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#11
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Quote:
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#12
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Quote:
Here is a quick simple fix... Time spent in an empty instance is time prevented from attacking next player target. For this case, those players that might be waiting for 3 minutes in an instance while a scout watches near port would prevent those players from attacking an Player character for 3 minutes. This would force PvP's to exit instances. |
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#13
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Quote:
__________________
Fernando Villaamil on Blackbeard Jolan most other places (SWG-Bria, EQ2, Hadishi) |
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#14
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This would impact other things. I do like spending time after an encounter with an NPC to just sail around and explore the properties of my ships in better detail. Doing time trials and such to get a feel for how the ship handles. I'd hate to be forced out just because of some PvP tactic that someone doesn't like.
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#15
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I thought of the fact of getting ejected from the instance myself, but I too often like to use the empty instance to go AFK. Perhaps we put a cap to how long you attack the next target, maybe 2 minutes, or maybe till after you port and then unport again.
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#16
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The problem isn't the length of the timer, it is the fact that a ship is invisible and can attack the moment it becomes visible.
I think what they should consider doing is making the "Prepare Ship" timer 15 seconds longer than the "Invisibility" timer. That way you will be visible 15 seconds before you are able to attack any other ship or enter any instance. So it would be 60 seconds of invisibility and 75 seconds for Prepare Ship. |
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#17
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Quote:
__________________
Fernando Villaamil on Blackbeard Jolan most other places (SWG-Bria, EQ2, Hadishi) |
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