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#1
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Please form your own conclusions
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#2
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Seems like I am too dense. Can you explain the three, please?
__________________
Hayck Ostring, Frisian Freetrader in the service of France "When a person with money meets a person with experience, the person with the experience winds up with the money and the person with the money winds up with the experience." — Harvey MacKay |
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#3
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The only weakness I can see in the diagrams is the assumption that PvP is the only way to empty the bucket. If you're, say, in the armaments line, as long as people PvP or PvE and fire tons of stuff at ships, it doesn't really matter which is involved.
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Auguste Levasseur, the Friendly Frenchman (now doing business as Augustin Levasseur because of all this transferring hassle). |
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#4
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What i can tell you is that with..
Bucket 1 - Inflated economy - High demand ah goods are selling well at high profit margins with ship deed shortages. Bucket 2 - Balanced economy - Ideal where ship loss is equal to deed production. Bucket 3 - Depressed economy - Low demand where there is a production oversupply causing excess of deeds slow ah sales at cost price. i'm not too hot with economic descriptions hence the pictures; any other economists care to explain? |
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#5
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__________________
Gorbush Thriftweed : Privateer Guysweep Bashgood : Naval Officer Guyflush Driftwood : Freetrader < Quietus > |
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#6
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#7
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Oops, I thought it was showing clockwise for on. I see it now.
So... yeah. My plumbing's about as good as my economics. I'll leave this thread in peace now. ![]()
__________________
Gorbush Thriftweed : Privateer Guysweep Bashgood : Naval Officer Guyflush Driftwood : Freetrader < Quietus > |
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#8
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And this from guys driving on the left side of the road...
__________________
Auguste Levasseur, the Friendly Frenchman (now doing business as Augustin Levasseur because of all this transferring hassle). |
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#9
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change the wording of pvp to server pop
edit* nm I see you mean ships are the water not money |
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#10
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Which is the right side cause it creates little whirlwinds that help us along
![]() Not sure that if that will confuse because the proportion of eco - pvp remains the same? |
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