be nice to maybe up our points from 3 to 4, or even 5. But then again, we're not flipping ports to get into a port battle. We're flipping ports to keep that glorious red circle of love open for two days without having to do anything but scoot around and hunt nationals (and run from Corte). Personally, I would like them to remove us from the conquest system or give us completely different means of fighting it. edit Yeah, pirates on rackham are doing well in terms of port flippage and OS PvPing. Port battles? Not so much, the nationals still PRAWN us there ![]() The pirates are leading the conquest scoreboard on Blackbeard though, if I understood things correctly.
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Valentin Seaworth, Privateer. Cecilio Seaworth, Freetrader. Henrique Seaworth, Naval Officer. Devan Seaworth, Cutthroat. Isabela Seaworth, Buccaneer. |
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#8
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the citations of conquest are the incentive for pirates to win the map. personally, I sure would like to get enough citations for a nice trade in before the nationals do, even if 'eventually' we'll all have enough.
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Yar har, fiddle di dee! You are a Pirate! Jean Lafitte pirate/blackbeard |
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#9
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I want Citations of Conquest too, but not bad enough to give up my pirate ways.
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Valentin Seaworth, Privateer. Cecilio Seaworth, Freetrader. Henrique Seaworth, Naval Officer. Devan Seaworth, Cutthroat. Isabela Seaworth, Buccaneer. |
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#10
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Two things to note in this discussion:
1: Pirates will win in the long run if they keep at it; simply because we don't have to pay for ships. At first we should focus on just taking out expensive ships with captured, cheaply outfitted ones. So what if we lose 6 to 1 if their ship cost them 800k and ours cost 10k each. 2: Hercs should be at least evenly matched vs 4th-rates (IMO). |
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