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#21
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Quote:
You, the British have been using this problem just as much as we have it. You're peeved (correctly so) because you have this problem around your main port of St. Johns and hopefully this problem will be solved for all with the patch on tuesday. On the other hand we cannot just leave your main economic areas alone until a patch rolls up. To do so would probably be our death. |
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#22
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Quote:
Its the lack of ability to kill those killing the NPC's because its straight from one battle to the other. Alls we want is a delay between one battle and the next. |
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#23
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Quote:
Problem with this idea is the griefing slow groups with cutters tactic, dont have a solution for that myself tho. |
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#24
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Quote:
I would prefer to do what we do now, tag your groups with cutters, have that cutter run away and use that time to go from one battle to the next, at least I will have a role in that as a privateer (though I have yet to own a cutter, I hate those things). |
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#25
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Quote:
and seriously, if you can't sink the fleet defending a port, should you be allowed to flip it? Not in my opinion. |
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#26
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If you had two groups, johann, you could occupy the SOL group with one and hit the npcs with the other. This would mean we'd need as many groups as you have to stop the flip.
To me, this makes sense - if you field as many groups as the nation trying to flip your port, you should have a decent chance of stopping them. |
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#27
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Quote:
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#28
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You have to be a big noob if you get SoL bombed in a 4.0+ acceleration ship.
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#29
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Quote:
In fact we lost one today to being SoL bombed. ****, as they say, happens. |
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#30
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I had 5 heavy ships spawn in 200 yards off my triton today. Got away after taking a couple hundred damage to armour and sails. By heavy ships i mean a couple of sols, oliphant mastercraft, heavy deliv, cant remember the 5th.
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