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  #31  
Old 02-14-2008, 09:28 AM
Join Date: Jan 2008
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Originally Posted by blam684 View Post
Actually, as long as the pirates flip the three ports so that they are holding onto them during the conquest calculation day they are going to win.
well aren't calculation done automatically once a port is captured? at least in the victory status screen, you can see the new score right away once a port is captured, and even see the lowered score when a port goes into contention.

so a faction can raise their points above 300, and they would actually have to wait until the end of the week (calc day) to become the victor?
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  #32  
Old 02-14-2008, 11:08 AM
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Yea really stop the whine. This is based to a certain extent on history. Understanding that is the key to understanding why pirates have the restrictions they have.

1. Pirate never had a nation so fell lucky you have one. Pirates were always out for themselves and had no loyalty to one another.

2. Pirates had a black market and that was about it. They did not produce ship at all. Feel lucky that you can produce ships. No SOL's OMG! You capture them! Feel lucky that you don't have to pay millions of db's to get one. See the navy guarded there ships and ship building plans. So how would pirates even be able to build an SOL?

3. Nationals always had the bigger better ships and more men. So why should the game be any different.

4. Pirates were seafarers that loved the sea. So why would they want capture and hold a port. Historically they did not have the man power to hold a port. It not like they called their buddies and said come help me take this port. Again the Pirates were always out for themselves and had no loyalty to one another. They stayed long enough to **** pillage and plunder, stock up on rum and leave. They knew the Navy was coming for them with everything they had. They where anarchist so why would they want to "rule" a town? Yes historically a "Privateer" by the name of Henry Morgan’s appointment as lieutenant governor, Port Royal. But he was not a outlaw pirate like Blackbeard.

5. So there is no historical precedence for a "certain degree of equality!!"

You thought playing a pirate would be fun but, based on history as this game is you should not have expected to have the an equality. You should feel lucky the devs allow in to nationals ports. Personally I think pirates should not be let in to nationals ports and towns. The forts should fire on you and send out pirate hunters to sink you. But you don't see me posting and whining to the devs about it. I except the game for what it is but, I understand what the dev tried to do here as well as the historical context. Stay in school and don't do drugs!

I fail to understand why people think they are the first to bring up this point. Do us a favor and search the forums first before resurrecting old dead topics. Only you can stop thread necromancy.
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  #33  
Old 02-14-2008, 11:39 AM
Clarth
 
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Originally Posted by Not Primetime View Post
Yea really stop the whine. This is based to a certain extent on history. Understanding that is the key to understanding why pirates have the restrictions they have.

1. Pirate never had a nation so fell lucky you have one. Pirates were always out for themselves and had no loyalty to one another.

2. Pirates had a black market and that was about it. They did not produce ship at all. Feel lucky that you can produce ships. No SOL's OMG! You capture them! Feel lucky that you don't have to pay millions of db's to get one. See the navy guarded there ships and ship building plans. So how would pirates even be able to build an SOL?

3. Nationals always had the bigger better ships and more men. So why should the game be any different.

4. Pirates were seafarers that loved the sea. So why would they want capture and hold a port. Historically they did not have the man power to hold a port. It not like they called their buddies and said come help me take this port. Again the Pirates were always out for themselves and had no loyalty to one another. They stayed long enough to **** pillage and plunder, stock up on rum and leave. They knew the Navy was coming for them with everything they had. They where anarchist so why would they want to "rule" a town? Yes historically a "Privateer" by the name of Henry Morgan’s appointment as lieutenant governor, Port Royal. But he was not a outlaw pirate like Blackbeard.

5. So there is no historical precedence for a "certain degree of equality!!"

You thought playing a pirate would be fun but, based on history as this game is you should not have expected to have the an equality. You should feel lucky the devs allow in to nationals ports. Personally I think pirates should not be let in to nationals ports and towns. The forts should fire on you and send out pirate hunters to sink you. But you don't see me posting and whining to the devs about it. I except the game for what it is but, I understand what the dev tried to do here as well as the historical context. Stay in school and don't do drugs!

I fail to understand why people think they are the first to bring up this point. Do us a favor and search the forums first before resurrecting old dead topics. Only you can stop thread necromancy.
I hope you never get to design a MMO. Fun > Realism, ALWAYS!

Oh and please remove the cactus from your *****, it will make you a much happier person.
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  #34  
Old 02-14-2008, 11:44 AM
blam684
 
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Quote:
Originally Posted by flymetothemoon View Post
well aren't calculation done automatically once a port is captured? at least in the victory status screen, you can see the new score right away once a port is captured, and even see the lowered score when a port goes into contention.

so a faction can raise their points above 300, and they would actually have to wait until the end of the week (calc day) to become the victor?
I believe the map win is still calculated on a certain day (I know it used to be), but I may be wrong on that.

Also, from another thread I posted on,


Yes, pirates have to flip more ports to win. On the flip side, pirates don't have to defend any ports to win.

If pirates went all out offensive they could flip 3 ports every 2 days. This would be 10.5 ports per week, or 31.5 contention per week. They don't need to spend any time at all on defense.

If nationals didn't play defense they would lose 10 points on every port that got flipped, so the worst case scenario they could lose all the conquerable ports in less than 2 weeks (I think that's right).


When a national is close to winning the map the other two nations and pirates (although only temp for pirates) can take the ports from them to stall/avert the map win.

If pirates are close to winning the map the nationals can flip the ports so that on the calculation day they don't win, but the pirates will have the points to win again in another 2 days.
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  #35  
Old 02-14-2008, 11:58 AM
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A: The ships we capture are worth BUPKISS.
B: Pirates did what they did for the money, which we don't make.
C: Pirates could do what they did because there wasn't large numbers of national navy ships around. They fed on trade, which is non-existant.

There was no pirate nation, but then again, the whole idea of winning individual fortunes is gone as well. So your idea of realism is only valid if you stop talking early enough to make it sound good. This is a game, a game with a Pirate Nation, one that is supposed to theoretically compete with the three nations and can't.

Give us an alternate way to win ,fine. But if PvP isn't balanced one way or another, this game is doomed. As a grind, it just isn't good. The economy is not that good, and the quest game is not that good. This is a game that doesn't make it past a 15 day trial if things don't change.
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  #36  
Old 02-14-2008, 12:03 PM
blam684
 
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Quote:
Originally Posted by loregothe View Post
A: The ships we capture are worth BUPKISS.
B: Pirates did what they did for the money, which we don't make.
C: Pirates could do what they did because there wasn't large numbers of national navy ships around. They fed on trade, which is non-existant.

There was no pirate nation, but then again, the whole idea of winning individual fortunes is gone as well. So your idea of realism is only valid if you stop talking early enough to make it sound good. This is a game, a game with a Pirate Nation, one that is supposed to theoretically compete with the three nations and can't.

Give us an alternate way to win ,fine. But if PvP isn't balanced one way or another, this game is doomed. As a grind, it just isn't good. The economy is not that good, and the quest game is not that good. This is a game that doesn't make it past a 15 day trial if things don't change.
Did you even bother to read my post? Get past your own preconceptions and actually delve into the structure of the game. You will see that, although pirates have to use a different strategy to win, it is very possible for them to win.
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  #37  
Old 02-14-2008, 12:04 PM
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Server: Rackham
Nation: Spain
Career: Privateer
 
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Originally Posted by loregothe View Post
B: Pirates did what they did for the money, which we don't make.
If i was a pirate, i'd have faaaaar more money.

EDIT: Hmm, this bit doesn't seem very clear. It's because of Take Command. Not the free ships it provides, but the fact that a pirate can keep ALL of a merchants loot.

Quote:
Originally Posted by loregothe View Post
C: Pirates could do what they did because there wasn't large numbers of national navy ships around. They fed on trade, which is non-existant.
Trade really isn't non existant.
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Last edited by Boat Builder : 02-14-2008 at 12:10 PM.
  #38  
Old 02-14-2008, 12:10 PM
Clarth
 
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Originally Posted by Boat Builder View Post
Trade really isn't non existant.
In PVP zones it is...
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  #39  
Old 02-14-2008, 12:22 PM
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Quote:
Originally Posted by Boat Builder View Post
If i was a pirate, i'd have faaaaar more money.

EDIT: Hmm, this bit doesn't seem very clear. It's because of Take Command. Not the free ships it provides, but the fact that a pirate can keep ALL of a merchants loot.



Trade really isn't non existant.
I think you need to try being a pirate. You don't make money from kills. You can't take command of more than 5 ships at a time, and you have to skuttle the older ones to have the new ones, and you have to be the right level to get it. You get way more ships through scavenging and getting captured deeds, which are worth nothing, because everyone gets them. If you want to give me real booty - drop something worth more than 100 doubloons, so I might actually be able to afford, I don't know Ammo and Consumables - I would gladly limit capture to once evey 48 hours. It frankly isn't that useful.
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  #40  
Old 02-14-2008, 12:23 PM
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Server: Rackham
Nation: Spain
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Quote:
Originally Posted by Clarth View Post
In PVP zones it is...
Gaaargle. Trade may not be plentiful, but feeding off of player merchants is how i make most of my cash. It's enough to keep me going.

And my above post tells ye that as a pirate, you would make a lot more.

Quote:
Originally Posted by loregothe View Post
I would gladly limit capture to once evey 48 hours. It frankly isn't that useful.
I'm not talking about how useful getting free ships is. But if i'm able to make money as a privateer, without Take Command, meaning 90% of my kills loot is lost, a pirate can certainly make money.
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Last edited by Boat Builder : 02-14-2008 at 12:30 PM.
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