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  #11  
Old 03-03-2008, 04:52 PM
Join Date: Jan 2008
Server: Antigua
Society: Devoir de le Roi
Nation: France
Career: Naval Officer
 
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Quote:
Originally Posted by Dawg View Post
Stop players from dumping cargo (or make it chance based) when in PVP, that will make PVP more viable.

Also stop players insta abandoning ships, when they get jumped, before they get hit with shots to prevent attackers getting MOV's and contention, looks at OP... not that you would ever do that...would you...?
Well if people would stop going into instances 6v1 then there is less reason to abandon ship. If it looks like I can't win the battle, then I'd rather abandon ship right then and there instead of wasting my time giving some other players the pleasure of blowing my ship to pieces. For me it isn't about denying them a MoV, it is about saving my play time for things I'd rather do.
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  #12  
Old 03-03-2008, 11:46 PM
Samual
 
Join Date: Jan 2008
Server: Antigua
Society: Royal Red Squadron
Nation: British
Career: Privateer
 
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Originally Posted by Shreddi View Post
DO DEVS Know THis is going on? I could not figure out what happend to me. Here it is. A group of High level players enter instance kill enemy and sit their untill there partner who is sitting on Dock gets them know there is a lone low level player near them. They Exit Instance and attack the Lone player. Its called Hiding in Instances. Players do Not See any PVP possibilities assuming its safe. Player then gets ambushed by the group hiding in instance. I cycle through target next player over and over while sailing making sure its safe (remaped key so its convenient) and bam im being attacked by high level group of Gankers. I was sure it was a NPC because there where no Players around. Is this ok or is it an exploit?


Here is a quick simple fix... Time spent in an empty instance is time prevented from attacking next player target. For this case, those players that might be waiting for 3 minutes in an instance while a scout watches near port would prevent those players from attacking an Player character for 3 minutes. This would force PvP's to exit instances.
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  #13  
Old 03-04-2008, 02:37 AM
Join Date: Jan 2008
Server: Blackbeard
Society: Los Diablos Juegan
Nation: Spain
Career: Naval Officer
 
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Quote:
Originally Posted by Samual View Post
Here is a quick simple fix... Time spent in an empty instance is time prevented from attacking next player target. For this case, those players that might be waiting for 3 minutes in an instance while a scout watches near port would prevent those players from attacking an Player character for 3 minutes. This would force PvP's to exit instances.
Or they could implement a timer on the instance, x mins after the last enemy/derelict is gone they get ejected from it.
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Jolan most other places (SWG-Bria, EQ2, Hadishi)
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  #14  
Old 03-04-2008, 07:12 AM
Join Date: Jan 2008
Server: Antigua
Society: Devoir de le Roi
Nation: France
Career: Naval Officer
 
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Quote:
Originally Posted by Thunderghost View Post
Or they could implement a timer on the instance, x mins after the last enemy/derelict is gone they get ejected from it.
This would impact other things. I do like spending time after an encounter with an NPC to just sail around and explore the properties of my ships in better detail. Doing time trials and such to get a feel for how the ship handles. I'd hate to be forced out just because of some PvP tactic that someone doesn't like.
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  #15  
Old 03-04-2008, 01:36 PM
Samual
 
Join Date: Jan 2008
Server: Antigua
Society: Royal Red Squadron
Nation: British
Career: Privateer
 
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I thought of the fact of getting ejected from the instance myself, but I too often like to use the empty instance to go AFK. Perhaps we put a cap to how long you attack the next target, maybe 2 minutes, or maybe till after you port and then unport again.
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  #16  
Old 03-04-2008, 05:36 PM
Join Date: Jan 2008
Server: Antigua
Society: Devoir de le Roi
Nation: France
Career: Naval Officer
 
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The problem isn't the length of the timer, it is the fact that a ship is invisible and can attack the moment it becomes visible.

I think what they should consider doing is making the "Prepare Ship" timer 15 seconds longer than the "Invisibility" timer. That way you will be visible 15 seconds before you are able to attack any other ship or enter any instance. So it would be 60 seconds of invisibility and 75 seconds for Prepare Ship.
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  #17  
Old 03-05-2008, 06:58 AM
Join Date: Jan 2008
Server: Blackbeard
Society: Los Diablos Juegan
Nation: Spain
Career: Naval Officer
 
Default

Quote:
Originally Posted by Spinnaker Sam View Post
The problem isn't the length of the timer, it is the fact that a ship is invisible and can attack the moment it becomes visible.

I think what they should consider doing is making the "Prepare Ship" timer 15 seconds longer than the "Invisibility" timer. That way you will be visible 15 seconds before you are able to attack any other ship or enter any instance. So it would be 60 seconds of invisibility and 75 seconds for Prepare Ship.
Good idea methinks
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Jolan most other places (SWG-Bria, EQ2, Hadishi)
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