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  #1  
Old 02-21-2008, 11:52 AM
Aether
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Default New Devlog: 1.2 Ship Tuning

Pirates of the Burning Sea Designer, David 'Taelorn' Hunt, has published a new Devlog titled: 1.2 Ship Tuning.

Taelorn outlines some of the changes that will be introduced with build 1.2, and you can read all about it by visiting this link.

Enjoy, won't you?
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  #2  
Old 02-21-2008, 11:53 AM
Twofive
 
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Run Them Down seriously needs to be changed so that the skill is only applied to attackable targets. It gets really old getting hit by this on the OS outside of a red circle and not flagged.

Edit: Also any chance on getting some word about FT Recipe XP?
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  #3  
Old 02-21-2008, 12:09 PM
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A pretty exciting batch of changes overall. Glad to see some serious love being given to the Arcadia, Polacre & Cerberus (among others)

Was hoping for Mime Cannons though.
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  #4  
Old 02-21-2008, 12:14 PM
Taelorn
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Quote:
Originally Posted by Twofive View Post
Run Them Down seriously needs to be changed so that the skill is only applied to attackable targets.
That's a subject for the skill tuning devlog, but it's something we plan to do as soon as we have the technical capability.
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  #5  
Old 02-21-2008, 12:27 PM
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Will these changes effect vessels already in use by Captains or will they only to be found on new vessels?

Jack
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  #6  
Old 02-21-2008, 12:30 PM
Join Date: Feb 2008
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What's the ETA for 1.2?

I've seen the talk about another 1.1.x patch before that, so can we get a hint about when all this goodness will rain down upon us?
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  #7  
Old 02-21-2008, 12:38 PM
kaffis
 
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I'm glad to see that the large+ scout ships' speed is bugged. Being maneuverable without the speed to cover the extra distance such maneuvering requires just means that your target sails out of range easily while you turn circles and then can't catch up. It's fantastic to hear that the current state of affairs wasn't the developers' intent, yet kind of a conundrum to me how it took this long to catch the bug in the formula amongst all the proclaiming that it makes no sense and scout ships are the slowest in the game...

I'm really excited to hear about variant Postilionens, mastercraft Arcadia, and adjustments to upwind performance on the Cerberus and Raa -- changes that really increases the appeal of a whole slew of ships so that I won't feel kind of bummed that the best thing to sail as a privateer in the high 20's and low/mid 30's is a pig like the Stralsund!

Adjustments to make some of the paper tigers in the scout class ships a little less papery also have me really excited, and open up some more ship options that I can look forward to...

And finally, I'm absolutely salivating over the Athena and Minerva! Any chances you can slip us a little scrap of information on these, like gun weights?
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  #8  
Old 02-21-2008, 12:44 PM
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freaking awesome!

*pats her arcadia* Hurray~ ! I love the new changes. Downgrading the SOL and making some faster ships is certainly going to make for some interesting fights!
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  #9  
Old 02-21-2008, 12:46 PM
Serj
 
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wtf, why is the triton being removed? its a great ship....
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  #10  
Old 02-21-2008, 12:48 PM
Join Date: Jan 2008
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Should i massproduce Tritons and then as they become incredibly rare the market price will rise on them?

Serj:
Quote:
As far as the Triton is concerned, it is becoming obsolete in 1.2. Itll be replaced to the second new model, the Minerva Frigate. The new ship will mostly be the same as the current Triton, but setup in its new 36-gun model.
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