|
#31
|
|||
|
Quote:
|
||
|
|
|||
|
#32
|
|||
|
Quote:
|
||
|
|
|||
|
#33
|
||
|
Going with a lot of what has been said already I know but my 2c
In beta when ramming would cause damage I was tending to suicide charge when up against multiple NPC's, firing off broadsides at other targets and then ramming into another enemy, was a bit silly really so I prefer it when ramming doesn't cause damage One solution could be a minor cooldown on boarding after you ram or are rammed to simulate the crew of each ship being thrown about from the impact, possibly with a general upgrade that allows crews to brace for impact and so reduces the cooldown by a % or something, make it so that if you plan to include bumpercars/ramming in your tactic that you have to equip for it On a note about ramming demolishing the rammed ships structure/armour/sails etc due to realism, as has been said in reality the ship ramming would likely come off as bad or worse than the rammed ship and it would be a suicide tactic used.
__________________
Aeiedil Anamor the loudmouthed drunken Englishman Privateer and Freetrader in the 94th, Rackham http://www.the94th.com http://www.aeiedil.net |
|
|
|
||
|
#34
|
||
|
Sounds like the transfer of momentum is already there. i think they should just increase the effect to avoid the full-stop as described by the OP.
in regards to damage, i'd say keep no-damage to sidestep all exploits. |
|
|
|
||
|
#35
|
||
|
You generally don't stop dead when your in a ship with any decent momentum.
Obviously a larger ship will tend to stop a smaller ship more rapidly then a smaller ship will stop a larger one. eg: a 1st rate SOL will push a Hercules frigate quite some distance if he had some speed up. |
|
|
|
||
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT -7. The time now is 09:14 AM.
Copyright © = date('Y'); ?> Portalus Games LLC. All rights reserved.







Linear Mode
